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 Post subject: Puzzle ideas
PostPosted: Wed Apr 20, 2011 9:38 am 
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Maybe someone can make them.


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 Post subject: Re: Puzzle ideas
PostPosted: Wed Apr 20, 2011 9:53 am 
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Very cool. I love the Tuttminx variations, the Pyraminx Crystal and Starminx variations look so cool! :D

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 Post subject: Re: Puzzle ideas
PostPosted: Thu Apr 21, 2011 9:41 am 
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I want to make the 4th one on the second row :D

- Greg :D

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 Post subject: Re: Puzzle ideas
PostPosted: Sat Apr 23, 2011 11:42 am 
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Update:

I have finished designing the 1st one on the third row, with the gem mech (12 arms in the core) and 40-41 cm from faces (40 for hexagons 41 for pentagons)

I'll probably do another one soon :)

Oh, and I wanna call it the GemMinx :D

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 Post subject: Re: Puzzle ideas
PostPosted: Sat Apr 23, 2011 5:59 pm 
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RubixFreakGreg
I can't believe you have finished designing it so quickly. You are very good. And I am curious. Does it jumble.

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 Post subject: Re: Puzzle ideas
PostPosted: Sat Apr 23, 2011 6:19 pm 
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RubixFreakGreg wrote:
Update:

I have finished designing the 1st one on the third row, with the gem mech (12 arms in the core) and 40-41 cm from faces (40 for hexagons 41 for pentagons)

I'll probably do another one soon :)

Oh, and I wanna call it the GemMinx :D


When will it be in mass production? :roll:

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 Post subject: Re: Puzzle ideas
PostPosted: Sat Apr 23, 2011 6:37 pm 
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I'm going to look into the last one.

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 Post subject: Re: Puzzle ideas
PostPosted: Sat Apr 23, 2011 7:34 pm 
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there have been so many of these threads lately... may be we should make one thread for them all.
but it might get confusing if you were in the middle of talking about one design, and then someone posted a new idea.

edit: oh, and definitely make the puzzle you designed

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 Post subject: Re: Puzzle ideas
PostPosted: Sat Apr 23, 2011 11:00 pm 
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To be honest, I can't stand these threads. Let me tell you why. First, you may or may not have working mechs for those puzzles. By publishing this without a finished product or at least a working mech, people who may have been working hard on those very puzzles for hours upon hours can't claim them as their own. Is this fair? I can't make that call you have to make it for yourself. Just some food for thought.

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 Post subject: Re: Puzzle ideas
PostPosted: Sun Apr 24, 2011 2:30 am 
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Do you think that Gelatinbrain should stop adding puzzles that haven't been built yet, too?

Chilen has a simulator program that he adds new puzzles to as he thinks of them (or sometimes after people build them). There's no problem with that. He's just publicizing his ideas with this thread, and making it clear that anyone can try to build a physical one if they want.


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 Post subject: Re: Puzzle ideas
PostPosted: Sun Apr 24, 2011 3:24 am 
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Chilen wrote:
RubixFreakGreg
I can't believe you have finished designing it so quickly. You are very good. And I am curious. Does it jumble.


Actually, I usd the dayan Gem mech as I said, so the core was very fast to design. The whole puzzle took me about 10minutes for the shape, 10 minutes for cuts and mech, and 10 minutes for core and fillets.

It jumbles :)

As for #4 line 2 it is very hard to make on autocad so i'll leave it for someone with solidworks :lol:

And Chris, don't make a fuss about puzzles being designed by many people at a time :wink: :wink: :wink:

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 Post subject: Re: Puzzle ideas
PostPosted: Sun Apr 24, 2011 4:44 am 
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People throwing ideas into the public arena is often a major boost to creativity, sometimes spawning dozens of new ideas beyond the original. Besides, a lot of people lack the ability to make their ideas a reality, and making them public increases the chances that someone will bring the idea to fruition.

As for the above posted puzzle ideas, how do those tetrahedrons and that square antiprism turn?

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 Post subject: Re: Puzzle ideas
PostPosted: Sun Apr 24, 2011 5:47 am 
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Jeffery Mewtamer wrote:
People throwing ideas into the public arena is often a major boost to creativity
I agree with that. Moreover, there is always the possibility of sponsorship. There just needs to be one single person in the whole world to commission a designer and to pay for the prototype, and the idea has been brought into reality.
Tony Fisher wrote:
... Oskar could get close with his spherical void Skewb design (I forget it's name)
You mean Minimal Twist, I guess.

