Online since 2002. Over 3300 puzzles, 2600 worldwide members, and 270,000 messages.

TwistyPuzzles.com Forum
 It is currently Fri Jul 25, 2014 12:41 pm

 All times are UTC - 5 hours

 Page 1 of 1 [ 2 posts ]
 Print view Previous topic | Next topic
Author Message
 Post subject: New 3x3 method in progress.Posted: Wed Nov 07, 2012 8:02 pm

Joined: Thu Oct 18, 2012 10:39 pm
A couple days ago, my friend at school got a coloured Guhong. He asked me to solve it for him and I used the new extended cross that I learned. Then I had an idea! I have since been trying to develop my new method for 3x3. It consists of:

1. 2x2x2 block.
2. Extend to 2x2x3 block.
3. Build a 1x1x2 extension onto the side of that block, and also the last cross edge.(at this point it would be like a solved f2l, but without one slot).
4. Use the open slot to intuitively build a fully oriented and permuted LL cross.
5. (this is what I need help on) use the open slot to permute and orient the LL corners, at which point the last slot will solve itself.

I get to solving the LL corners, and then I cannot seem to figure out a way to orient and permute all the corners without messing up the LL cross .
I was hoping to make a method that will not use any algorithms, but at this point it looks like algorithms are necessary to finish the last layer.
I was in fact able to "solve" the cube by messing around with the R and U layers for a while, which tells me that there probably aren't too many cases and if there are algorithms they are probably pretty simple, given that they would use only R, U, and F moves.

I do not know if anyone else has come up with this idea, but some probably have.

Top

 Post subject: Re: New 3x3 method in progress.Posted: Wed Nov 07, 2012 8:19 pm

Joined: Fri Jan 29, 2010 2:34 pm
Location: Scotland, UK
This is a simple version of the Heise method, where instead of the most general approach to building up to LL and last slot you pretty much follow the Petrus method. I suggest using commutators to solve the last 5 corners, and expermenting with the Heise method since it's quite interesting.
http://www.ryanheise.com/cube/heise_method.html

Top

 Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending
 Page 1 of 1 [ 2 posts ]

 All times are UTC - 5 hours

#### Who is online

Users browsing this forum: No registered users and 5 guests

 You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum

Search for:
 Jump to:  Select a forum ------------------ Announcements General Puzzle Topics New Puzzles Puzzle Building and Modding Puzzle Collecting Solving Puzzles Marketplace Non-Twisty Puzzles Site Comments, Suggestions & Questions Content Moderators Off Topic

Forum powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group