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RubixFreakGreg
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Post subject: Greg's DeCETH Posted: Fri Jan 06, 2012 4:00 pm |
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Joined: Sat Jan 16, 2010 11:48 am Location: In Front Of My Teraminx (saying WTF?)
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Fourth and last puzzle of the day (the bigger ones aren't ready yet thank you shapeways) is the DeCETH DeCETH stands for Deeper Cut Edge Turning Hexahedron It is very similar in looks and function so I will not introduce it, but say a few facts. The 12 edge pieces are wobbly by nature like on the Quad X The 6 pieces around the corners tend to pop like on the ETHAN but much less. If you hold the puzzle correctly they won't fall off, and that doesnt mean covering the layer with your whole hands, it just means getting used to it  I didn't hold it correctly in the video, but I did get used to it, so you can see more or less what I mean  Other than that it's pretty smooth and nice to play with  You will require 12 M3 screws (the same ones as C4U) and the Shapeways ModelAs a picture says a thousand words and a video is made up of thousands of pictures... Here's a video ! =)Enjoy ! Greg
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D1.JPG [ 141.22 KiB | Viewed 2417 times ]
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D2.JPG [ 129.35 KiB | Viewed 2417 times ]
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D3.JPG [ 96.53 KiB | Viewed 2417 times ]
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_________________ My Shapeways Shop! My Designs My Official Results My Website on Twisty Puzzles with Gears
Grégoire Pfennig
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URodent
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Post subject: Re: Greg's DeCETH Posted: Fri Jan 06, 2012 4:08 pm |
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Joined: Sun Nov 01, 2009 10:59 pm Location: Blacksburg, VA
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Impressively done, turning looks great. Is this analogous to a Toru, or even deeper cut than that puzzle?
EDIT: my mistake, Toru = Quad X. New question: Are the edges stable enough that extensions over this puzzle would allow you to make a 24 cube?
EDIT 2: Im thinking the internal bandaging to prevent lockups would probably be a nightmare.
Last edited by URodent on Fri Jan 06, 2012 4:17 pm, edited 2 times in total.
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Drake
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Post subject: Re: Greg's DeCETH Posted: Fri Jan 06, 2012 4:11 pm |
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Joined: Sun Jan 02, 2011 6:48 pm Location: Canada
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Wow Greg look's terribly nice  .
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RubixFreakGreg
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Post subject: Re: Greg's DeCETH Posted: Fri Jan 06, 2012 4:15 pm |
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Joined: Sat Jan 16, 2010 11:48 am Location: In Front Of My Teraminx (saying WTF?)
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bmenrigh
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Post subject: Re: Greg's DeCETH Posted: Fri Jan 06, 2012 4:49 pm |
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Joined: Thu Dec 31, 2009 8:54 pm Location: San Jose, California
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Looks good, Greg. URodent wrote: EDIT: my mistake, Toru = Quad X. New question: Are the edges stable enough that extensions over this puzzle would allow you to make a 24 cube? The Little Chop pieces don't appear on this puzzle and they aren't related to the edges of this puzzle. To make a little chop you'd have to add another shell (or two depending on how you count) and the Little Chop pieces would hook into parts of this puzzle and some of the "Master Little Chop" pieces that would be appear with a deeper shell. See Gelatinbrain's 3.3.5 -> 3.3.6 -> 3.3.7 to see this progression. Besides, I don't really see the point in going deeper, nobody really wants a Little Chop 
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Luke
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Post subject: Re: Greg's DeCETH Posted: Fri Jan 06, 2012 5:16 pm |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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Impressive puzzle Greg! I've been waiting a while for this one to show up, and it looks absolutely fantastic! I would love to see the rhombic dodecahedral version of this. 
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
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X-TownCuber
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Post subject: Re: Greg's DeCETH Posted: Fri Jan 06, 2012 7:06 pm |
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Joined: Thu Jan 20, 2011 7:37 pm
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merlintocs
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Post subject: Re: Greg's DeCETH Posted: Fri Jan 06, 2012 9:43 pm |
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Joined: Fri Dec 23, 2005 1:45 pm Location: St. Louis, Missouri
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PuzzleMaster6262
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Post subject: Re: Greg's DeCETH Posted: Fri Jan 06, 2012 11:14 pm |
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Joined: Sun Jun 13, 2010 1:00 am Location: Colorado
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Looks great! And when we talked earlier what do you mean you have no need for shapeway's back door on polygons?  You could combine them into one file and save money with the density discount.
