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Door
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Post subject: Void Icosaminx II by Door and Incredible - VIDEO added Posted: Thu Jan 27, 2011 1:12 am |
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Joined: Mon Dec 08, 2008 1:45 am Location: New Zealand
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Hi everybody! In this thread, many people wanted to see a Void Icosaminx with holes in the faces instead of the Corners. I designed it in Alibre Design, and it was printed by Incredible. VIDEOHere are the pictures! Attachment:
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I hope you like it! -Mark- 
_________________ My Shapeways Shop!
Tony Fisher wrote: A rare puzzle is one that is only lightly cooked.
Kelvin Stott wrote: Squiggle is such a funny word to say out loud. Squiggle! I am with Frank's Family
Last edited by Door on Sun Jan 30, 2011 3:42 pm, edited 2 times in total.
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shzl
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 1:26 am |
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Joined: Mon Oct 25, 2010 2:13 pm Location: London
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W~O~W very nicely done, whats the turning like? It kinda reminds me of Tomz's holey octahedron, and this is another vertice-turning void puzzle to add to the wish list! I forget, do you have shapeways/intent to sell on shapeways?
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Gus
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 4:00 am |
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Joined: Sun Mar 15, 2009 12:00 am Location: Jarrow, England
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Nice puzzle and a great technical achievement. But is it just me, but I just don't "get" these void puzzles, apart from the design challenges they present. I know they can be more difficult to solve (parity errors) but I don't think they look as nice as a good old solid twisty puzzle. Don't get me wrong, I am certainly not trying to diminish the time and effort it takes to realise these puzzles, and I have several voids in my collection, so congrats Door and Incredible. Sorry for the rant 
_________________ Most of the things worth doing in the world had been declared impossible before they were done.
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MonkeyZ
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 8:25 am |
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Joined: Tue Aug 11, 2009 3:59 pm Location: NJ
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Very nice puzzle, but this doesn't affect the difficulty of the puzzle right?
_________________
Jhahoua wrote: Oskar wrote: There are three types of people: those are good at counting and those who aren't ...  But that is only 2 kinds of people what is the 3rd?
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Namegoeswhere
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 8:38 am |
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Joined: Fri Feb 20, 2009 1:45 pm
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Gus wrote: Nice puzzle and a great technical achievement. But is it just me, but I just don't "get" these void puzzles, apart from the design challenges they present. I know they can be more difficult to solve (parity errors) but I don't think they look as nice as a good old solid twisty puzzle. Don't get me wrong, I am certainly not trying to diminish the time and effort it takes to realise these puzzles, and I have several voids in my collection, so congrats Door and Incredible. Sorry for the rant  This does not have parity, neither does a void megaminx, and a lot of other void puzzles for that matter.
_________________ Inactive.
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Luke
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 11:04 am |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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What's good about these sorts of puzzles (ones which are void, but not void around the axes) is that the mechanism is fairly simple. I believe that this puzzle, and Tom's Holey Octahedron are based on the same concept as Tony's Void Skewb, which basically (in REALLY simple terms) just has a hole through the core and the pieces.
I really like this puzzle. Good work!
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
Buy the Curvy Copter Skewb, NovaMinx, and more here!
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Andreas Nortmann
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 12:55 pm |
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Joined: Mon Aug 02, 2004 7:03 am Location: Koblenz, Germany
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Monopoly
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 1:54 pm |
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Joined: Sun May 17, 2009 1:33 pm Location: USA, North America, Planet Earth, Solar system, Milky Way galaxy, Universe
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Nice puzzle, and nice concept, but frankly I've got to say I don't see the point. This adds no extra level of difficulty, like the Void skewb, so solving-wise it's worth no more an a Kilominx. Even though it's a nice concept, since it doesn't actually change the solving experience I'd have to say, definitely not one of my favorites... [no offense meant by the post, just my 2c]
_________________ -sj
NEW VIDEOS- 3x3x3 stop-motion solve Meffert's new Pyraminx Crystal solve QJ 4x4x4 solve
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ENCuber
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 2:20 pm |
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Joined: Thu Dec 24, 2009 6:56 am
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No, this doesn't add any extra level of solving challenge, but it's not meant to. Many many puzzles aren't designed to add solving difficulty, but they are designed to be unique and beautiful. For instance, most 3x3x3 mods don't add any additional solving challenge, yet I've never seen anyone complain about that.
Last edited by ENCuber on Thu Jan 27, 2011 4:11 pm, edited 1 time in total.
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Sharon
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 2:37 pm |
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Joined: Fri Jul 16, 2010 8:25 pm Location: Israel
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ENCuber wrote: No, this doesn't add any extra level of solving challenge, but it's not meant to. Many many puzzles aren't designed to add solving, but they are designed to be unique and beautiful. For instance, most 3x3x3 mods don't add any additional solving challenge, yet I've never seen anyone complain about it. This is just what I think.. Back on topic: Great puzzle!, I want it =) when will you offer it for sale? Sharon
_________________ Some of my collection for sale
 The puzzles on the picture are not for sale.
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Door
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 3:27 pm |
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Joined: Mon Dec 08, 2008 1:45 am Location: New Zealand
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Thanks for the great comments everyone. Just answering a few questions: DudeHuLubeDaRubeCube wrote: very nicely done, whats the turning like?
