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 Post subject: Geary Dino cube
PostPosted: Tue Oct 15, 2013 4:32 pm 
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Hello everyone I love the concept of Dino cube and gear puzzles.
Now, my main idea is to make a clockwork dinocube or any other geared variation of it so the Dino cube will become harder to solve
Unfortunately I am no good with CAD or solid works and not good at modding too so I though I would post my idear here so someone like Oskar might bring it to life. Thanks for your time
NAZ :D


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 Post subject: Re: Geary Dino cube
PostPosted: Wed Oct 16, 2013 12:18 pm 
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The closest thing right now is probably the Gear Shift puzzle, becausse it is a geared 8-axis corner turner, but I don't see how a dino cube can be geared. Possibly a geared Rex cube is possible though?

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 Post subject: Re: Geary Dino cube
PostPosted: Wed Oct 16, 2013 1:30 pm 
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TheCubingKyle wrote:
I don't see how a dino cube can be geared.

Well any number of ways, I would think, in principle. So I think the request needs to be more specific.

Not that I personally see a need for more geared anything unless it adds something conceptually new.


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 Post subject: Re: Geary Dino cube
PostPosted: Wed Oct 16, 2013 1:37 pm 
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Eric Vergo made the Geared Redi Cube. It has tetrahedral gearing and the other 4 grips aren't geared. I did some computational analysis for various gearing choices and most results in very few states for the puzzle. The choice Eric made for the gearing results in quite a few and an interesting puzzle.

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 Post subject: Re: Geary Dino cube
PostPosted: Wed Oct 16, 2013 4:24 pm 
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bhearn wrote:
TheCubingKyle wrote:
I don't see how a dino cube can be geared.

Well any number of ways, I would think, in principle. So I think the request needs to be more specific.

Do you have an example of a Dino cube gearing? At least superficially, like in the gear cube, where the gears themselves are part of the solve state? (And opposed to Vergo's Redi which has internal gearing)

This at least is how I interpreted the very vague question. :roll:

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 Post subject: Re: Geary Dino cube
PostPosted: Thu Oct 17, 2013 6:52 am 
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Hello everybody thanks for replies. Yes I was thinking something likes clockwork Dino but I don't think it is possible so I was also thinking a slice Dino like if you turn one corner the opposite corner would turn with it.


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 Post subject: Re: Geary Dino cube
PostPosted: Thu Oct 17, 2013 8:19 am 
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Here is what I came up with:

Attachment:
File comment: GD1
GearDino1.png
GearDino1.png [ 140.69 KiB | Viewed 1508 times ]


Initially I thought of just having one vertex turn, with the adjacent circle parts turning with internal gears. However, I don't think the gearing would allow a single vertex turn - the opposite vertex would have to turn too. Also I think there would be some other problems if all six adjacent circle to the vertex parts turned, so I just have every second part turning. The other circle parts would turn with other vertices.

Attachment:
File comment: GD4
GearDino4.png
GearDino4.png [ 168.88 KiB | Viewed 1508 times ]


Attachment:
File comment: GD5
GearDino5.png
GearDino5.png [ 141.79 KiB | Viewed 1508 times ]



Is that something similar to what you were thinking?

-Mark- :)

EDIT:

Just as soon as I had posted the above, I thought of another way it could possibly be geared:

Mid Turn:
Attachment:
File comment: GD6 Midturn
GearDino6.png
GearDino6.png [ 153.15 KiB | Viewed 1499 times ]


Full Turn:
Attachment:
File comment: GD7 Completed Turn
GearDino7.png
GearDino7.png [ 170.09 KiB | Viewed 1499 times ]


:)

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 Post subject: Re: Geary Dino cube
PostPosted: Thu Oct 17, 2013 10:11 am 
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I had something similar in mind:

Attachment:
geardino1.jpg
geardino1.jpg [ 61.76 KiB | Viewed 1471 times ]


This doesn't have any working internals and I didn't intend to make anything real. However this basically the same idea. The corners are revealed so they will be pinched and twistet. The edges are conical and would be geared. So only the gears in the moved corner turn.

Naz wrote:
Hello everybody thanks for replies. Yes I was thinking something likes clockwork Dino but I don't think it is possible so I was also thinking a slice Dino like if you turn one corner the opposite corner would turn with it.