_________________ My Shapeways Shop My YouTube Videos My Museum Puzzles
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Sigurd
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Post subject: Re: Greg's DeCETH Posted: Sat Jan 07, 2012 5:34 am |
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Joined: Mon Aug 27, 2007 3:50 pm Location: Copenhagen, Denmark
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Andreas Nortmann
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Post subject: Re: Greg's DeCETH Posted: Sat Jan 07, 2012 11:19 am |
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Joined: Mon Aug 02, 2004 7:03 am Location: Koblenz, Germany
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Can you replave the images with bigger ones? 640*480 (which will be reduced while removing the background) is a somewhat small. While doing so can you post an image which demonstrates the puzzle's jumbling abilities? bmenrigh wrote: Besides, I don't really see the point in going deeper, nobody really wants a Little Chop Selfish as I am I really do not like to see a Little Chop.
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wwwmwww
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Post subject: Re: Greg's DeCETH Posted: Sat Jan 07, 2012 12:18 pm |
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Joined: Thu Dec 02, 2004 12:09 pm Location: Missouri
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Andreas Nortmann wrote: bmenrigh wrote: Besides, I don't really see the point in going deeper, nobody really wants a Little Chop Selfish as I am I really do not like to see a Little Chop. Not sure I understand. This is a great puzzle but why all the lack of love for the Little Chop. What did the poor Little Chop do to get put in the dog house? Carl P.S. Greg, on your Shapeways Model page. You have Part 1 linked to DeCETH 2/3 and Part 2 linked to DeCETH 1/3. The naming seems just a bit off.
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RubixFreakGreg
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Post subject: Re: Greg's DeCETH Posted: Sat Jan 07, 2012 12:42 pm |
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Joined: Sat Jan 16, 2010 11:48 am Location: In Front Of My Teraminx (saying WTF?)
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alaskajoe
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Post subject: Re: Greg's DeCETH Posted: Sat Jan 07, 2012 12:46 pm |
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Joined: Mon Feb 06, 2006 12:52 am
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Awesome! I love the edge turning cubes. This is great! bmenrigh wrote: Besides, I don't really see the point in going deeper, nobody really wants a Little Chop  Ha! I remember a post of yourself a while ago. Let me think.... "I would also one day like to see a nice shell-meched little chop on the market..." Or something similar. I guess that is why the "wink" smiley is there isn't it? Although I don't want one either. It would be so special, I would have to give it an extra shelf for it's own in my showcase, which is full already. That is why I would rather not have one either. 
_________________ Life is simple. eat. sleep. train. repeat.
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RubixFreakGreg
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Post subject: Re: Greg's DeCETH Posted: Sun Jan 08, 2012 6:57 am |
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Joined: Sat Jan 16, 2010 11:48 am Location: In Front Of My Teraminx (saying WTF?)
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Sigurd
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Post subject: Re: Greg's DeCETH Posted: Sun Jan 08, 2012 3:05 pm |
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Joined: Mon Aug 27, 2007 3:50 pm Location: Copenhagen, Denmark
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RubixFreakGreg
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Post subject: Re: Greg's DeCETH Posted: Sun Jan 08, 2012 3:55 pm |
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Joined: Sat Jan 16, 2010 11:48 am Location: In Front Of My Teraminx (saying WTF?)
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Andreas Nortmann
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Post subject: Re: Greg's DeCETH Posted: Mon Jan 09, 2012 1:55 am |
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Joined: Mon Aug 02, 2004 7:03 am Location: Koblenz, Germany
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wwwmwww wrote: Andreas Nortmann wrote: Selfish as I am I really do not like to see a Little Chop. Not sure I understand. This is a great puzzle but why all the lack of love for the Little Chop. What did the poor Little Chop do to get put in the dog house? The Little Chop did nothing. I did something. I got one and therefore (since I am selfish; see above) I want it to stay rare.
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