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 Post subject: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 10:51 am 
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Hello forum,

This is my first puzzle ever printed made with solidworks, the Elite Kilominx.
I'd like to thank Will (will_57) for teaching me how to use the basic differences to autoCAD in Solidworks, Tom for the video on how to make a good looking sticker template, Oskar for the types of cuts used to make this puzzle, and also Muffet for allowing me to sell it.

This Elite Kilominx uses two techniques I wanted to discover:

- Decepticuts (I like to call them that) like on the Kilominx or Oh Cube
- Olzing, which I never really used on a puzzle before :lol:

It results in a puzzle with edges split into 6 pieces of the same exact length.

The puzzle itself locks up a bit, when for example one of the 5 center pieces passes over the other piece instead of under, but that doesn't happen very much. The reason why I barely put fillets on that part was to hide the screws in its solved state. Speedsolving it will of course cause lockups :lol:

On the other hand, when you spin it without a lockup, the puzzle is probably much smoother than the Mf8 Teraminx on the two first layers, if not the third, and there is no clicking noise.

To be honest, I think this is definitely the best puzzle I ever made, and Solidworks is what's making this possible.

I will sell one at DCD on the 30th, one on eBay later on, and I'll keep one for myself so there will only be 3 examplars ever made.
(speaking of DCD I will also sell the 2nd prisminx and 2nd split 3x3x4 I had talked about)

Now, what you've been waiting for I guess :)

Video

Enjoy !!

Greg :D

Attachment:
Elite Kilominx 001.JPG
Elite Kilominx 001.JPG [ 157.75 KiB | Viewed 2687 times ]
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Elite Kilominx 002.JPG
Elite Kilominx 002.JPG [ 143.43 KiB | Viewed 2687 times ]
Attachment:
Elite Kilominx 003.JPG
Elite Kilominx 003.JPG [ 181.48 KiB | Viewed 2687 times ]

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 11:00 am 
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That turns really well! A great accomplishment. We now have all the Minx puzzles made 1 through 7. Anyone want to tackle number 8 to bring the line all the way up to 9?

-Eitan

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 11:02 am 
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Really well made! wow! I wish I will own one some day... :roll:

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 11:07 am 
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Interesting choice of cuts for the outer two layers.

Looks like it turns extremely well, great puzzle. :)


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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 12:51 pm 
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Is it like a 6x6 megaminx?


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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 12:57 pm 
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What is its weight?
I can measure the edge length by myself. :)


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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 2:09 pm 
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Great work Greg. You managed to hide the screws really well with this puzzle. :)

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 3:29 pm 
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Wow good work greg!

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 3:43 pm 
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Awesome puzzle! Would making it larger eliminate the olzing?

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 4:45 pm 
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@ Andreas: About as heavy as a helicopter cube, but much bigger ^^

@c1829: No it wouldn't, I made the olzing on purpose to make the edges seperated into 6 equal bits. Any size will not make it possible to avoid olzing.

Thanks for all the kind comments everyone :)

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 5:52 pm 
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RubixFreakGreg wrote:
I made the olzing on purpose to make the edges seperated into 6 equal bits. Any size will not make it possible to avoid olzing.



I guess I don't understand this?


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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 5:58 pm 
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All the red bits are equal =)

And I find the looks of Olzing very appealing :mrgreen:


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Sans titre.jpg [ 65.99 KiB | Viewed 2424 times ]

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Wed Oct 12, 2011 6:21 pm 
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just because it seemed like a good place to put it here is another version I had considered, it also has "equal" sized pieces, give or take a little :roll:


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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Thu Oct 13, 2011 4:03 am 
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I think yours would lock up a little bit more, since the hyper thin pieces are not only the centers :/
But it has a nice look, definitely !! :D

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Thu Oct 13, 2011 9:50 am 
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RubixFreakGreg wrote:
I think yours would lock up a little bit more, since the hyper thin pieces are not only the centers :/
But it has a nice look, definitely !! :D

Getting a little further off topic then I like but I agree with Greg. It does look nice but the complexity of the cuts could affect turning. If I were to approach this problem I'd do something like this.

Attachment:
Elite.png
Elite.png [ 198.88 KiB | Viewed 2252 times ]


I'd make each of the pink edges equal to 1/6 of the puzzle edge (x), but I'd also make each of the green edges equal to 1/3 of the radius of the inscribed circle (y) on each of the hexagon faces. The deepest cut would look the same but the two shallower cuts would intersect the hexagonal faces to form a hyperbola on the surface of the puzzle. I think that would be less likely to have turning issues and could look even nicer. Off the top of my head I'm not sure how I'd define the hyperbola I'd want to rotate in Solidworks but I suspect it's doable.

Carl

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Thu Oct 13, 2011 9:55 am 
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You can't have at the same time x/6 and y/3, look closely. Correct me if I'm wrong. :)

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 Post subject: Re: RubixFreakGreg's Elite Kilominx
PostPosted: Thu Oct 13, 2011 10:01 am 
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RubixFreakGreg wrote:
You can't have at the same time x/6 and y/3, look closely. Correct me if I'm wrong. :)
I'm pretty sure you can. The easiest way would be just to cut the surface up with lines. You'd have v's you'd need to rotate about the puzzle just like Muffet did but the sides of the different v's (different depth cuts) wouldn't be parallel, as they are in Muffet's example. However I think hyperbolas would look even nicer then the v's.

Carl

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