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kastellorizo
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Post subject: Night Racer Posted: Thu Jun 09, 2011 6:31 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Well... this a more advanced version of the Race Cuber (or the Cube Racer... I always confuse those two LOL) that also uses paths through the internal stickers! Attachment:
Night_Racer_01.jpg [ 178.31 KiB | Viewed 845 times ]
I cannot say more right now, but I am sure those who need to understand the novelty, won't have any trouble! This theme is so far my favourite for the cubic based rotational gravity puzzle mechanism! Will update more sometime in the future.  Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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Zzupler
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Post subject: Re: Night Racer Posted: Thu Jun 09, 2011 7:07 pm |
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Joined: Tue Dec 28, 2010 10:26 am
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This looks really cool! When you come to Ireland you can play with it here When are all these new puzzles of yours becoming available?
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kastellorizo
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Post subject: Re: Night Racer Posted: Thu Jun 09, 2011 7:12 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Zzupler wrote: This looks really cool! Thanks!  Zzupler wrote: When you come to Ireland you can play with it /]here[/url] LOL!!!!!!!!!! Now that *is* some mesmerizing reason to be there! Zzupler wrote: When are all these new puzzles of yours becoming available? If it was in my power, NOW! Otherwise, within a couple of years. In any case, I will be making a much more succinct statement after some designated contract is signed within a couple of weeks.  Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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Luke
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Post subject: Re: Night Racer Posted: Fri Jun 10, 2011 11:27 am |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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I played with this puzzle a couple of months ago, and it is a superb challenge. It's a good puzzle for someone like me who doesn't explore much beyond twisty puzzles.
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
Buy the Curvy Copter Skewb, NovaMinx, and more here!
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kastellorizo
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Post subject: Re: Night Racer Posted: Fri Jun 10, 2011 1:42 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Luke wrote: I played with this puzzle a couple of months ago, and it is a superb challenge. It's a good puzzle for someone like me who doesn't explore much beyond twisty puzzles. I think you had played with the predecessor of this one!  Not only you must connect the paths, but you need to ensure that the all the cars in the loop are heading the *same* direction! (otherwise... *crash!*) Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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Luke
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Post subject: Re: Night Racer Posted: Fri Jun 10, 2011 1:53 pm |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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Nope. I managed to get the roads correct, but then I realised that there would be many car crashes. 
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
Buy the Curvy Copter Skewb, NovaMinx, and more here!
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kastellorizo
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Post subject: Re: Night Racer Posted: Fri Jun 10, 2011 1:57 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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