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 Post subject: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED***
PostPosted: Wed Jan 25, 2012 3:08 pm 
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Hello everypeoples,

So here's my latest puzzle, for which I made a few hints in the hints topic (the core that looks like a palm tree). It has 11 shells (5 according the the functionnal properties)
The shells are: Megaminx, Pyraminx Crystal, Master Pentultimate, Pentultimate, Helicopter

I guess I won't make a long description as it's a combo of two famous puzzles. This is by far my favorite one of my collection, and it's very smooth, so I'm extremely happy about the results.

You buy this on my shapeways shop (links fixed) if you want for 290$ (340$ with VAT for europpeans)

Video =)

Enjoy !

Greg


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Last edited by RubixFreakGreg on Sat Jan 28, 2012 11:51 am, edited 1 time in total.
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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 3:14 pm 
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Very interesting Geometry looks like a fun (but difficult) puzzle to solve


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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 3:21 pm 
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Absolutely wonderful, we have been waiting to long for this puzzle to come into existence. Bravo.


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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 3:24 pm 
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Very nice! Definitely my favorite puzzle by you. Keep up the great work!

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 3:36 pm 
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Absolutely wonderful puzzle Greg! This is by far my favourite puzzle from you! What a crazy hybrid!!!

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 3:51 pm 
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Brilliant puzzle :mrgreen:

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 3:59 pm 
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Wow! Very nice! I like that you can make a half pentultimate move and still make helicopter moves.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 4:47 pm 
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What an incredible design! Holy hell, when you were designing this I suppose you could hear your computer groaning in protest :lol: With so many shells, I would expect the friction to be quite high, so I am surprised to see that you are pleased with the turning. With your puzzle designing experience, did you manage to make this work in one go, or did you have to do a number of prototypes?

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 4:50 pm 
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Gus wrote:
With your puzzle designing experience, did you manage to make this work in one go, or did you have to do a number of prototypes?


As far as I'm aware, this is the first prototype.

Great puzzle Greg. I think this puzzle is by far your greatest, and I think many people will agree with me. And to think that around two years ago you were showing off puzzles like the Quartet, which is nothing by comparison to this. :)

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 5:21 pm 
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Great one!
Seems I've to place an order soon :)

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 5:27 pm 
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Gus wrote:
What an incredible design! Holy hell, when you were designing this I suppose you could hear your computer groaning in protest :lol: With so many shells, I would expect the friction to be quite high, so I am surprised to see that you are pleased with the turning. With your puzzle designing experience, did you manage to make this work in one go, or did you have to do a number of prototypes?


Except for the Mini Chopper (V3) the Quartet (V2) and the microminx (V2 didn't work, V3 will use micro screws so it should work), I've never had to redesign a puzzle. This is my first version.
I did fail threeo puzzles which I never remade because the mech was completely false and it was impossible to redesign using autocad at the time: Master Skewb, Elite Skewb, and Skewb + 3x3
I forgot to mention it isn't unbandaged, but that would probably make the turning much worse.

I have very limited funds generally, so if I fail a puzzle it hurts real bad, so I'm better off making a good V1 :lol:

Thank you all for the kind comments =)

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 5:30 pm 
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Awesome! Just amazing! Oh, I wish I had $300 to spare.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 5:38 pm 
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I can't believe my eyes! This is a beautiful puzzle!! :D


(The shapeways links to purchase aren't working)


Last edited by 77mouser on Wed Jan 25, 2012 5:52 pm, edited 1 time in total.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 5:51 pm 
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Dear Greg,
You are crazy.

sincerely,
Mitchell

:shock:

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 6:18 pm 
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DinoBen wrote:
Very interesting Geometry looks like a fun (but difficult) puzzle to solve

I wouldn't even go that far. It looks like a monster to even assemble.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 6:20 pm 
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:shock: (In EVERY respect- I think I have shell-shock!)
Cheers,
Burgo.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 6:41 pm 
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Burgo wrote:
...I think I have shell-shock!


HA!



Fantastic puzzle!

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 7:09 pm 
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Thanks for the heads-up Marcy, I tried but can't correct the links. The models are private but for sale (you can only acess via link) and the links work for me, but apparetly not for everyone else.
I will contact shapeways immediately, hopefully they can repair the problem =)

As for now, here are the links;

Core
Part 1
Part2

Ender Delphiki wrote:
I wouldn't even go that far. It looks like a monster to even assemble.


hehe yup :lol:
but there's a average-easy way to assemble it: make full pent corners (including the heli on top) then assemble like a pentultimate.

at first you might be worried that the heli cuts don't turn at all no matter how much force ou put to it, but once broken in it's extremely smooth (that's the biggest difference i've ever witnessed between non-broken in and broken in.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 10:05 pm 
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Really cool!
I keep 404-ing when I click your links, which is sad because I would buy this right away if I had the money.


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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 10:26 pm 
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The links are both working fine for me.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Wed Jan 25, 2012 10:36 pm 
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Ender Delphiki wrote:
The links are both working fine for me.

I’m talking about the Core and Parts links.


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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Thu Jan 26, 2012 12:07 am 
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Wow, I can't believe my eyes.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Thu Jan 26, 2012 1:23 am 
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Masterpiece Puzzle

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Thu Jan 26, 2012 2:39 am 
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From the first 2,3 picture I don't see any difference between this one & the mass produced helicopter Dodecahedron. And then I saw the picture of the whole half-cut puzzle turning......It's a penultimate cutting! too! Really interesting idea & great design!


