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 Post subject: The Anti-Canny cube
PostPosted: Wed Feb 05, 2014 11:01 pm 
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This is my new puzzle, being more than uncanny, it is the Anti-Canny cube.
Attachment:
File comment: Solved
1390963764425.jpg
1390963764425.jpg [ 569.36 KiB | Viewed 2870 times ]

Attachment:
File comment: Jumbled
1390963832728.jpg
1390963832728.jpg [ 682.36 KiB | Viewed 2870 times ]

Attachment:
File comment: Single mezon
1390963923947.jpg
1390963923947.jpg [ 614.73 KiB | Viewed 2870 times ]

Attachment:
File comment: Triple mezon
1390964095061.jpg
1390964095061.jpg [ 651.98 KiB | Viewed 2870 times ]

Attachment:
File comment: Slightly scrambled
1390964298798.jpg
1390964298798.jpg [ 600.11 KiB | Viewed 2870 times ]

I love this puzzle! My new favorite mod :mrgreen:

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 Post subject: Re: The Anti-Canny cube
PostPosted: Wed Feb 05, 2014 11:02 pm 
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To me this looks like a curvy copter with some handmade stickers on it. How is it different?

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 Post subject: Re: The Anti-Canny cube
PostPosted: Wed Feb 05, 2014 11:07 pm 
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Look at the triple mezon picture. :D
It has 20 axes of rotation.

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 Post subject: Re: The Anti-Canny cube
PostPosted: Wed Feb 05, 2014 11:12 pm 
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E-Cubes Designer X wrote:
Look at the triple mezon picture. :D
It has 20 axes of rotation.

So it turns around the corners too? Cool!

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 Post subject: Re: The Anti-Canny cube
PostPosted: Wed Feb 05, 2014 11:17 pm 
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E-Cubes Designer X wrote:
Look at the triple mezon picture. :D
It has 20 axes of rotation.
How did you manage that?


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 Post subject: Re: The Anti-Canny cube
PostPosted: Wed Feb 05, 2014 11:59 pm 
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Video! please...
:)

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 12:05 am 
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Wow! Very cool. You are very talented. Imagine if E-Cubes Designer X and arvinhsu collaborated together on a puzzle...

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 1:14 am 
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sorry, but this state also possible on original curvy copter cube

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 2:12 am 
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Grigr, how do you do that? :)

Don't have the puzzle at hand, trying to imagine it but failing.

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 3:05 am 
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video please!! amazing!!!! I love the curvy copter and this one would be very challenging!!

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 3:10 am 
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I'd love to see the inner mechanism on this thing.

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 4:28 am 
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Hm at first I was sure too that it would only be a curvy copter with rounded face triangles and a mezon pattern in picture two.
But the triple meson picture did make me wonder. As far as I recall that state isn't possible to create on a helicopter cube is it? Plus the corners look like they are not exactly at a 60° position which must mean that they were twisted. Maybe original pieces were reshaped to fit a new core?
But again it is not sure in my eyes. Can that "triple mezon" shape be created by assembling a helicopter cube that way?

I don't feel well giving you the doubts, E-Cubes but I needed to make an honest statement to this topic.

How do the helicopter turns benefit from the strong filleting? The only problem I had with it was that the edge caps sometimes were chopped away by other pieces hooking under the tiny edge were the cap meets the part. Maybe that issue got resolved?

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 5:47 am 
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I'm sorry if I am missing something, but how does this puzzle turn? How is it different from the Curvy Copter? I read comments that it has 20 axis of rotation, but E-Cubes first post says that this is his "My new favorite mod". So is it a new design or a mod? Why does E-Cubes make posts like this that are so infuriating (to me)?

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 5:49 am 
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Gus wrote:
I'm sorry if I am missing something, but how does this puzzle turn? How is it different from the Curvy Copter? I read comments that it has 20 axis of rotation, but E-Cubes first post says that this is his "My new favorite mod". So is it a new design or a mod? Why does E-Cubes make posts like this that are so infuriating (to me)?


This is a curvy copter + compy cube hybrid by the looks of it

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 6:58 am 
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It is a curvy copter and 60 degree compy cube hybrid.

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 10:20 am 
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Do the 60-degree corner turns require mechanical fudging or possibly springs on all of the axes to temporarily allow for the puzzle to expand some?

