I bought myself a
FlipSide for christmas yesterday, so here's my review.
Quick summary: great puzzle, everybody should get it.
The FlipSide appears to be a replacement for port-to-port, which was an uber-bandaged puzzle I always hated. FlipSide has a similar form factor to port to port, and sort of similar pieces, but has a unique and very interesting mechanism of its own. FlipSide is technically a bandage puzzle because the two plungers aren't of infinite length, and while it would be unrealistic for a puzzle to have infinite length, the particular length chosen does give it a distinctly bandage feel, although it does still feel more like a twisty puzzle than a bandage puzzle, meaning that the solving still is mostly about sequences of moves and how they're related, not maze-style exhaustive search.
FlipSide is physically appealing, both of my children took an immediate liking to it, although my cleaning lady was apparently confused as to its function and washed it in the sink and left it in the drain, a treatment which it survived undamaged.
My daughter, who's seven, had no difficulty in getting the first two pieces in place. But the difficulty of the first few pieces is greater than it should be due to the very confusing zero through nine numbering, which makes it not terribly obvious that the five goes in the lower left corner, and adds the annoying dots to the bottoms of the six and nine. It would be much better for the two plungers to be two different colors, and for the tiles to be numbered one through five of each of the two colors, and the puzzle to be to get the numbers in order left to right on their corresponding plunger. I know this because I've invented a fairly similar puzzle, and made the same mistake initially. (My son, who's a year and a half, is able to scramble it, but not terribly easily. But then, the only thing he can really manipulate well is the rubik's magic.)
FlipSide is a fairly difficult puzzle, sort of comparable to the Brain Ball. It took me a few hours to find a solution.
Warning: SPOILER BELOW
First, some notation. Each flip is represented by xy/, where x and y represent the horizontal position of the top and bottom columns, respectively, before the flip. Positions are a, b, and c for left, middle, and right, respectively. Positions can also be given relative to the last position, with --, -, 0, +, and ++ meaning move left two, left one, leave in position, move right one, and move right two, respectively.
To solve the FlipSide, first put the 0, 5, 1, and 6 in place (this is fairly easy, so I won't explain how). Then use the sequence xa/0b/0c/0b/ya/0b/0c/0b/ to rotate the positions of three pieces at a time and get all the other pieces in place (x and y determine which two on the top get rotate, the one on the bottom which gets rotate is always the one all the way on the right). To do a parity flip, simply do aa/.
That's the simpler to explain solution. Here's a faster one which I like a bit better: First, get the 1, 3, 6, and 8 pieces, in no particular order, into the two leftmost positions on the top row and the two rightmost positions on the bottom row. That part is fairly easy, so I won't explain how. Then do cb/ba/. Next maneuver 0 and 5 into the left column using only only aa/, ac/, ca/, and cc/ (ignoring how 1, 3, 6, and 8 get scrambled up). That part is also fairly easy, so I won't give details. Then get 2, 7, 4, and 9 into the correct columns using ca/aa/ac/aa/ca and cc/ and bb/ (Ignore the positions of 1, 3, 6, and 8 for this step.) Next get 0, 5, 2, 7, 4, and 9 into the right rows using aa/, bb/, and cc/. Finally, get 1, 3, 6, and 8 into position using (aa/ca/)^5 (repeated five times) and ac/cc/ac/cc/ca/bb/ca/cc/ac/cc/ac/aa/bb (also mirrors and inversions, as called for.)