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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Thu Jan 26, 2012 3:55 am 
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I've just seen the video, and those jumbling moves are amazing. I didn't expect it to still be able to make turns after a "half" slice move. When you design this, do you think about what sort of jumbles are possible (i.e. you have to design the underlying mech to allow them to happen), or are they a consequence of the geometry?

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Thu Jan 26, 2012 4:30 am 
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Fantastic puzzle!

Is it possible to turn just the top face, like a Megaminx?

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Thu Jan 26, 2012 5:36 am 
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Genius puzzle!


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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Thu Jan 26, 2012 6:18 am 
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I have started saving up already! Fantastic puzzle.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Thu Jan 26, 2012 6:58 am 
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Olivér Nagy wrote:
Fantastic puzzle!

Is it possible to turn just the top face, like a Megaminx?


No, no, that would just be infinitely crazy and insanely hard to make :lol: (the second shell would be a master brillic, the thirs a master pent megaminx etc. it would require a LOT of shells to make it workable)

Gus wrote:
I've just seen the video, and those jumbling moves are amazing. I didn't expect it to still be able to make turns after a "half" slice move. When you design this, do you think about what sort of jumbles are possible (i.e. you have to design the underlying mech to allow them to happen), or are they a consequence of the geometry?


This is consequence of geometry, but I expected them to happen, considering the jumbling moves are the same as on the helicopter skewb.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Fri Jan 27, 2012 1:24 am 
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Really great job Greg, that is a really complicated design to get right the first time.

Beautiful,

Dave :)

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Fri Jan 27, 2012 3:54 am 
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I am impressed by the precision of shapeways again
Excellent job, Greg!


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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Fri Jan 27, 2012 7:59 pm 
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It is now time for you to design the Helicopter Skew-By-2.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Fri Jan 27, 2012 11:27 pm 
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I have seen the pictures! And now, I shall go change my pants.
...
...
...
...
...
...
...
...
Better. If I could solve one of those, I might as well be using mind control on everyone at my school, cause that's what it would be like.


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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Sat Jan 28, 2012 2:43 am 
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I might as well try to control everyone then, but I'm not so sure it'll work :)

UPDATE: the links aren't fixed yet, so I had to reupload the three models to change the links. One is still not processed, and I uploaded it 3 times in two days, so I guess shapeways servers are down, the other two links work, so I'll make a last update when it's fixed

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 Post subject: Re: Greg's Helimate ***LINKS FIXED***
PostPosted: Sat Jan 28, 2012 11:52 am 
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Double Post Update:

I fixed the links :)

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED
PostPosted: Sat Jan 28, 2012 1:07 pm 
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This is definitely the best puzzle of 2012!

note to anyone in the future: check the post dates

No, but really, this is astonishing. *astonished*

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate)
PostPosted: Thu Feb 02, 2012 5:14 am 
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grigr wrote:
Masterpiece Puzzle


It must be full of masterPIECES :wink:

Per

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED
PostPosted: Thu Feb 02, 2012 5:59 pm 
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From looking at the mechanism, I don't think that the puzzle is fully unbandaged.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED
PostPosted: Fri Feb 03, 2012 12:43 pm 
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Jorbs3210 wrote:
From looking at the mechanism, I don't think that the puzzle is fully unbandaged.


Well, being bandaged is better than being unbandaged. That's what keeps the Pentultimate mechanism in good order.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED
PostPosted: Fri Feb 03, 2012 2:27 pm 
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Close to correct, Luke. In fact I didn't want to take the risk to have an unstable Helicopter, considering printing this was already quite a risk. And I also wanted to have it bandaged, because it's harder to see what moves and doesnt during the solve :lol:

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED
PostPosted: Fri Feb 03, 2012 5:54 pm 
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Luke wrote:
Jorbs3210 wrote:
From looking at the mechanism, I don't think that the puzzle is fully unbandaged.


Well, being bandaged is better than being unbandaged. That's what keeps the Pentultimate mechanism in good order.


I meant unbandaged as in like the Unbandaged Helicopter 2x2. All visible moves should be possible.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED
PostPosted: Sun Apr 15, 2012 11:41 pm 
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Unbelievable Great works!It represents the future of Puzzle

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED
PostPosted: Tue Apr 17, 2012 12:34 am 
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Please keep in mind the date and quality of your contribution on a thread before bumping.

EDIT: or not...
[Admin:Yep, a bump, but since it led to a few people seeing it who might have missed it I'll leave the posts and have informed the bumper]

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Last edited by mitchblahman on Wed Apr 18, 2012 8:01 pm, edited 1 time in total.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED
PostPosted: Tue Apr 17, 2012 12:24 pm 
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Fantastic! Any chance of mass produce this puzzle? :roll:


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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED
PostPosted: Wed Apr 18, 2012 1:40 pm 
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Breathtaking!
I need more money :wink:

Personal note: remember to play lottery at the weekend.

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 Post subject: Re: Greg's Helimate (Helicopter Pentultimate) ***LINKS FIXED
PostPosted: Wed Apr 18, 2012 1:55 pm 
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Wow. That looks fun to assemble...
I still cannot even fathom how you came up with this design and have had a successful first prototype... (I think you're making my mind hurt as much as Oskar does)
How did you come up with such a ingenious design?

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