I forget, do you have shapeways/intent to sell on shapeways? I think it's quite good, you will see a video later I do intend to sell some things on Shapeways in the future. I'm not sure how many people would be interested, but its worth a try I guess! SEBUVER wrote: basically (in REALLY simple terms) just has a hole through the core and the pieces. In really simple terms, it does just have a hole through the core and pieces, but it was still quite difficult to make! Monopoly wrote: Nice puzzle, and nice concept, but frankly I've got to say I don't see the point. This adds no extra level of difficulty, like the Void skewb, so solving-wise it's worth no more an a Kilominx. Even though it's a nice concept, since it doesn't actually change the solving experience I'd have to say, definitely not one of my favorites... [no offense meant by the post, just my 2c] As ENCuber said, it doesn't have extra difficulty, and isn't intended to. The addition of the void is basically for aesthetics. They also provide a designing challenge. Sharon wrote: Back on topic: Great puzzle!, I want it =) when will you offer it for sale? Auction should be coming soon(maybe <1 week, or maybe <2). Keep watching the marketplace! -Mark- 
_________________ My Shapeways Shop!
Tony Fisher wrote: A rare puzzle is one that is only lightly cooked.
Kelvin Stott wrote: Squiggle is such a funny word to say out loud. Squiggle! I am with Frank's Family
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Kapusta
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 3:42 pm |
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Joined: Tue Mar 10, 2009 7:06 pm Location: Nowhere in particular.
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Very cool! Reminds me of the quark  I like this one a lot more than the old one, too. 
_________________ ~Kapusta
PB: At home (In Competition) 2x2 1.xx (2.88) 3x3 11.xx (15.81) 4x4 1:18.26 (1:24.63) 5x5 (3:00.02) 6x6 4:26.05 (6:34.68) 7x7 6:54.62 (9:48.81) OH (35.63)
Current Goals: 7x7 sub 6:45 4x4 sub 1:10
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c1829
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 3:56 pm |
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Joined: Sat Mar 06, 2010 8:20 pm
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Very nice. I like it a lot.
_________________ -Jacob Hamrick 2x2 PB: 2.36 3x3 PB: 19.89
Tony Fisher wrote: MaCheezm0 wrote: 2nd layer using Fisher parts I very much hope you mean Fisher Cube parts.
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wwwmwww
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 5:27 pm |
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Joined: Thu Dec 02, 2004 12:09 pm Location: Missouri
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Door wrote: They also provide a designing challenge. Looking at that from the other direction, it touches on the reason why I think I love twisty puzzles so much. All twisty puzzles to me are two puzzles in one. The obvious one is how to solve it. To me the second is trying to figure out how it works (or how it could work) without taking it apart. This ups the design challenge but lets the solver have a peak at the insides. Or take the Void Cube for example... long after everyone knew how a 3x3x3 worked this came out and made us all take another look. How do you make a puzzle which is held together by its face centers work if it doesn't have any face centers? To me that was a much bigger puzzle then the parity issues. And now that I'm trying to step over to the design side myself I can say it really is a joy to design a twisty puzzle. So as to the question... why make a puzzle beause...? Maybe the answer is just for the fun of it. Nothing wrong with that. Nice Puzzle!! Carl
_________________ -

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NType3
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Thu Jan 27, 2011 5:30 pm |
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Joined: Mon Oct 18, 2010 10:48 am
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I see a void dogic in the future.
_________________ --Noah
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve.
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incredible
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Post subject: Re: Void Icosaminx II by Door and Incredible - video update Posted: Sun Jan 30, 2011 4:56 am |
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Joined: Tue Mar 02, 2010 5:20 am Location: Germany
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_________________ ________________________________________________ If you find your WHY - you can live with the most kinds of HOW
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Sharon
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Sun Jan 30, 2011 5:12 am |
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Joined: Fri Jul 16, 2010 8:25 pm Location: Israel
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The turning of the void icosa II is just great! Well done =)
PS. The void II looks a little smaller than the first void icosa.
Sharon
_________________ Some of my collection for sale
 The puzzles on the picture are not for sale.
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incredible
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Sun Jan 30, 2011 5:17 am |
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Joined: Tue Mar 02, 2010 5:20 am Location: Germany
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Sharon wrote: The turning of the void icosa II is just great! Well done =)
PS. The void II looks a little smaller than the first void icosa.
Sharon Yes, it is 
_________________ ________________________________________________ If you find your WHY - you can live with the most kinds of HOW
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KelvinS
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Post subject: Re: Void Icosaminx II by Door and Incredible Posted: Sun Jan 30, 2011 5:31 am |
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Joined: Mon Mar 30, 2009 5:13 pm
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Regarding critical comments above on the void feature:
One very nice benefit the void feature does add to this puzzle is it makes gripping and turning each vertex a lot easier than with the solid version. This is especially difficult with a more spherical form like an icosahedron, and the void feature makes this a lot easier, without straining the fingers...
_________________ I'm going wherever they value my loyalty the most.
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Gus
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Post subject: Re: Void Icosaminx II by Door and Incredible - VIDEO added Posted: Mon Jan 31, 2011 3:54 am |
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Joined: Sun Mar 15, 2009 12:00 am Location: Jarrow, England
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Now that I have seen the video, I must admit that this is a better puzzle than I originally thought it would be. As to the void vs. solid debate, I think it is mainly just down to personal preference re. the solid colour vs. black stickered camps. As an engineer and novice puzzle designer, I can certainly appreciate the clever design techniques necessary to create a void puzzle. No matter what my preferences are, it's win-win for TwistyPuzzles
Hats off to Door and Incredible, and long may the debates continue.
P.S. Off topic - the Celtic Cube by pirsquared went for $515!
_________________ Most of the things worth doing in the world had been declared impossible before they were done.
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