clauswe wrote:
Does anybody knows the definitions for a Ghost cube. Angles, measurments or something else.
I do...
For the
Ghost Cube, I made sure every piece was different, and that it was not easy to tell what the puzzle mechanism was from any one side. When I was designing it, I tweaked the design to align the cuts on some of the faces so that the cut line had an unexpected angle in it. (you can see this in some of the pictures) I also tried to keep the stickers from being too tiny (at least where I could...) to make it more manageable as a finished, stickered puzzle. My main inspiration was Tony Fisher's Golden Cube, but as I was designing the Ghost Cube, I wanted it to be different, so black and white became the color scheme (except for the first one...).
Here is the design process: The precise angles I used will not be too helpful as the whole thing was a compound of several angles to get the puzzle to look the way I wanted.
(keep in mind, this was done on a computer with much iteration...)
1 - I started with a 3x3x3 mechanism, but with a lot of "extra material" so the puzzle looked a little like a 7x7x7, but bandaged down to a 3x3x3 with a skinny middle slice.
2 - Then I adjusted each slice to be misaligned slightly (yes, all 3 layers)
3 - From there, I created a new plane to form the final cube shape, and skewed it at an angle different from the cube layers, then cut the cube shape out of the oversized 3x3x3
4 - Then I spent hours and hours adjusting the misalignment of the layers, and the skewed plane until I got a design I was happy with. I think it took less time to print it...
This sounds "easy", but in reality, step 4 is adjusting the angles in steps 2 and 3 over and over again. Every change required more changes until I declared the puzzle "done".