Can you describe the mod some, show a video, or show pictures of the mechanism?

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 10:34 am 
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Gus wrote:
So is it a new design or a mod?
If its what I think it is the answer I guess would be both. There are more kinds of mods then shape mods. It appears to be an existing puzzle which has been modded into a different puzzle. E-Cubes appears to prefer modifing existing puzzles over getting parts 3D printed when possible.
Gus wrote:
Why does E-Cubes make posts like this that are so infuriating (to me)?
He has a knack for posting just enough information to get everyone interested but he always seems to create more questions then he answers. He's like Kosh from Babylon 5.
E-Cubes Designer X wrote:
It is a curvy copter and 60 degree compy cube hybrid.
Hmmm... can anything else turn after a single 60 degree compy turn from the solved state? Does the extra freedom make this an easier or harder puzzle then the curvy copter? It looks like it may add some new states but some states like the meson state now become trivial.

I too would love to see a video... and a picture of the core if you are willing to share it.

Carl

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 10:40 am 
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GAAA!!! I clicked, and no video yet again. http://www.urbandictionary.com/define.p ... 27t+happen

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 11:22 am 
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Pictures of mechanism coming later today! :D

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 11:28 am 
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And a video, please.

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 11:38 am 
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wwwmwww wrote:
Does the extra freedom make this an easier or harder puzzle then the curvy copter? It looks like it may add some new states but some states like the meson state now become trivial.
I think the turning happen by way of lots of loose fudging. In that case it'd probably allow lots more odd jumbling which would probably make it a bit harder than a typical Curvy Copter.

Usually additional freedom does make things easier though. It's hard to know on this puzzle without more details. Also, of course difficulty is highly subjective.

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 3:34 pm 
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The puzzle turns very smoothly, and I found it much more difficult to solve, plus weird parity like a single rotated corner piece. I have used stickers that better fit how the puzzle turns, with straight lines instead of curves. Red/White, Blue/Yellow, Green/Orange with Red-Orange-Yellow clockwise corner.
The orange looks yellow in some of the pictures.

I don't think that the puzzle is fudged at all.

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 4:32 pm 
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E-Cubes Designer X wrote:
I found it much more difficult to solve, plus weird parity like a single rotated corner piece.
This was to be expected. Your new corner-turns are 3-cyles of Helicopter Cube triangles and center edges / dino edges plus a twist of a corner in place. In almost every case when you can twist a piece in place there is no longer any twist restriction for that piece.

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 6:06 pm 
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Brandon Enright wrote:
Usually additional freedom does make things easier though. It's hard to know on this puzzle without more details. Also, of course difficulty is highly subjective.
Agreed... its not the best defined question. But this seems to get me what I was after...
E-Cubes Designer X wrote:
I found it much more difficult to solve, plus weird parity like a single rotated corner piece.
Thanks...

E-Cubes Designer X wrote:
I have used stickers that better fit how the puzzle turns, with straight lines instead of curves.
I'm not sure I follow that logic. None of the turning surfaces are planar with either type of turn. So how do strait edges on the stickers help?

Regarding fudging... I would think there must be some. I haven't tried to recreate the puzzle to see if its possible to create without any fudging. But I'm going to guess that the amount of fudging is small enough that its not noticable after the "strong filleting" that E-Cubes has applied.

I'm also guessing that the core is a 3D printed spherical Compy Cube. But that is just a guess... still waiting on that picture.

Carl

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 6:38 pm 
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Video please

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 6:45 pm 
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I have messed about with my curvy copter for a little bit today and that triple meson isn't possible on a Curvy Copter, because the diamond shaped center edge pieces are fixed on a normal curvy copter and in that picture one of them is in the place of a petal

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 7:33 pm 
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The spherical core assembly
Attachment:
File comment: Core mechanism
1391037822937.jpg
1391037822937.jpg [ 644.73 KiB | Viewed 2192 times ]

It is slightly smaller than the core that came with the helicopter cube.

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 7:40 pm 
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E-Cubes Designer X wrote:
The spherical core assembly
Attachment:
1391037822937.jpg

It is slightly smaller than the core that came with the helicopter cube.

