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 Post subject: Re: Patterns
PostPosted: Sun Mar 31, 2013 5:02 am 
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On a 4x4x4 the pattern would look like this:

4x: Peaks and Cubes
SR2 (MF MB MR' ML' MF' MB' MR ML) SR2
ML' R (U2 B' D SF' MD2 SF D' SF' MD2 F SD2 F' U SF MU2 SF' U' SF MU2 B D2) R' ML (35 btm)


I also created a simple 2-color-version:

4x: Peaks and Cubes (2-Color-Version)
WR WF' WR' WF
U2 TF2 MB' R2 MR' MD' F' B' D' MB2 MF2 D SF' D' MB2 MF2 D F2 MD MR R2 MB TF2 U2 (28 btm)


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 Post subject: Re: Patterns
PostPosted: Sun Mar 31, 2013 7:25 am 
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You forgot the fused turns! Great work with the edges :)

VRVLNR-NL- = MRML

6X: Peaks and Cubes (41 btm).

Per

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 Post subject: Re: Patterns
PostPosted: Sun Mar 31, 2013 11:50 am 
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I also forgot to cancel out moves on the 4x4x4 version. :wink:
MR ML SR2 ML' R = L2 MR R'

4x: Peaks and Cubes
SR2 MF MB MR' ML' MF' MB' L2 MR R'
(U2 B' D SF' MD2 SF D' SF' MD2 F SD2 F' U SF MU2 SF' U' SF MU2 B D2) R' ML (33 btm)


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 Post subject: Re: Patterns
PostPosted: Sun Mar 31, 2013 11:54 am 
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New contribution:

6X: 4 Big Touching Rings (Order 3) (49 btm).

Not yet optimised :mrgreen:

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Sun Mar 31, 2013 12:30 pm 
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I shortened it:

6X: 4 Big Touching Rings (Order 3) (40 btm).

Can still be improved further i'm sure :wink:

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Mon Apr 01, 2013 3:25 am 
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Walter, again you forgot some fused turns:

MB2MF2 = WF2

4X: Peaks And Cubes (2-colour version) (26 btm).

Per :wink:

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 Post subject: Re: Patterns
PostPosted: Mon Apr 01, 2013 5:55 am 
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perfredlund wrote:
Walter, again you forgot some fused turns

Uups, you're right! At least, this makes it easier for you to optimize the algorithms. :wink:


I found a solution with the same length for the '4 Touching Rings'.
BTW, the pattern looks nice on a 4x4x4 as well:

4x: 4 Big Touching Rings
R2 D WF2 SR' U WR2 SD' R' D' U' L' U B2 U R' U'
TD2 TR2 TU TR TU' TF TD' TF' TU2 TB' MR'
F' R' (TL' U2 TL MU TL' U2 TL MU') R F R' (40 btm)

I guess the parts are all optimal: 16 moves for the corners, 11 moves for the 2x2x2 corner blocks and 14 moves for the 2x2x2 ring. One move was gained by fusing part 2 and 3.

So it might be possible to bring it below 40 moves with alternative parts where more moves can be canceled out. I already tried insertions, but didn't found better solutions so far.


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 Post subject: Re: Patterns
PostPosted: Mon Apr 01, 2013 2:51 pm 
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Here is my improvement so far:

6X: 4 Big Touching Rings (Order 3) (38 btm).

Per :wink:

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 Post subject: Re: Patterns
PostPosted: Mon Apr 01, 2013 5:33 pm 
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I managed to gain another move with a different approach: :mrgreen:

4x: 4 Big Touching Rings
U' F2 D' L2 U D B' U' (F U')2 B MU
(TF2 TL2 TF' TL' TF TL' TF' TL2 TF') MU'
B' U' (TD' R2 TD MR TD' R2 TD MR') U B U' (37 btm)


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 Post subject: Re: Patterns
PostPosted: Wed Apr 03, 2013 12:09 pm 
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This I guess would be the final version:

1. TR- TD2 TL- TF2 TL TR TU- TR- TD TR- TD TR- TU TR-
2. TR TU- TR- T3L- TB2 T3L N3B T3L- TB2 T3L N3B- TR TU TR-
3. T3R T3U (T3L2 T3U T3L2 T3U- T3L- T3U T3L- T3U-) T3U- T3R-

6X: 4 Big Touching Rings (Order 3) (33 btm).

