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Which one sells for more?
Custom Puzzles 96%  96%  [ 24 ]
Puzzle Mods 4%  4%  [ 1 ]
Total votes : 25
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 Post subject: Which Sells for more?
PostPosted: Thu Feb 12, 2009 3:58 pm 
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I am wondering what you think sells for more?

A custom puzzle, never been made before, custom mech and everything


Or a Mod on an existing puzzle?

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 4:00 pm 
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compare: Praxis cube with Half truncated cube.

I think its obvious...

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 4:01 pm 
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What do you think would be a good a good price difference between them?

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 4:04 pm 
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This differs from the quality of the puzzle.
Is the praxis cube been perfected? Or just first try...

How is filling/capping done on half truncated cube.
I think there are no standard prices for custom puzzles.

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 4:05 pm 
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Supply Vs. Demand

Time it takes to make the puzzle --> Craftsmanship --> Quality... All factors in the selling price.

Also - who made the puzzle and how much s/he wants to sell the puzzle for.

And - a normal production puzzle could sell a lot more than a custom puzzle. i.e. original dogic's.


There's no set in stone formula as to what puzzle sells for more.

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 5:16 pm 
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Sven wrote:
compare: Praxis cube with Half truncated cube.

I think its obvious...


that isn't always the case

compare: 1x2x3 with 4x5x5

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 5:18 pm 
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for a 4x4x5 do u have to mod the core in any way?

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 6:01 pm 
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You have to take an ES 4x4, expose the hidden middle layer on one of the axes, then shift all the other cubie faces up 1/2 of a cubie. So there is a LOT of work to be done, although the core TECHNICALLY doesn't need to be modified.

But remember, don't build things to make money. Build it because you enjoy it, and sell to keep building.

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 6:05 pm 
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I know Crazy ^^, just need to figure out which to make first so I can get some cash to make better puzzles and things, like I'll have more money to pay for prototypes and stuff.

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 6:37 pm 
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Some may not remember, but the first half-truncated cube by Wayne Johnson was sold for over $200. That was in 2002 if I am not mistaken. The major thing here is the originality of the new puzzle. But after that the major thing is how difficult it is to reproduce the puzzle. With that in mind, many custom puzzles are extremely difficult to reproduce with the same quality, and in most cases they can be made by the author only, purely for the fact that he has the technology (a model in CAD). The rest is simply an issue of supply and demand. 8-)

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 8:51 pm 
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This is a very complex question and I could literaly bore everyone to tears (or bring the topic to a grinding halt) with my long winded opinion. I'll keep it really short by just saying that 3D modeling by itself can achieve some wonderful shapes and puzzles that hand making cannot, but hand making a puzzle is perhaps more indicative of someone who is good at working with their hands.

There. I had to stop myself several Times from writing a treatise on the subject. :)

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 Post subject: Re: Which Sells for more?
PostPosted: Thu Feb 12, 2009 9:02 pm 
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In some cases mods are so extreme, they become custom. read: Tony Fisher. And in his case, most of his mods go for more than most custom puzzles.

But I guess if we're splitting hairs, the most expensive ones are Drew's Teraminx, and those are completely custom, so checkmate. :)


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