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 Post subject: Wolf & Sheep/Goat & [Lettuce/Cabbage] cube
PostPosted: Thu Nov 01, 2012 9:08 am 
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Joined: Tue Oct 13, 2009 1:13 am
Location: Saint-Petersburg, Russia
Hi,

I'd like to show you my new puzzle - Wolf & Sheep cube.
This is only prototype but allows you to understand idea.
This regular 3x3x3 Rubik's cube, wolves and sheep live there.
You should keep all animals in harmony and avoid situation
when wolf and sheep stay together, these states are impossible.
Wolves and sheep set restrictions when you solve the cube. Enjoy!

Video: Wolf & Sheep cube

---------------------------------------------------------
I'm looking for a designer who can help create 3D-model
of this cube. I already have idea how it should be, only
need to implement. Does anybody want to cooperate?
Please send me pm.
---------------------------------------------------------

Thank you,
Vladimir Yaroslavskiy


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Last edited by iaroslavski on Tue Feb 25, 2014 6:28 am, edited 3 times in total.
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 Post subject: Re: Wolf & Sheep cube
PostPosted: Thu Nov 01, 2012 9:19 am 
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Joined: Sat Sep 15, 2012 7:42 am
Can a wolf and sheep be on the same face as long as they are not directly next to each other?

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 Post subject: Re: Wolf & Sheep cube
PostPosted: Thu Nov 01, 2012 9:23 am 
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Joined: Tue Oct 13, 2009 1:13 am
Location: Saint-Petersburg, Russia
Yes, wolf and sheep can be on the same face if they are not directly next to each other,
see the pictures 1-4.

Only one restriction: wolf and sheep cannot be together directly.


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 Post subject: Re: Wolf & Sheep cube
PostPosted: Thu Nov 01, 2012 11:50 am 
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Joined: Mon Feb 06, 2006 12:52 am
This is a great and fun idea. The only problem with it is that you don't have any reference weather you did the solve according to the rules or not, except your own attention.
An implementation of the concept in the form of a mechanism that locks the entire puzzle as long as wolf and sheep are next to each other (except for the very one face that was moved last and caused the situation) seems impossible.

But really interesting. I can't figure out if it's difficult or easy to sovle by only looking at it.

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 Post subject: Re: Wolf & Sheep cube
PostPosted: Thu Nov 01, 2012 11:55 am 
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Are the sheep/wolves solved automatically when the colours are solved? I hope not otherwise there would be not much point. Better would be to have two different solved states - colours and sheep/wolves - don't you think?

But I still like the concept. :D

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 Post subject: Re: Wolf & Sheep cube
PostPosted: Thu Nov 01, 2012 11:58 am 
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With wolves on the edges and sheep on the corners this is actually really easy to implement :) It could even be made by modding, no printing :)

you just need to make groove bumps on the sheep corners and groove recievers on the whole cube except on the wolf edges :)

It's like a mayan cube but normal edges are the fully cut ones and wolf edges would be normal edges, whilst sheep corners are the big corners and other corners are regular.

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 Post subject: Re: Wolf & Sheep cube
PostPosted: Thu Nov 01, 2012 3:28 pm 
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Joined: Mon Jun 30, 2008 8:38 pm
Location: Russia
interest Idea :)

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 Post subject: Re: Wolf & Sheep cube
PostPosted: Thu Nov 01, 2012 5:01 pm 
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RubixFreakGreg wrote:
With wolves on the edges and sheep on the corners this is actually really easy to implement :) It could even be made by modding, no printing :)

you just need to make groove bumps on the sheep corners and groove recievers on the whole cube except on the wolf edges :)

It's like a mayan cube but normal edges are the fully cut ones and wolf edges would be normal edges, whilst sheep corners are the big corners and other corners are regular.


By my understanding this would not give quite the same concept. I thought sheep an wolf may pass each other but not stay next to each other.
In that case your mechanism would inhibit 180° moves when two 90° moves (one in each direction) are forbidden but the other side is ok.

However if the cubies may not even pass each other, your idea is infact an easy way to make it.

I guess concerning wolves and sheep passing is just as forbidden as staying but from the description of the idea I was thinking staying is forbidden only.

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 Post subject: Re: Wolf & Sheep cube
PostPosted: Fri Nov 02, 2012 12:56 am 
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Location: Saint-Petersburg, Russia
Yes, there can be two versions of the cube

1. Allow wolf and sheep pass each other
2. Don't allow this

The first version is easier for implementation.
I investigated this situation when playing with the
W&S cube and found that case happens very rare
(because we have few animals).


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 Post subject: Re: Wolf & Sheep cube
PostPosted: Sun Nov 04, 2012 5:20 am 
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other interest and hardest variant (type 2)
3 wolfes surrounded the three sheep :)

Image

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 Post subject: Re: Wolf & Sheep cube
PostPosted: Sun Nov 04, 2012 11:21 am 
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Location: Saint-Petersburg, Russia
Interesting variant!


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 Post subject: Wolf & Sheep/Goat & [Lettuce/Cabbage] cube
PostPosted: Wed Feb 27, 2013 6:52 am 
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Joined: Tue Oct 13, 2009 1:13 am
Location: Saint-Petersburg, Russia
Hi,

I'd like to present the implementation of Wolf & Sheep/Goat & [Lettuce/Cabbage] cube.
The 3D model was created by Gregoire Pfennig. This is a kit which allows you to create
any case with all or some characters. This kit contains the 3-rd character - Cabbage
suggested by Evgeniy in Animal cube.

There can be many variants of cube: 2 or 3 sheep + 2-3 wolves, or
sheep + wolves + lettuce(s) or sheep + lettuce(s). I provided pictures
and videos of 2 of them. Enjoy!

See my video Wolf & Sheep and Wolf & Sheep & Lettuce cubes.

Thank you,
Vladimir


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 Post subject: Re: Wolf & Sheep/Goat & [Lettuce/Cabbage] cube
PostPosted: Wed Feb 27, 2013 10:56 am 
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Joined: Mon Aug 02, 2004 7:03 am
Location: Koblenz, Germany
If grigr doesn't mind then I will use these images for the yet missing article in the museum.
Very nice images.
EDIT: Spelling mistake.


Last edited by Andreas Nortmann on Thu Feb 28, 2013 11:09 am, edited 1 time in total.

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 Post subject: Re: Wolf & Sheep/Goat & [Lettuce/Cabbage] cube
PostPosted: Wed Feb 27, 2013 2:19 pm 
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Joined: Mon Jun 30, 2008 8:38 pm
Location: Russia
Andreas Nortmann wrote:
If grigr doesn't mind then I will use this images for the yet missing article in the museum.
Very nice images.

ok

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