Scale it for 4X version :wink:

Per :mrgreen:

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 Post subject: Re: Patterns
PostPosted: Wed Apr 03, 2013 5:38 pm 
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When I shuffled the original parts of my approach I get this:

TU' (TB2 TR2 TB' TR' TB TR' TB' TR2 TB') TU
U' (F2 D' L2 U D B' U' (F U')2 B U2) U
U B' U' (TD' R2 TD MR TD' R2 TD MR') U B U' (40 btm)

That allowed me to cancel out more moves then before.
The result equals the shortest algorithm found so far for that pattern: :mrgreen:

4x: 4 Big Touching Rings
TU' (TB2 TR2 TB' TR' TB TR' TB' TR2 TB') MU
F2 D' L2 U D B' (U' F)2 U2
(TD' R2 TD MR TD' R2 TD MR') U B U' (33 btm)


perfredlund wrote:
This I guess would be the final version

I still think this isn't optimal yet. But I didn't thought it would be possible to fuse the three parts so nicely.


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 Post subject: Re: Patterns
PostPosted: Wed Apr 03, 2013 6:02 pm 
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I just found a shorter solution for the 'Touching Rings' pattern!

4x: 4 Big Touching Rings
U R' U' (MF TD' F2 TD MF' TD' F2 TD) U R MU
TR' TF2 TR TB TR' TF2 TR TB' MU' B R' F2 R B' R' F2 R U' (32 btm)

... but not without reducing the amount of colors first. :wink:


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 Post subject: Re: Patterns
PostPosted: Thu Apr 04, 2013 1:41 pm 
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Nice Walter :)

Here is my 6X version:

6X: 4 Big Touching Rings (Order 3) (32 btm).

Thanx to the MiniCubeSolver.

Per :wink:

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 Post subject: Re: Patterns
PostPosted: Fri Apr 05, 2013 10:09 am 
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Again without cube rotations:

1. TR- TD2 TL- TF2 TL TR TU- TR- TD TR- TD TR- TU TR-
2. TR TU- TR- T3L- TB2 T3L N3B T3L- TB2 T3L N3B- TR TU TR-
3. T3R T3B2 T3R T3B- T3U T3R T3B- T3U T3B2 T3U

6X: 4 Big Touching Rings (Order 3) (32 btm).

Per :)

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 Post subject: Re: Patterns
PostPosted: Sat Apr 06, 2013 9:17 am 
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Waran wrote:
I just found a shorter solution for the 'Touching Rings' pattern!

4x: 4 Big Touching Rings
U R' U' (MF TD' F2 TD MF' TD' F2 TD) U R MU
TR' TF2 TR TB TR' TF2 TR TB' MU' B R' F2 R B' R' F2 R U' (32 btm)

... but not without reducing the amount of colors first. :wink:


That is not the same as my version :) However I improved your version:

1. F- R F NU- TB U2 TB- NU TB U2 TB- F- R- F
2. TF- TR TU2 TR- TU- TB TU2 TB- TU TF
3. TF- D- R U2 R- D R U2 R- TF

4X: 4 Big Touching Rings (30 btm).

Not yet optimal i would guess :wink:

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Sun Apr 07, 2013 12:45 pm 
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Slight improvement:

1: F- R F TB U2 TB- NU- TB U2 TB- NU F- R- F
2: F- R U2 R- D- R U2 R- D F
3: TF- TD- TR TU2 TR- TD TR TU2 TR- TF

4X: 4 Big Touching Rings (29 btm).