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Last edited by Oskar on Sun Apr 24, 2011 2:15 pm, edited 1 time in total.

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 Post subject: Re: Puzzle ideas
PostPosted: Sun Apr 24, 2011 12:43 pm 
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How about a Holey (Void) Mental Block with full 100% holiness (voidiness) in one direction? I know Oskar could get close with his spherical void Skewb design (I forget it's name) but I am curious to know if it can be fully done.

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 Post subject: Re: Puzzle ideas
PostPosted: Mon May 16, 2011 8:01 am 
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1.from fracture-10 (7-axis)
2.vertex turning RD
3.from Rex cube & F-skewb


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 Post subject: Re: Puzzle ideas
PostPosted: Mon May 16, 2011 2:31 pm 
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Chilen,

Please check you TP messages for a message from me. Hint.

Oskar

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 Post subject: Re: Puzzle ideas
PostPosted: Mon May 16, 2011 3:12 pm 
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Oskar wrote:
Please check you TP messages for a message from me. Hint.

Nice!!! Looking at the first pic in this thread, are we to assume you are starting at the top left and will be working your way down? ETA for all 11 is what? Knowing Oskar it may be tomorrow...

Carl

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 Post subject: Re: Puzzle ideas
PostPosted: Mon May 16, 2011 3:35 pm 
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Chilen wrote:
2.vertex turning RD


Rex Rhombic Dodecahedron? DO WANT.


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 Post subject: Re: Puzzle ideas
PostPosted: Wed May 18, 2011 9:29 am 
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Chilen wrote:
1.from fracture-10 (7-axis)

I had made a model of a similar slice pattern when I was developing the Fracture-10, but it seemed like a very easy puzzle, so I didn't pursue the concept (see image):
Attachment:
pentagonal dipyramid shallow sliced.jpg
pentagonal dipyramid shallow sliced.jpg [ 62.2 KiB | Viewed 5792 times ]

Do the two additional axes you mention allow the pentagonal pyramids to rotate independently from each other along the equator of the puzzle (for one deep slice)? If so, do you envision all of the small two-faced diamonds to be divided in half, or only the ones originally at the equator so that bandaging is created?

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 Post subject: Re: Puzzle ideas
PostPosted: Wed May 18, 2011 11:41 am 
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David Pitcher wrote:
Chilen wrote:
1.from fracture-10 (7-axis)

I had made a model of a similar slice pattern when I was developing the Fracture-10, but it seemed like a very easy puzzle, so I didn't pursue the concept (see image):
Attachment:
pentagonal dipyramid shallow sliced.jpg

Do the two additional axes you mention allow the pentagonal pyramids to rotate independently from each other along the equator of the puzzle (for one deep slice)? If so, do you envision all of the small two-faced diamonds to be divided in half, or only the ones originally at the equator so that bandaging is created?


All of the small two-faced diamonds are divided in half.

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 Post subject: Re: Puzzle ideas
PostPosted: Wed May 18, 2011 2:49 pm 
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Maybe someone can make this.
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File comment: Cube Loop
Cube Loop - view 2.jpg
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 Post subject: Re: Puzzle ideas
PostPosted: Wed May 18, 2011 3:43 pm 
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Oskar that gave me an idea of making a paradox cube. Maybe you are up to that? :D

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 Post subject: Re: Puzzle ideas
PostPosted: Wed May 18, 2011 7:27 pm 
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Please add more pictures Oskar, I have no idea how it rotates :lol:

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 Post subject: Re: Puzzle ideas
PostPosted: Wed May 18, 2011 9:05 pm 
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Jared wrote:
Chilen wrote:
2.vertex turning RD


Rex Rhombic Dodecahedron? DO WANT.

Funny you should say that...

Image

:wink:

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 Post subject: Re: Puzzle ideas
PostPosted: Wed May 18, 2011 9:26 pm 
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...Whoa, Will. Can't wait for that one.

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 Post subject: Re: Puzzle ideas
PostPosted: Mon May 23, 2011 12:37 pm 
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Here's a related idea. This one is a two-layer dihedral with eight vertical cuts, but the horizontal cut is limited to 90 degree turns because of the alternating cut depths. It would of course be possible to make the cuts deeper than this, which would make it more challenging to solve. (Rendering courtesy of Oskar.)
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's Block.jpg
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 Post subject: Re: Puzzle ideas
PostPosted: Mon May 23, 2011 1:40 pm 
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Bram, could that be built up from a masterball?

