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 Post subject: Alibre Design
PostPosted: Mon Aug 25, 2008 12:20 pm 
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I think this is in the right section? anyways i just got alibre design and i don't like the tutorials on the actual f=program does anyone know of any good tutorials for it?


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 1:11 pm 
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You might want to just jump in and try it. I had no trouble learning how to use Alibre, something I can't say for any other such program I've encountered


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 1:16 pm 
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JUMP IN!

(xbox360 slogan)

god I hate those ads. But seriously, go for a nice long swim in the ocean that is Alibre.

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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 1:19 pm 
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alright guys thanks and drew, u strike me as more of a nintendo fanboy for some odd reason =P


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 1:23 pm 
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oh and i was also wondering if anybody could give me any pointers on designing a 1x2x3 because that is going to be my first practice project.


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 1:54 pm 
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Indeed, Nintendo is my personal favorite system. the others tend to try to be too "hard core" with crappy pointlessly violent games. I still love quality titles, like GTA, and Marathon-I mean.... Halo.... >_>

anyways no system wars here, but you're right about your assumption

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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 1:57 pm 
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Alibre is easy to jump into, but I'm still having problems creating complex shapes ie a dodecahedron.

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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 2:08 pm 
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Drewseph wrote:
Indeed, Nintendo is my personal favorite system. the others tend to try to be too "hard core" with crappy pointlessly violent games. I still love quality titles, like GTA, and Marathon-I mean.... Halo.... >_>

anyways no system wars here, but you're right about your assumption

I agree with you completely on that. My brother said he read somewhere that Nintendo has only released 2 M-rated games ever.


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 3:29 pm 
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ok i understand how to make all of the cubie shapes and shelling what i dont understand is how to add feet and make male and female pieces.


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 3:39 pm 
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ejisfun wrote:
I agree with you completely on that. My brother said he read somewhere that Nintendo has only released 2 M-rated games ever.


Manhunt 2 :D

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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 3:54 pm 
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i have to disagree...i like the xbox 360's hardcoreness :D

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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 4:21 pm 
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i do too hence my general grade 2 avatar for halo 3 ( i am one) and delta when are we gonna play i'm xaodx synester

And also can anyone help me with the feet


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 4:46 pm 
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I'm with you on the d12, should over half of this be in the off topic though :x

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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 5:13 pm 
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I see two ways to make feet, I've used both of them.

One is to make a footless part and then extrude the feet from the part. (Sketch on the side of the part and just extrude it.)
The other is to make the part too big, and then cut it down in such a way the foot is left over.

I'm not good at describing such things, perhaps that helps, perhaps it doesn't.
There's probably an easier way.


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 7:21 pm 
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chris the cynic wrote:
I see two ways to make feet, I've used both of them.

One is to make a footless part and then extrude the feet from the part. (Sketch on the side of the part and just extrude it.)
The other is to make the part too big, and then cut it down in such a way the foot is left over.

I'm not good at describing such things, perhaps that helps, perhaps it doesn't.
There's probably an easier way.


There's always an easier way!

The way I like to design, I make an entire layer as if it were glued together. For instance, with a regular 3x3 rubik's cube, I would make an object that looked like 4 corners, 4 edges, and a center all glued together (without all the wierd little notches though). It would look like a flat block with a circular button on it.

The hard part is explaining what to do next, and unfortunately the video I posted a while back has been removed because of a policy change from the company that hosted it.
The UFR corner is a part of the Top layer, the Front layer, and the right layer. So you make 3 of those layer pieces and place them like the top, front and right layers. The are that's in common with all 3 layer pieces is a corner piece.

If you build everything together, the feet will come with it.


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 7:55 pm 
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Ok now im really confused :(


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 8:21 pm 
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xAoDx HappyFace wrote:
Ok now im really confused :(


When you asked about feet you meant feet like on a cube, right?

The way I suggest is kind of weird to get your head around, but you can use it to make pretty much Everything.


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 8:33 pm 
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yes i need to have feet that extend from the outer layers to the middle of my 1x2x3 and they need to be half circles so that when alligned in the middle they can turn


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 9:16 pm 
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Oh ...
There's a LOT of different ways to make one of those feet.
You can extrude a cylinder, and then another from the end of the first, then cut it in half.
you can do the same thing as before but with 2 "D" shapes.
you can make an L shape and revolve it 180
You could even do what I said and make 2 together and subtract out half (picture included)


Attachments:
Screenshot.jpg
Screenshot.jpg [ 24.36 KiB | Viewed 1861 times ]
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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 9:25 pm 
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ok this helps a lot im going to go ahead and try that


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 9:58 pm 
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ok i tried drawing the l and revolving it and it said that it dies not support overlapping shapes?


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 Post subject: Re: Alibre Design
PostPosted: Mon Aug 25, 2008 10:43 pm 
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That has to do with the program. I've never used Alibre before so I don't know its limitations.
All I provided were general workflows that could be used to create the piece.
Try some of the others I suggested. they may work.


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 Post subject: Re: Alibre Design
PostPosted: Tue Aug 26, 2008 12:19 am 
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I use Alibre. When it says that, you have to make sure no pieces of geometry are coniciding in the same space. With your revolve extrude, create a quarter circle and revolve it over an axis 180 degrees to create the half circle. Or just draw the half circle to begin with and extrude it out of the face you want it on. I'm pretty sure that has been mentioned before though so if you've tried it already, I apologize.

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 Post subject: Re: Alibre Design
PostPosted: Tue Aug 26, 2008 9:08 am 
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A good project to start with is modeling 3x3x3 parts. Then you can modify them and have parts printed for your own mod. You can use the IGS files that I posted as an example.
viewtopic.php?f=9&t=10741

I use revolved cuts to model most of my puzzle parts; the only exception is the 3x3x3 parts where I use extrude features to make the feet. This is primarily because of the simplicity, and the design of the parts. Revolved cuts make spherical geometry very easy to design, where extruded features work well for cylindrical geometry.

I have attached a Dodecahedron and Icosahedron in IGS format. They can be scaled to whatever size you need for your project. I posted a link in this thread, and the second method in the video should work for Alibre. (I don't think that Alibre uses surfaces, so the first method will not work, but it is a useful video to watch anyway.

Alibre also has free videos online, and a user forum, so there are resources available to get started.


Attachments:
Dodecahedron and Icosahedron.zip [13.19 KiB]
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 Post subject: Re: Alibre Design
PostPosted: Tue Aug 26, 2008 8:37 pm 
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ok i really need some help with this and thanks for the files puzzlemaster. But what i think i may need is someone to walk me through step by step maybe through aim?

Thanks, Chris


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