Per 8-)

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 Post subject: Re: Patterns
PostPosted: Thu Apr 11, 2013 2:03 pm 
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I just found an algorithm to build 6 asymmetric cross patterns:

4x: 6 Asymmetric Crosses (Order 2)
D2 (MB' MU MB MU') (L MF L' MB L MF' TL' MB' ML) D2
MU2 MR2 MF2 (18 btm)


... then I thought about creating a very similar version of order 3 as well.
This first approach isn't optimized yet: :wink:

4x: 6 Asymmetric Crosses (Order 3)
L D' MF2 D B D' MF2 D B' L'
R U F' MU2 F U' F' MU2 F R'
R MU L' U' L MU' L' U SR'
L' MU R D R' MU' R D' SR'
SR SD2 (WF MU' MF' MD MB WD') SD2 SR' (48 btm or 42 btm actually)


Well, they do not look so much different to the '4 Big Touching Rings'. :mrgreen:


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 Post subject: Re: Patterns
PostPosted: Sat Apr 13, 2013 3:20 am 
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I found a small improvement (due to turn cancellations):

1. F- TD- TR U2 TR- TD TR U2 TR- F
2. F- R TD2 R- U- R TD2 R- U F
3. F- L2 F D- R2 D F- L2 F D- R2 D
4. D- L D NB- TU B2 TU- NB TU B2 TU- D- L- D

4X: 6 Asymmetric Crosses (Order 3) (39 btm).

Glazik, kill this one :lol:

Per :wink:

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 Post subject: Re: Patterns
PostPosted: Sat Apr 13, 2013 6:55 am 
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My first approach just had too many parts.
So I searched for something better to do the edges at once: :mrgreen:

4x: 6 Asymmetric Crosses (Order 3)
MU' SR B' MR2 B F MR2 F' SR' F MR2 F' B' MR2 B MU
SR SD2 (WF MU' MF' MD MB WD') SD2 SR' (26 btm)


Edit: ... and here is an even shorter solution:

4x: 6 Asymmetric Crosses (Order 3)
MR' SF D' MF2 D U MF2 U' SF' U MF2 U' D' MF2 D ML
SF2 (WD MF' MD' MB MU WF) SF2 WR (25 btm)


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 Post subject: Re: Patterns
PostPosted: Sat Apr 13, 2013 12:39 pm 
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Great work for the edges Walter!

Alternative solution for the centers:

MU2 WF- MU- WF ND- CU- NR NF- NR- NF SU

Giving:

4X: 6 Asymmetric Crosses (Order 3) (25 btm).

Per :wink:

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 Post subject: Re: Patterns
PostPosted: Sat Apr 13, 2013 2:19 pm 
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Improved again:

4X: 6 Asymmetric Crosses (Order 3) (24 btm).

Per :wink:

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 Post subject: Re: Patterns
PostPosted: Sun Apr 14, 2013 6:35 am 
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Excellent work, Per! 8-)

I often wonder how far these solutions are from optimal.
In case of the '6 Asymmetric Crosses (Order 2)' I think we came pretty close.
And the solution for the order 3 version can't be far from it too! :D


Well, my first approach for an order 6 version is definitely way too long. :wink:
But the combined algorithms of order 2 and 3 is still delivering a shorter result:

4x: 6 Asymmetric Crosses (Order 6)
MU' SR' MB' MD MB MD' SR2 B' MR2 B F MR2 F' SR' F MR2 F' B' MR2 B WR MU' WR'
MF2 MR2
L2 (MB' MD TB MU B' MD' B MU' B') (MR MD' MR' MD) L2 (40 btm)


My earlier attempts finding more efficient algorithms for the edges and centers failed:

4x: 6 Asymmetric Crosses (Order 6), Extended Long Play Version
MB2 WD2 MB2 WF WD WF' WD
D2 B2 L2
(R2 MU D2 ML R MU' ML MU R' MU' MF' ML' MF ML' D2 R2)
(R2 D2 F B (ML MU ML' MU') B' F' D2 R2)
L2 B2 D2
U B' R MU2 TR' B R B' MR MU2 B R' SD
B' MR' B SD R U B' D' MR D B U' R' D' L' D' MR D L D' MR' U (76 btm or 70 btm actually)


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 Post subject: Re: Patterns
PostPosted: Thu Apr 18, 2013 8:20 am 
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I knew this could be done better:

1. R- MB2 WR F- WR- MB2 WR F
2. MF- MD- MF MD
3. MU2 WF- MU- WF MU-
4. MF2 MR2 MU SR B- MR2 B F MR2 F- SR- F MR2 F- B- MR2 B MU

4X: 6 Asymmetric Crosses (Order 6) (35 btm).

This can be much improved i'm sure, by insertion or otherwise :wink:

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Thu Apr 18, 2013 12:17 pm 
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@ Per
That's a very nice solution!

I did a tiny improvement by fusing parts 2 and 3:

4x: 6 Asymmetric Crosses (Order 6)
WR' MB2 WR F' WR' MB2 WR F
MF' MD' MF MU2 WF' MU' WF WD
MF2 MR2 MU SR B' MR2 B F MR2 F' SR' F MR2 B' F' MR2 B MU (34 btm)


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 Post subject: Re: Patterns
PostPosted: Fri Apr 19, 2013 5:36 am 
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Another small gain:

Replace WR-MB2WRF-WR-MB2WRF with WU-MB2WUFWU-MB2WUF-.

4X: 6 Asymmetric Crosses (Order 6) (33 btm).

Per :)

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 Post subject: Re: Patterns
PostPosted: Sun Apr 21, 2013 12:35 pm 
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I didn't found a way to further improve the '6 Asymmetric Crosses'.


So, here is a new, much more simpler contribution:

5x: 6 Arrows
MR' MF2 MD TD' MF2 TU TD MF2 TU' TF' MD2 TF TB MD2 TB'
B' F- U2 L2 (NU ND' NL NU' ND NL') L2 U2 F B (29 btm)


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 Post subject: Re: Patterns
PostPosted: Mon Apr 22, 2013 10:36 am 
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Quick improvement:

1. TU MF2 TD2 MR2 TD MF TR MU2 TR2 MF2 TL MF CR CU- (crosses)
2. F B R2 D2 NU ND- NR- NU- ND NR D2 R2 B- F- (dots)

5X: 6 Arrows (26 btm).

Still room for improvement :!:

Per :)

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 Post subject: Re: Patterns
PostPosted: Mon Apr 22, 2013 4:43 pm 
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Yes, indeed! :wink:

5x: 6 Arrows
MU TL' MU2 T3L2 MB2 T3L' MB' TU' MR2 TU2 MF2 VU'
D F2 L2 (NR NL' NF' NR' NL NF) L2 F2 D' U' (25 btm)


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 Post subject: Re: Patterns
PostPosted: Thu Apr 25, 2013 5:54 am 
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New variation:

1. MUTL-MU2T3L2MB2T3L-MB-TU-MR2TU2MF2T3U-
2. SUSF-NFNU-NDNF-NUND-SFSU-

5X: 6 Arrows (version2) (22 btm).