I don't actually own one, but they both have cuts at 45* vertically, and horizontal cut(s)

and for that matter, how do you make an 8 part cheese-type puzzle?

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 Post subject: Re: Puzzle ideas
PostPosted: Mon May 23, 2011 1:51 pm 
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DudeHuLubeDaRubeCube wrote:
Bram, could that be built up from a masterball?

I don't actually own one, but they both have cuts at 45* vertically, and horizontal cut(s)

and for that matter, how do you make an 8 part cheese-type puzzle?

I think you are right. The 8 parts on the sides could be directly hooked up to a masterball. The rest of the pieces could be supported by them.

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 Post subject: Re: Puzzle ideas
PostPosted: Mon Aug 08, 2011 10:27 pm 
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1. Turn edges and corners.
2,3. Turn corners and faces


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 Post subject: Re: Puzzle ideas
PostPosted: Tue Aug 09, 2011 3:09 am 
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Regarding the left one:
The edges shall allow only 180° moves?


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 Post subject: Re: Puzzle ideas
PostPosted: Tue Aug 09, 2011 6:54 am 
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Andreas Nortmann wrote:
Regarding the left one:
The edges shall allow only 180° moves?

You are right.

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 Post subject: Re: Puzzle ideas
PostPosted: Tue Aug 09, 2011 4:19 pm 
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Chilen wrote:
Andreas Nortmann wrote:
Regarding the left one:
The edges shall allow only 180° moves?

You are right.


Nope, there's jumbling at 90° (easy to notice)

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 Post subject: Re: Puzzle ideas
PostPosted: Tue Aug 09, 2011 5:20 pm 
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I don't think the left puzzle is possible. How do the corner pieces stay in?

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 Post subject: Re: Puzzle ideas
PostPosted: Tue Aug 09, 2011 6:54 pm 
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10 arm core perhaps?


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 Post subject: Re: Puzzle ideas
PostPosted: Tue Aug 09, 2011 7:26 pm 
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I mean you know how a 10x10x10 cube can't keep in the corners? It would have that problem but pillowing wouldn't fix it. I'll make an image explaining this soon.

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 Post subject: Re: Puzzle ideas
PostPosted: Tue Aug 09, 2011 8:27 pm 
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I don’t think it’s like that. Those part never leave the position the are in except for orientation. Unless I’m missing something couldn’t they be connected to the core? I could be way off.


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 Post subject: Re: Puzzle ideas
PostPosted: Tue Aug 09, 2011 8:37 pm 
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The issue is that the cuts around the edges of the tetrahedron would cut off any possible connection to a core. It might be possible if the shape of the cuts are changed slightly, but I haven't tried this design.

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 Post subject: Re: Puzzle ideas
PostPosted: Tue Aug 09, 2011 9:11 pm 
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I have not tried to design the puzzle, but an approach similar to the 6 axis core for the dino cube may work.

I'm not sure the 90 degree turns on this puzzle are jumbling moves. It's just a regular 3x3, no?

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 Post subject: Re: Puzzle ideas
PostPosted: Wed Aug 10, 2011 12:01 am 
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gingervergo wrote:
I'm not sure the 90 degree turns on this puzzle are jumbling moves. It's just a regular 3x3, no?


Is it possible 60 degree turns jumble?

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 Post subject: Re: Puzzle ideas
PostPosted: Thu Aug 11, 2011 6:04 am 
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Chilen wrote:
gingervergo wrote:
I'm not sure the 90 degree turns on this puzzle are jumbling moves. It's just a regular 3x3, no?


Is it possible 60 degree turns jumble?


Yeah, if Oskar designs it :roll: :lol:

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 Post subject: Re: Puzzle ideas
PostPosted: Mon Aug 15, 2011 12:42 am 
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split 4x4x3 cube


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 Post subject: Re: Puzzle ideas
PostPosted: Tue Aug 30, 2011 10:30 pm 
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4x4x4 cube with 2 circles on 4 faces (or 6 faces, 2 faces)
can be bandaged to 2x2x2, 3x3x3, 3x3x4, 3x3x2


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