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 Post subject: building vocabulary
PostPosted: Sat Aug 25, 2007 8:04 pm 
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:oops: I'm sorry,I'm sort of new to puzzle building. I've only built one mod but I did it with the help of a friend in less than an hour. Anyways, I was wondering what some of the terms for puzzle building are. I've heard of bandaging,trunctuating, and fusing and I don't know what hardly any of them mean. If anyone could help me understand more clearly I would really appreciate it.


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 Post subject:
PostPosted: Sat Aug 25, 2007 8:37 pm 
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Location: Columbus, OH
bandage
then sand down the epoxy. it gives the illusion that the pieces you "bandaged" are 1.
truncate (or this)
you can truncate many different ways, however.
fuse. honestly im not sure if all of these types of mods are considered "fusions". or if only some can be considered fusions, and other siamese, etc...


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 Post subject:
PostPosted: Sun Aug 26, 2007 6:02 pm 
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alright I understand all of it except for bandaging now.


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 Post subject:
PostPosted: Sun Aug 26, 2007 6:12 pm 
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This is the same kind of mod as the other picture, but better detail.



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 Post subject:
PostPosted: Fri Aug 31, 2007 9:34 pm 
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What I'm looking for is more of a definition thing. Is there any cutting or gluing involved in bandaging? You know, that sort of thing.


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 Post subject:
PostPosted: Sat Sep 01, 2007 12:32 pm 
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i think the above pic pretty much says it all.

glue the pieces together, get some sort of filler, fill the cracks, polish smooth, paint if necessary


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 Post subject:
PostPosted: Sun Sep 02, 2007 1:13 pm 
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O so you turn multiple pieces into one?


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 Post subject:
PostPosted: Mon Sep 03, 2007 12:21 pm 
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jswat wrote:
O so you turn multiple pieces into one?


Exactly right. Mefferts used to sell a bandaged 3x3 cube. They still have a picture on their site, which illustrates the principle nicely. You can get to it here:

http://sites.webec.com.hk/meffert/index.cfm?fuseaction=detail&id=260077&product=2


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 Post subject:
PostPosted: Wed Sep 05, 2007 6:04 pm 
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what is an NxNxN mechanism? :solved:


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 Post subject:
PostPosted: Wed Sep 05, 2007 6:33 pm 
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Joe6 wrote:
what is an NxNxN mechanism? :solved:


any type of cuboid where N stands for any number...


i.e. 3x3x3, 2x3x3, 2x3x4, 3x3x5, etc.


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 Post subject:
PostPosted: Wed Sep 05, 2007 6:41 pm 
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are you sure? i thought it was

NxNxN = 3x3x3, 4x4x4, 5x5x5...
NxNxM = 1x1x3, 2x2x3, 3x3x4...
etc...
and they just didn't use X's
XxXxX
XxXxY
XxYxZ
for obvious reasons LOL


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 Post subject:
PostPosted: Wed Sep 05, 2007 6:46 pm 
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p|astic wrote:
are you sure? i thought it was

NxNxN = 3x3x3, 4x4x4, 5x5x5...
NxNxM = 1x1x3, 2x2x3, 3x3x4...
etc...
and they just didn't use X's
XxXxX
XxXxY
XxYxZ
for obvious reasons LOL


Yes, thats what i thought it was as well.
they are just variables.

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 Post subject:
PostPosted: Wed Sep 05, 2007 6:46 pm 
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p|astic wrote:
are you sure? i thought it was

NxNxN = 3x3x3, 4x4x4, 5x5x5...
NxNxM = 1x1x3, 2x2x3, 3x3x4...
etc...
and they just didn't use X's
XxXxX
XxXxY
XxYxZ
for obvious reasons LOL



ok, yes technically :P

but i was just giving a broader answer.

well - it is based off of basic algebra... replacing numerical values for letters. ;)


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 Post subject:
PostPosted: Wed Sep 05, 2007 7:01 pm 
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reeeech wrote:
well - it is based off of basic algebra... replacing numerical values for letters. ;)


then that means

X+1=X ?

ok now im just giving you a hard time ;)


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 Post subject:
PostPosted: Wed Sep 05, 2007 7:07 pm 
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yes and 2+2=5!!!!! :P :lol:


btw - here's another thread listing these cuboids...

viewtopic.php?t=7613&highlight=4x4x5


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 Post subject:
PostPosted: Thu Sep 06, 2007 12:22 pm 
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reeeech wrote:
yes and 2+2=5!!!!! :P :lol:

2.4+2.4=4.8

Now round to the nearest whole numbers. ;)

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 Post subject:
PostPosted: Thu Sep 06, 2007 3:46 pm 
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I like how my engineer friends say it:
2+2=5 (for very large values of 2)


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 Post subject:
PostPosted: Thu Sep 06, 2007 4:29 pm 
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then is the megminx a NxNxN :?:


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 Post subject:
PostPosted: Thu Sep 06, 2007 4:37 pm 
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no because it's not a cuboid... it's a dodecahedron!


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 Post subject:
PostPosted: Thu Sep 06, 2007 5:05 pm 
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Joe6 wrote:
then is the megminx a NxNxN :?:


No, but you did made me imagine an NxNxM Megaminx :-)

Thomas


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File comment: NxNxM Megaminx
even_more_useless.jpg
even_more_useless.jpg [ 77.91 KiB | Viewed 3614 times ]

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Last edited by Thomas on Sat Sep 08, 2007 7:46 am, edited 2 times in total.
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 Post subject:
PostPosted: Thu Sep 06, 2007 5:10 pm 
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Woah, that is mad, how would that work out?

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List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print$.[$_];$_=($_+3)%25;}while($_!=0);


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 Post subject:
PostPosted: Thu Sep 06, 2007 8:12 pm 
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It's a Mutaminx!

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 Post subject:
PostPosted: Mon Nov 19, 2007 10:14 pm 
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owwww...
is anyone going to actualy build one of these? is it even feasable?


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 Post subject:
PostPosted: Mon Nov 19, 2007 11:13 pm 
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I don't think it would turn. although I have often wondered if it's possible to apply the "cuboid" concept to other puzzles. for other cubical puzzles, i think yes. for any other polyhedra, I can't imagine it yet...

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