Per :D

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 Post subject: Re: Patterns
PostPosted: Thu Apr 25, 2013 12:06 pm 
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Hi all,

Here below are 2 slightly shorter sequences:

WU' MB2 WU F WU' MB2 WU F'
WF' WU MF' WU' MF2 MU MB' MU'
MU L MF2 R' L' MF2 R SF' R' MF2 R L MF2 L' SF MU MF2 MR2
4x: 6 Asymmetric Crosses (Order 6) (31 btm)


WR' SF2 WU' MF' MD' MB MU WF SF2 WR
WR' SF U MF2 U' D' MF2 D SF' D' MF2 D U MF2 U' WR
4x: 6 Asymmetric Crosses (Order 3) (23 btm)

...and a new simple variation:
WR F' MU2 F B MU2 B' SU' B MU2 B' F' MU2 F SU WR'
WR WF' WR' WF
4x: 6 Heavy Crosses (Order 3) (18 btm)


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 Post subject: Re: Patterns
PostPosted: Fri Apr 26, 2013 5:49 am 
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A few more: :D

R' ND' F2 ND F' NR' F2 NR F R
R' F' U NF2 U' F U NF2 U' R
TR' NF' TU TB2 TU' NF TU TB2 TU' TR
4x: 3 Connected Asymmetric Crosses (25 btm)

TF' R MD2 R' TU' R MD2 R' TU TF
TF' TU MF MD MF' TU' MF MD' MF' TF
4x: Quasi-Ring (16 btm)

TF' R MD2 R' TU' R MD2 R' TU TF
TF' TU MF MD MF' TU' MF MD' MF' TF
F' R U2 R' D' R U2 R' D F
TF' TD' TR TU2 TR' TD TR TU2 TR' TF
4x: 3 Connected Asymmetric Crosses (Variation 1) (33 btm)

T3F' R ND2 R' T3U' R ND2 R' T3U T3F
T3F' T3U VF ND VF' T3U' VF ND' VF' T3F
5x: Quasi-Ring (16 btm)

T3F' R ND2 R' T3U' R ND2 R' T3U T3F
T3F' T3U VF ND VF' T3U' VF ND' VF' T3F
F' R U2 R' D' R U2 R' D F
TF' TD' TR TU2 TR' TD TR TU2 TR' TF
5x: 3 Connected Asymmetric Crosses (Variation 1) (33 btm))

I guess shorter solutions could still be found.


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 Post subject: Re: Patterns
PostPosted: Sun Apr 28, 2013 10:45 am 
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Very nice contributions Glazik :mrgreen:

My contribution/improvement this time:

1. (TR- TD2 TR TB- TU2 TB)2
2. TB- TD L2 TD- TR- TD L2 TD- TR TB
3. TB- L- D R2 D- L D R2 D- TB

4X: 3 Connected Asymmetric Crosses (variation 1) (26 btm).

I guess even better is still possible :wink:

EDIT:

I replaced first part with

1. TU- TR2 TU TB2 TU- TB TR2 TB- TR2 TB

4X: 3 Connected Asymmetric Crosses (variation 1) (25 btm).

Per :D

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 Post subject: Re: Patterns
PostPosted: Wed May 01, 2013 8:09 am 
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Another (major) improvement:

4X: Quasi-Ring (10 btm).

Per :D

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 Post subject: Re: Patterns
PostPosted: Wed May 01, 2013 9:02 am 
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Brand new easy contribution:

5X: Two Rings (Order 3) (32 btm).

First naive attempt. Can be bettered for sure :wink:

Per :P

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 Post subject: Re: Patterns
PostPosted: Sat May 04, 2013 5:22 am 
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Nice optimization work, Per! :D

A slight improvement:
Insert TF2 TD TF' TL2 TF TL2 TF' TD TL2 TD' at *:
TB' * TD L2 TD' TR' TD L2 TD' TR TB
4x: 3 Connected Asymmetric Crosses (Variation 1) (24 btm)

The 3 following sequences have been obtained by insertion and could certainly be improved: :wink:

[V3D, VF' U2 VF]
[V3D, N3B U2 N3B']
[N3F' U2 N3F, N3D]
6x: 3 Offset Rings (r,u,f) (20 btm)

[V3D, VF' U2 VF]
[V3D, N3B U2 N3B']
[N3F' U2 N3F, N3D]
N3F' [TL' N3U2 TL, TU] N3F
6x: Corner Ring + 3 Offset Rings (r,u,f) (27 btm)

3 Rings (r,u,f)
MF' U' MF WU' MF' U MF WU2 NR' F2 NL NR F2 NL' WU' NL F2 NR' NL' F2 NR
Edges
NF [D NR2 D', R'] NF'
5x: Corner Ring + 3 Rings (r,u,f) (28 btm)


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 Post subject: Re: Patterns
PostPosted: Sat May 04, 2013 10:32 am 
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Nice work as always Glazik :P

New easy version:

6X: 3 Linked 3x3 dots (26 btm).

