SmaZ wrote:
最近有些奇怪,有人問我為何會做這種轉動不暢順的改造魔方,這不是和我以往的作品背道而馳?
的確,我一向認為魔方必須轉動暢順,才有樂趣去玩。
但是有些外形獨特的魔方,由於先天的缺陷,根本便不能夠克服轉動順滑的問題。
我們只能夠選擇做,或者不做。
Ball in a cube, 我認為外觀上是很漂亮的魔方,即使它先天的缺陷,令它不能夠有順滑的轉動,我還是把它做了出來。作為觀賞性的魔方,重點是在觀賞吧。
然後我發現,只要配合手握魔方的一點技巧,還是可以克服一些轉動不靈的情況,
基本上不暢順的原因是內部棱塊與中心角塊相碰撞而成。
解決:右手持外層轉動時,應固定好4個角塊,保持整層為一個平面,盡量保持平整,左手用大姆指和中指握持中心球的部份,這樣做基本上是減少了棱塊和中心角塊的互相碰撞,是變得暢順了。
最後要說的是,這個版本的ball in a cube, 不是一個完美的設計,但作為一個漂亮的觀賞性魔方,還是不錯的,只需要加點技巧。畢竟,我也把它還原了:)
Run through google translator below I know it's not perfect, I didn't want to change anything though:
Recently, some strange, some people asked me why I would do such a rotation is not smooth transformation of Rubik's cube, which is not contrary to my previous works?
Indeed, I have always thought that Rubik's cube must be rotated smoothly and be fun to play.
Some of the unique shape of the Rubik's Cube, due to congenital defects, simply would not be able to overcome the rotation smooth.
We can only choose to do or not do.
Ball in a cube, I think that the appearance is very nice cube, even if it is a congenital defect, it can not smooth rotation, and I still do it out. Ornamental as the Rubik's Cube, the focus is on the watch.
Then I found that the rotation is not working, or can be overcome with the hand cube skills
Basically not smooth due to the internal edge block central angle block collide made.
Solve: Right-handed when the rotation of the outer layer, should be fixed and four corner blocks, keep the whole layer as a plane, try to remain flat, the left hand with the thumb and middle finger grip the center part of the ball, doing basically reduce the edges the block central angle blocks collide with each other, it becomes smooth.
Finally, this version of the ball in a cube, not a perfect design, but as a beautiful ornamental Cube is good, just need to add a little skills. After all, I can restore it

[/mod]
-d