PuzzleMaster6262 wrote:
Nice design! What file types can POV export? Also if you wanted to really push the limits, make it void

I made it as a CSG... not a mesh. Here is the code if you want to play with it.
#include "colors.inc"
global_settings { assumed_gamma 2.2 }
camera {
location <7, 4, -8>*5
direction <0, 0, 1.2071>
look_at <0, -.05, 0>
angle 16
}
declare cut = .1;
global_settings {
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 35
nearest_count 5
error_bound 0.8
recursion_limit 3
low_error_factor 0.5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
}
}
sky_sphere {
pigment {
gradient y
color_map {
[0 color Blue*.5+White*.5]
[1 color White*1]
}
scale 2
translate -1
rotate x*-145
rotate y*30
rotate z*180
}
}
declare core = union{
difference {
sphere {<0,0,0>, sqrt(2)+1.8}
sphere {<0,0,0>, sqrt(2)+1.7}
intersection {
plane {<-1,0,0>,sqrt(2)-8*cut}
plane {<1,0,0>,sqrt(2)-8*cut}
}
intersection {
plane {<0,-1,0>,sqrt(2)-8*cut}
plane {<0,1,0>,sqrt(2)-8*cut}
}
intersection {
plane {<0,0,-1>,sqrt(2)-8*cut}
plane {<0,0,1>,sqrt(2)-8*cut}
}
}
difference {
union {
difference {
box {<-sqrt(2)-2+cut,-sqrt(2)-2+cut,-sqrt(2)-2+cut>,<sqrt(2)+2-cut,sqrt(2)+2-cut,sqrt(2)+2-cut>}
intersection {
plane {<-1,0,0>,sqrt(2)+cut/sqrt(2)}
plane {<1,0,0>,sqrt(2)+cut/sqrt(2)}
}
intersection {
plane {<0,-1,0>,sqrt(2)+cut/sqrt(2)}
plane {<0,1,0>,sqrt(2)+cut/sqrt(2)}
}
intersection {
plane {<0,0,-1>,sqrt(2)+cut/sqrt(2)}
plane {<0,0,1>,sqrt(2)+cut/sqrt(2)}
}
}
sphere {<0,0,0>, sqrt(2)+1.3}
}
difference {
plane {<1,0,0>,sqrt(2)+cut/sqrt(2)}
plane {<1,0,0>,sqrt(2)-cut/sqrt(2)}
}
difference {
plane {<0,1,0>,sqrt(2)+cut/sqrt(2)}
plane {<0,1,0>,sqrt(2)-cut/sqrt(2)}
}
difference {
plane {<0,0,1>,sqrt(2)+cut/sqrt(2)}
plane {<0,0,1>,sqrt(2)-cut/sqrt(2)}
}
difference {
plane {<-1,0,0>,sqrt(2)+cut/sqrt(2)}
plane {<-1,0,0>,sqrt(2)-cut/sqrt(2)}
}
difference {
plane {<0,-1,0>,sqrt(2)+cut/sqrt(2)}
plane {<0,-1,0>,sqrt(2)-cut/sqrt(2)}
}
difference {
plane {<0,0,-1>,sqrt(2)+cut/sqrt(2)}
plane {<0,0,-1>,sqrt(2)-cut/sqrt(2)}
}
cylinder {<-10,0,0>,<10,0,0>, sqrt(2)-cut}
cylinder {<0,-10,0>,<0,10,0>, sqrt(2)-cut}
cylinder {<0,0,-10>,<0,0,10>, sqrt(2)-cut}
}
pigment { color red 0 green 0 blue 1 }
finish {
ambient 0.0
diffuse 0.8
phong 1
}
}
declare core1 = union {
difference {
sphere {<0,0,0>, sqrt(2)+1.801}
sphere {<0,0,0>, sqrt(2)+1.699}
plane {<1,0,0>,sqrt(2)-8.001*cut}
plane {<0,1,0>,sqrt(2)-8.001*cut}
plane {<0,0,1>,sqrt(2)-8.001*cut}
}
intersection {
cylinder {<-10,0,0>,<10,0,0>, sqrt(2)-2*cut}
sphere {<0,0,0>, sqrt(2)+1.302}
}
intersection {
cylinder {<-10,0,0>,<10,0,0>, cut}
sphere {<0,0,0>, sqrt(2)+1.55}
}
intersection {
cylinder {<-10,.75,0>,<10,.751,0>, cut}
sphere {<0,0,0>, sqrt(2)+1.55}
}
intersection {
cylinder {<-10,-.75,0>,<10,-.75,0>, cut}
sphere {<0,0,0>, sqrt(2)+1.55}
}
intersection {
cylinder {<0,-10,0>,<0,10,0>, sqrt(2)-2*cut}
sphere {<0,0,0>, sqrt(2)+1.302}
}
intersection {
cylinder {<0,-10,0>,<0,10,0>, cut}
sphere {<0,0,0>, sqrt(2)+1.55}
}
intersection {
cylinder {<0,-10,.75>,<0,10,.75>, cut}
sphere {<0,0,0>, sqrt(2)+1.55}
}
intersection {
cylinder {<0,-10,-.75>,<0,10,-.75>, cut}
sphere {<0,0,0>, sqrt(2)+1.55}
}
intersection {
cylinder {<0,0,-10>,<0,0,10>, sqrt(2)-2*cut}
sphere {<0,0,0>, sqrt(2)+1.302}
}
intersection {
cylinder {<0,0,-10>,<0,0,10>, cut}
sphere {<0,0,0>, sqrt(2)+1.55}