Just a small tad optimised :wink:

Per :)

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 Post subject: Re: Patterns
PostPosted: Sat May 04, 2013 4:12 pm 
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Another tiny improvement: :D

4x: 3 Connected Asymmetric Crosses (Variation 1)
TF TR TB' TL2 TF TL2 TF' TD
ML2 TD' TL' TF L2 TF'
ML D R2 D' L D R2 D' TB (23 btm)


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 Post subject: Re: Patterns
PostPosted: Tue May 07, 2013 7:52 am 
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Yet another teenie weenie improvement:

1. TR TU TF- ND2 TF TU- TF- ND2 TF TR-
2. TR TF- TU2 TF TD TF- TU2 TF TD- TR-
3. TR D F- U2 F D- F- U2 F TR-

4X: 3 Connected Asymmetric Crosses (Variation 1) (22 btm).

This should be hard to beat :wink:

Per :solved:

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Last edited by perfredlund on Tue May 07, 2013 8:03 am, edited 1 time in total.

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 Post subject: Re: Patterns
PostPosted: Tue May 07, 2013 7:59 am 
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And 2 new contributions:

4X: Linked Big Block 3-Cycle (15 btm).

4X: Small Rings 3-Cycle (17 btm).

Per :)

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 Post subject: Re: Patterns
PostPosted: Tue May 07, 2013 12:52 pm 
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The 3 following sequences have been slightly improved, mostly by insertion: :wink:

TF' [V3D', VR U2 VR' N3L' U2 N3L] TF
TF' [TR N3D2 TR', TU'] TF
6x: 3 Linked 3x3 Dots (24 btm)

From Per's algorithm:
1-TR TU TF' MD2 TF TU' TF' MD2 TF TR'
2-TR TF' TU2 TF TD TF' TU2 TF TD' TR'
3-TR D F' U2 F D' F' U2 F TR'

Insert 3 into 1:
TR TU TF' MD2 TF TU' MF' D F' U2 F D' F' U2 MD2 TF TR'
Add 2:
TR TU TF' MD2 TF TU' MF' D F' U2 F D' F' U2 MD2 TF TR'
TR TF' TU2 TF TD TF' TU2 TF TD' TR'
4x: 3 Connected Asymmetric Crosses (Variation 1) (21 btm)

TR TF' TU2 TF TD TF' TU2 TF TD' TR'
TR D F' U2 F D' F' U2 F TR'
4x: Small Rings 3-Cycle (16 btm)


...and here are 3 new (unoptimized) patterns: :D

3 Rings:
MF' U' MF WU' MF' U MF WU2 NR' F2 NL NR F2 NL' WU' NL F2 NR' NL' F2 NR
Edges:
NF [D NR2 D', R'] NF'
Insertion:
5x: Corner Ring + 3 Centered Rings (28 btm)

TF' [V3D', VR U2 VR' N3L' U2 N3L] TF
6x: 3 3x3 Dots (16 btm)

TF V3L VU' R2 VU N3D R2 N3D' V3L' N3D R2 N3D' NU' N3L N3U' R2 N3U N3L' NU TF'
TF' [TU', TR N3D2 TR'] TF
6x: 3 Linked 3x3 Rings (27 btm)


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 Post subject: Re: Patterns
PostPosted: Wed May 08, 2013 6:54 am 
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Great Glazik :)

If the 4X: 3 Connected Asymmetric Crosses can be further improved then a donut can be made without rolling the dough :lol:

Per

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 Post subject: Re: Patterns
PostPosted: Sat May 11, 2013 5:29 am 
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New quite trivial contribution:

TF- [V3D-, VR U2 VR- N3L- U2 N3L] [TR N3U2 ND2 TR-, TU-] TF

6X: Doubly Linked 3x3 Dots (26 btm).

