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 Post subject: New Megaminx mod?
PostPosted: Tue Oct 20, 2009 3:13 am 
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Joined: Mon Jan 05, 2009 9:05 pm
Location: Fort Meade, MD
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This will be my pet project when I get back in the game. Has it been done before, and if it has can you hook me up with some pictures?
Thanks guys.

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 Post subject: Re: New Megaminx mod?
PostPosted: Tue Oct 20, 2009 1:24 pm 
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On Sunday at DCD I have talked with Andreas about the Minx Stellar. His has made two peaks on the Minx end of last year. He has also made the peaks on the Ultimate Skewb and last week he has finished the Ultimate Skewb Stellar.

I am working on the masters for this both Stellars.
Attachment:
cw-extensions UltSkewb+Minx (1).JPG
cw-extensions UltSkewb+Minx (1).JPG [ 734.95 KiB | Viewed 576 times ]

Attachment:
cw-extensions UltSkewb+Minx (2).JPG
cw-extensions UltSkewb+Minx (2).JPG [ 703.35 KiB | Viewed 572 times ]


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 Post subject: Re: New Megaminx mod?
PostPosted: Tue Oct 20, 2009 3:30 pm 
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Joined: Tue Jan 01, 2008 7:30 pm
Location: Texas, USA
I love th v-6 sculpture. How many projects are you working on right now anyway?

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 Post subject: Re: New Megaminx mod?
PostPosted: Tue Oct 20, 2009 5:23 pm 
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Joined: Tue Aug 11, 2009 3:59 pm
Location: NJ
oooo looks very interesting, i can't wait to see the stellated megaminx finished! :D

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 Post subject: Re: New Megaminx mod?
PostPosted: Wed Oct 21, 2009 11:05 am 
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Joined: Mon Aug 02, 2004 7:03 am
Location: Koblenz, Germany
Shua wrote:
This will be my pet project when I get back in the game. Has it been done before, and if it has can you hook me up with some pictures?
Seems like you want to use planar cuts. How do you want to attach the upper pieces of every stellation?
There is a reason why Claus uses non-planar cuts.


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 Post subject: Re: New Megaminx mod?
PostPosted: Wed Oct 21, 2009 12:43 pm 
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Joined: Mon Jan 05, 2009 9:05 pm
Location: Fort Meade, MD
Andreas Nortmann wrote:
Seems like you want to use planar cuts. How do you want to attach the upper pieces of every stellation?
There is a reason why Claus uses non-planar cuts.


This will be a printed puzzle.

& thanks Claus for the info.

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 Post subject: Re: New Megaminx mod?
PostPosted: Wed Oct 21, 2009 8:02 pm 
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Joined: Sun Sep 28, 2008 9:56 pm
Clauswe, how can you possibly pump out these wonderful puzzles so fast? :shock: BTW the v6 sculpture looks beautiful.

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