Thanks. Now I see. :D

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 8:00 pm 
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Did you use a Rex cube or master Skewb core for this? Because that's what it looks like to me. Also, I'm assuming that the edges are screwed into the edge bit, free to turn back and forth. Can we see pictures of the mechanism? Or is the core all we're gonna get? :wink:

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 Post subject: Re: The Anti-Canny cube
PostPosted: Thu Feb 06, 2014 9:54 pm 
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BelcherBoy2000 wrote:
Did you use a Rex cube or master Skewb core for this? Because that's what it looks like to me. Also, I'm assuming that the edges are screwed into the edge bit, free to turn back and forth. Can we see pictures of the mechanism? Or is the core all we're gonna get? :wink:

That looks like about all there is to the mechanism. It's a Dino / Compy cube core where the Dino edges are also the Helicopter Cube centers. Normally the HC centers are screwed into the core but with this the underside of the corners are screwed in like a Dino Cube and the edges are allowed to move. He must have cut off the mechanism foot on the Helicopter Cube corners and sanded / cut down some of the HC pieces so that they could move through both Dino turns and HC turns. I'm pretty sure the whole rest of the mechanism is basically just cut down traditional HC / CC parts.

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 Post subject: Re: The Anti-Canny cube
PostPosted: Fri Feb 07, 2014 4:10 am 
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IBC. Now why the name? Please explain it in simpler terms than you have. It makes no sense to me and Canny boy (a friend who saw the post) is wondering what makes this UNCanny?

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 Post subject: Re: The Anti-Canny cube
PostPosted: Fri Feb 07, 2014 4:19 am 
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I am just glad right now that this is actually transformed in the core and not just a mezon pattern sold as corner turning.
Good.
I bet it's not the smoothest turning puzzle, maybe the corner turns actually even "lock in place" aver every 60 degrees but if they turn they at least really turn.

katsmom wrote:
IBC. Now why the name? Please explain it in simpler terms than you have. It makes no sense to me and Canny boy (a friend who saw the post) is wondering what makes this UNCanny?


It is not uncanny. It is anti canny. :roll: But I don't want to give a statement about why either. I don't really ever care about the names though. As long as they are not long follow ups of letters and numbers like a code. :roll: :P

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 Post subject: Re: The Anti-Canny cube
PostPosted: Fri Feb 07, 2014 4:26 am 
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IBC?

I found a few hundreds different meanings. Probably it has nothing to do with medicine or science? :lol:

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Code:
*** IBC Inadequate But Cute 
*** IBC Intergalactic Banking Clan (Star Wars) 
** IBC Indonesian Born Chinese 
* IBC International Blog Cup (tournament)

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 Post subject: Re: The Anti-Canny cube
PostPosted: Fri Feb 07, 2014 4:31 am 
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Konrad wrote:
IBC?
[/code]



I Blame Canny! :lol: :lol: :lol:

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 Post subject: Re: The Anti-Canny cube
PostPosted: Fri Feb 07, 2014 5:17 pm 
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very good mod !

how many positions are possible on this cube ? more than the curvy copter ?


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 Post subject: Re: The Anti-Canny cube
PostPosted: Fri Feb 07, 2014 6:03 pm 
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youngretrocube wrote:
very good mod !

how many positions are possible on this cube ? more than the curvy copter ?

If you restrict this puzzle and the curvy copter to only shape-maintaining moves then the Curvy Copter should have:

* The number of ways to permute the corners
* The number of ways to flip edges
* The number of permutations per obit, to the power of the number of orbits
* All reduced by the number of ways parity between the orbits is linked to the flip of the edges (very tricky problem!)
* The number of ways corners can be twisted

(((8! * 2^12 * (6!)^4)) / 2^(4! / (2! * (4 - 2)!))) * (3^8 / 3)
= 1516628686248345600000


And this Anti-Canny Cube:

* The number of ways to permute the corners
* The number of ways to flip edges
* Reduced by the parity between edge flip and corner parity
* The number of ways to permute edges
* The number of ways to twist corners
* The number of ways to permute center triangles
* Reduced by the number of orientations you can solve the puzzle to

(((8! * 2^12) / 2) * (12! / 2) * (3^8) * (24! / ((4!)^6))) / 24
= 17553125587783932442595819520000000


So a lot more total positions available.

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