Many more versions are possible. Different orders and number of faces ...

Per :wink:

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 Post subject: Re: Patterns
PostPosted: Fri May 17, 2013 10:52 pm 
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Some people may not consider this a pattern...
Attachment:
DSC00133.JPG
DSC00133.JPG [ 1.62 MiB | Viewed 3390 times ]

Attachment:
DSC00134.JPG
DSC00134.JPG [ 1.5 MiB | Viewed 3390 times ]

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 Post subject: Re: Patterns
PostPosted: Sat May 18, 2013 10:14 am 
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benpuzzles wrote:
Some people may not consider this a pattern...

What's the pattern?

-d


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 Post subject: Re: Patterns
PostPosted: Sat May 18, 2013 11:20 am 
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darryl wrote:
benpuzzles wrote:
Some people may not consider this a pattern...

What's the pattern?

-d

Consider the pieces divided into 2 subgroups with identical symmetry...
Attachment:
File comment: The 2 subgroups, one white and one black.
pattern 1.jpg
pattern 1.jpg [ 548.64 KiB | Viewed 3365 times ]

Opposite pieces in the white subgroup have been swapped:
Attachment:
File comment: Opposite pieces are swapped.
pattern 2.jpg
pattern 2.jpg [ 571.94 KiB | Viewed 3365 times ]

Or, you could say that opposite pieces in the black subgroup have been swapped:
Attachment:
File comment: Again, opposite pieces are swapped.
pattern 3.jpg
pattern 3.jpg [ 572.51 KiB | Viewed 3365 times ]

This makes it have an interesting symmetry. So I guess you could call it the checkerboard pattern of this puzzle.

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 Post subject: Re: Patterns
PostPosted: Thu May 30, 2013 7:09 am 
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Found this 3x3x3 Camouflage Cube Pattern. Kind of Checkerboard but with twistet Axis (otherwise not possible). Wasn't sure if it's possible but then I tried and it worked. Can you do this on a normal 3x3x3 Cube ? Never tried


Attachments:
File comment: Camouflage 3x3x3
2013-05-30 13.58.46.jpg
2013-05-30 13.58.46.jpg [ 1.49 MiB | Viewed 3056 times ]
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 Post subject: Re: Patterns
PostPosted: Fri May 31, 2013 2:13 am 
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5hinigami wrote:
Found this 3x3x3 Camouflage Cube Pattern. Kind of Checkerboard but with twistet Axis (otherwise not possible). Wasn't sure if it's possible but then I tried and it worked. Can you do this on a normal 3x3x3 Cube ? Never tried



If the checkerboard is flipped around corners, yes it can.

I also did a 'mezon' around the corners on the camoflage cube

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 Post subject: Re: Patterns
PostPosted: Sat Jul 13, 2013 8:04 am 
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OH MY GOSH A ONE SIDED MEZON (on the curvy copter skewb...)

Image

Image


And now it's up to the experts to make the other parts solved :lol:

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 Post subject: Re: Patterns
PostPosted: Tue Jul 16, 2013 7:39 am 
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I just created 2 more patterns on the curvy copter skewb.

Six opposite squares:

Image

Checker pattern:

Image

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 Post subject: Re: Patterns
PostPosted: Tue Jul 16, 2013 6:27 pm 
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rubikcollector123 wrote:
OH MY GOSH A ONE SIDED MEZON (on the curvy copter skewb...)

Extremely impressive! Obviously that makes use of a Skewb-turn. I would not have thought that was possible. Jumbling really it awesome :shock:

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