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rline
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Post subject: Orient Corners using two faces Posted: Fri Sep 21, 2012 4:15 am |
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Joined: Mon Feb 28, 2011 4:54 am
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Is anyone aware of a way to orient (2 or 3) corners by turning only two faces?
No problem if there are 3 faces to play with, but 2 only?
_________________ Latest tutorials: Eitan's Star | 6x6x4 | 7x7x5
Youtube Twisty Puzzling
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Luke
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Post subject: Re: Orient Corners using two faces Posted: Fri Sep 21, 2012 4:22 am |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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A combination of sunes (R U R' U R U2 R') and antisunes (R U2 R' U' R U' R') should do the trick. With those two algorithms alone you can make all the corner OLL states.
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
Buy the Curvy Copter Skewb, NovaMinx, and more here!
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rline
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Post subject: Re: Orient Corners using two faces Posted: Fri Sep 21, 2012 5:57 am |
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Joined: Mon Feb 28, 2011 4:54 am
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Luke wrote: A combination of sunes (R U R' U R U2 R') and antisunes (R U2 R' U' R U' R') should do the trick. With those two algorithms alone you can make all the corner OLL states. Thanks Luke. I know about sune and antisune, but haven't used them much. I notice they also move edges. Perhaps I should have been more specific by saying that I'd like them oriented without disturbing edges. Is that possible? (I have tried combinations of sunes and U turns and antisunes, but it hasn't worked so far.)
_________________ Latest tutorials: Eitan's Star | 6x6x4 | 7x7x5
Youtube Twisty Puzzling
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Luke
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Post subject: Re: Orient Corners using two faces Posted: Fri Sep 21, 2012 6:11 am |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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Well you could always use two-gen three cycles to permute the edges back into the places you want them. I use R2 U R U R' U' R' U' R' U R' and its inverse to do edge cycles. As for corner orientation, I made a tutorial here for all the PLL situations and how to use the sunes and antisunes to solve them. Hopefully this will help.
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
Buy the Curvy Copter Skewb, NovaMinx, and more here!
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wolf_II
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Post subject: Re: Orient Corners using two faces Posted: Fri Sep 21, 2012 8:11 am |
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Joined: Wed Jul 11, 2012 8:52 am
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How about: Code: RUR'U RU2R' Sune U2 setup move for R'U'RU' R'U2R backhand Anti-Sune U2 undo setup move greetings Wolfgang
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rline
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Post subject: Re: Orient Corners using two faces Posted: Fri Sep 21, 2012 5:37 pm |
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Joined: Mon Feb 28, 2011 4:54 am
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Luke wrote: Well you could always use two-gen three cycles to permute the edges back into the places you want them. I use R2 U R U R' U' R' U' R' U R' and its inverse to do edge cycles.
As for corner orientation, I made a tutorial here for all the PLL situations and how to use the sunes and antisunes to solve them. Hopefully this will help. Thanks again Luke for this resource. It's all pretty interesting to me as I've never once got into speedsolving and so not really had a need for these types of sequences. wolf_II wrote: How about: Code: RUR'U RU2R' Sune U2 setup move for R'U'RU' R'U2R backhand Anti-Sune U2 undo setup move greetings Wolfgang Ooohhh! That's nice! Thanks a bunch for that one. It was the backhand anti-sune variation that I hadn't tried.
_________________ Latest tutorials: Eitan's Star | 6x6x4 | 7x7x5
Youtube Twisty Puzzling
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GuiltyBystander
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Post subject: Re: Orient Corners using two faces Posted: Fri Sep 21, 2012 6:07 pm |
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Joined: Wed May 13, 2009 4:58 pm Location: Vancouver, Washington
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wolf_II wrote: Code: RUR'U RU2R' Sune U2 setup move for R'U'RU' R'U2R backhand Anti-Sune U2 undo setup move That setup move should be U', not U2
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Luke
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Post subject: Re: Orient Corners using two faces Posted: Fri Sep 21, 2012 6:09 pm |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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That is if one wanted to do an edge three cycle. With the setup move being U2, it results in two corners being reorientated, and everything else is preserved.
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
Buy the Curvy Copter Skewb, NovaMinx, and more here!
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GuiltyBystander
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Post subject: Re: Orient Corners using two faces Posted: Fri Sep 21, 2012 6:31 pm |
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Joined: Wed May 13, 2009 4:58 pm Location: Vancouver, Washington
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Luke wrote: That is if one wanted to do an edge three cycle. With the setup move being U2, it results in two corners being reorientated, and everything else is preserved. Oh I see, I was still on the thought of moving edges without touching corners.
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t_goodchild
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Post subject: Re: Orient Corners using two faces Posted: Fri Sep 21, 2012 9:08 pm |
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Joined: Wed Jul 17, 2002 3:08 pm
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I came up with a method recently that uses the basic RU'R'U (is there a proper name for that sequence?) By moving the 3 R edges that aren't on the U layer into the effected edge positions in RU'R'U with RUR, you get: RUR RU'R'U R'U'R' (hmm, this looks kind of like sune...)
which gets you two oriented corners on U with all U edges intact, so then just use that as the first part of a permutator on U to get 3 or for corner orients: RUR RU'R'U R'U'R' U -permutation (or U2 for 4 corner orient), then do the reverse: RUR U'RUR' R'U'R' U' which orients all the U corners except the FL
you can use that entire thing as a permutator on U to get a 2 corner orient. I hope I am using the words permutator and permutation right.
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