}
intersection {
cylinder {<.75,0,-10>,<.75,0,10>, cut}
sphere {<0,0,0>, sqrt(2)+1.55}
}
intersection {
cylinder {<-.75,0,-10>,<-.75,0,10>, cut}
sphere {<0,0,0>, sqrt(2)+1.55}
}
difference {
union {
difference {
box {<-sqrt(2)-2.001+cut,-sqrt(2)-2.001+cut,-sqrt(2)-2.001+cut>,<sqrt(2)+2.001-cut,sqrt(2)+2.001-cut,sqrt(2)+2.001-cut>}
intersection {
plane {<-1,0,0>,sqrt(2)+cut/sqrt(2)}
plane {<1,0,0>,sqrt(2)+cut/sqrt(2)}
}
intersection {
plane {<0,-1,0>,sqrt(2)+cut/sqrt(2)}
plane {<0,1,0>,sqrt(2)+cut/sqrt(2)}
}
intersection {
plane {<0,0,-1>,sqrt(2)+cut/sqrt(2)}
plane {<0,0,1>,sqrt(2)+cut/sqrt(2)}
}
}
sphere {<0,0,0>, sqrt(2)+1.301}
}
plane {<1,0,0>,-sqrt(2)+cut/sqrt(2)-.001}
plane {<0,1,0>,-sqrt(2)+cut/sqrt(2)-.001}
plane {<0,0,1>,-sqrt(2)+cut/sqrt(2)-.001}
}
pigment { color red 1 green 0 blue 0 }
finish {
ambient 0.0
diffuse 0.8
phong 1
}
}
declare piece = union {
difference{
box {<sqrt(2)-cut/sqrt(2),sqrt(2)-cut/sqrt(2),-sqrt(2)-2+cut>,<-sqrt(2)+cut/sqrt(2),-sqrt(2)+cut/sqrt(2),0>}
sphere {<0,0,0>,sqrt(2)+1.95}
cylinder {<0,0,-10>,<0,0,10>, .85+2+cut/sqrt(2) translate <0,2*sqrt(2)+1,0>}
cylinder {<0,0,-10>,<0,0,10>, .85+2+cut/sqrt(2) translate <0,-2*sqrt(2)-1,0>}
cylinder {<0,0,-10>,<0,0,10>, .85+2+cut/sqrt(2) translate <2*sqrt(2)+1,0,0>}
cylinder {<0,0,-10>,<0,0,10>, .85+2+cut/sqrt(2) translate <-2*sqrt(2)-1,0,>}
}
difference {
union{
intersection {
difference {
cylinder {<0,0,-10>,<0,0,0>,sqrt(2)-3.5*cut}
sphere {<0,0,0>,sqrt(2)+1.3+cut}
}
sphere {<0,0,0>,sqrt(2)+1.7-cut}
}
difference {
cylinder {<0,0,-sqrt(2)-2+cut+.001>,<0,0,0>,.6}
sphere {<0,0,0>,sqrt(2)+1.3+cut+.001}
}
}
intersection {
sphere {<0,0,0>, sqrt(2)+1.56}
union {
box {<-10,-cut-.001,-10>,<10,+cut+.001,10>}
box {<-10,.75-cut-.001,-10>,<10,.75+cut+.001,10>}
box {<-10,-.75-cut-.001,-10>,<10,-.75+cut+.001,10>}
box {<-cut-.001,-10,-10>,<+cut+.001,10,10>}
box {<.75-cut-.001,-10,-10>,<.75+cut+.001,10,10>}
box {<-.75-cut-.001,-10,-10>,<-.75+cut+.001,10,10>}
}
}
}
pigment {Gray}
finish {
ambient 0.0
diffuse 0.8
phong 1
}
}
declare piece2 = difference{
union {
intersection {
sphere {<0,0,0>,sqrt(2)+1.94}
plane {<-1,1,0>,-1.5*cut}
plane {<-1,-1,0>,-1.5*cut}
}
intersection {
box {<sqrt(2)-cut/sqrt(2),sqrt(2)-cut/sqrt(2),-sqrt(2)-2+cut>,<-sqrt(2)+cut/sqrt(2),-sqrt(2)+cut/sqrt(2),0>}
cylinder {<0,0,-10>,<0,0,10>, .85+2-.05 translate <2*sqrt(2)+1,0,0>}
}
}
sphere {<0,0,0>,sqrt(2)+1.86}
cylinder {<0,0,-10>,<0,0,10>, .61}
plane {<-1,0,0>,0 rotate -y*22.2}
pigment {Green}
finish {
ambient -0.2
diffuse 0.8
phong 1
}
}
declare face = union {
object {piece}
object {piece2}
object {piece2 rotate z*90}
object {piece2 rotate z*-90}
object {piece2 rotate z*180}
}
object {core}
object {core1}
object {face}
object {face rotate x*45}
object {face rotate x*90}
object {face rotate x*135}
object {face rotate x*180}
object {face rotate x*225}
object {face rotate x*270}
object {face rotate x*315}
object {face rotate y*45}
object {face rotate y*90}
object {face rotate y*135}
object {face rotate y*225}
object {face rotate y*270}
object {face rotate y*315}
object {face rotate x*90 rotate z*45}
object {face rotate x*90 rotate z*135}
object {face rotate x*90 rotate z*225}
object {face rotate x*90 rotate z*315}
light_source { <-10, 3, -20> color red .1 green .1 blue .1 }
light_source { <10, 3, -20> color red .5 green .5 blue .1 }