This would work I think. But it would probably require having a Rex Cube. Then the edges of the turned corner won't rotate but the once in the slice would, causing the opposite corner to turn the opposite direction.
There will have to be teeth in the Rex Cube pieces making this possible.

Hey Door, do your models actually have a working mechanism inside?

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 Post subject: Re: Geary Dino cube
PostPosted: Thu Oct 17, 2013 10:13 am 
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Door wrote:
Here is what I came up with:

(...) image (...)

Initially I thought of just having one vertex turn, with the adjacent circle parts turning with internal gears. However, I don't think the gearing would allow a single vertex turn - the opposite vertex would have to turn too. Also I think there would be some other problems if all six adjacent circle to the vertex parts turned, so I just have every second part turning. The other circle parts would turn with other vertices.

(...) images (...)

Is that something similar to what you were thinking?

-Mark- :)

EDIT:

Just as soon as I had posted the above, I thought of another way it could possibly be geared:

(...) images (...)

:)


Wow Mark, that looks really interesting! It takes the dino to a whole new level!
@TS: Awesome idea! :D


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 Post subject: Re: Geary Dino cube
PostPosted: Thu Oct 17, 2013 1:41 pm 
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Door wrote:
Here is what I came up with:

Attachment:
GearDino1.png


Initially I thought of just having one vertex turn, with the adjacent circle parts turning with internal gears. However, I don't think the gearing would allow a single vertex turn - the opposite vertex would have to turn too. Also I think there would be some other problems if all six adjacent circle to the vertex parts turned, so I just have every second part turning. The other circle parts would turn with other vertices.

Attachment:
GearDino4.png


Attachment:
GearDino5.png



Is that something similar to what you were thinking?

-Mark- :)

EDIT:

Just as soon as I had posted the above, I thought of another way it could possibly be geared:

Mid Turn:
Attachment:
GearDino6.png


Full Turn:
Attachment:
GearDino7.png


:)

:shock: Oh my god..
that looks awsome
wow...
can you show what the mech looks like
Naz


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 Post subject: Re: Geary Dino cube
PostPosted: Thu Oct 17, 2013 2:55 pm 
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alaskajoe wrote:
I had something similar in mind:

Attachment:
geardino1.jpg


This doesn't have any working internals and I didn't intend to make anything real. However this basically the same idea. The corners are revealed so they will be pinched and twistet. The edges are conical and would be geared. So only the gears in the moved corner turn.

But with the corners exposed it seems to be a lot more related to a geared Redi Cube than a Dino, no?

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 Post subject: Re: Geary Dino cube
PostPosted: Fri Oct 18, 2013 8:53 pm 
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alaskajoe wrote:
Hey Door, do your models actually have a working mechanism inside?

Naz wrote:
can you show what the mech looks like

Sorry to disappoint, but I just made a quick design without a mechanism. I have an idea what the mechanism would be like, but I have never tried making something with gears. Not sure how easy/difficult that would be with the program I use. :o

-Mark- :)

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My Shapeways Shop!
Tony Fisher wrote:
A rare puzzle is one that is only lightly cooked.

Kelvin Stott wrote:
Squiggle is such a funny word to say out loud. Squiggle! :lol:

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 Post subject: Re: Geary Dino cube
PostPosted: Sat Dec 28, 2013 8:09 am 
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Location: Singapore
Naz wrote:
I was also thinking a slice Dino like if you turn one corner the opposite corner would turn with it.


I think I might cheat a little in getting this idea a bit more attention so that one day it can go into production :lol: as I don't have the required CAD skills. You have the same idea as me, but I generalized it to the Dino series: http://www.twistypuzzles.com/forum/viewtopic.php?f=1&t=23930.


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 Post subject: Re: Geary Dino cube
PostPosted: Sat Dec 28, 2013 8:11 am 
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Joined: Sat May 19, 2012 8:35 am
Location: Singapore
Naz wrote:
Unfortunately I am no good with CAD or solid works and not good at modding too so I though I would post my idear here so someone like Oskar might bring it to life. Thanks for your time
NAZ :D


Oh no. :cry: We're two people on the same sinking boat :lol:. Sigh. I share your pain. Even if someone else were to claim this to be their idea rather than ours it's still fine as I just want to see this idea come to fruit. The Dino is simply too easy to be elegant.


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