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 Post subject: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 3:33 pm 
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Original post here:

http://bbs.mf8.com.cn/viewthread.php?tid=69626

Pictures:

Attachment:
P1060349.jpg
P1060349.jpg [ 131.73 KiB | Viewed 8861 times ]


Attachment:
P1060350.jpg
P1060350.jpg [ 114.34 KiB | Viewed 8861 times ]


In the original post, it is said that:

It turns well, but not yet stickered. It has 12 physical axes, but behaves like there are 20 axes.

I believe it is similar to Dayan Gem Cube, which has 6 physical axes, but behaves like 12 axes. Solving this puzzle should be very easy.


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 3:37 pm 
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Sweet 8-) We need a dinominx! :D

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 3:39 pm 
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Awesome! I always wanted one of these. :D0

EDIT: Does it say MF8 on EVERY center piece? :?

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PB: At home (In Competition)
2x2 1.xx (2.88)
3x3 11.xx (15.81)
4x4 1:18.26 (1:24.63)
5x5 (3:00.02)
6x6 4:26.05 (6:34.68)
7x7 6:38.74 (9:48.81)
OH (35.63)

Current Goals:
7x7 sub 6:30
4x4 sub 1:10


Last edited by Kapusta on Fri Jan 21, 2011 3:44 pm, edited 1 time in total.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 3:40 pm 
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Hey, that actually looks pretty nice. It doesn't seem like it's very difficult to solve though.
As a puzzle I personally feel it's way too shallow-cut, but I'm just happy that this is available.
I don't know if I'll buy, really depends on how much it would cost...

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 3:51 pm 
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Yay! But not yay at the same time. I've got too much to buy! Oh well, I guess I'll have to take more money from my car fund. :lol:

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 3:52 pm 
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I really liked solving this on UMC and GB (when it was working :(), so I'm really looking forward to this being released. :D

Alex

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 3:58 pm 
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APJ wrote:
I really liked solving this on UMC


UMC?

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 3:59 pm 
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That is awesome! Thanks mf8 for taking the initiative to make such a nice puzzle! When will this be available?


Chris


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 3:59 pm 
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UMC = Ultimate Magic Cube. It's a downloadable cube simulator for windows.

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PB: At home (In Competition)
2x2 1.xx (2.88)
3x3 11.xx (15.81)
4x4 1:18.26 (1:24.63)
5x5 (3:00.02)
6x6 4:26.05 (6:34.68)
7x7 6:38.74 (9:48.81)
OH (35.63)

Current Goals:
7x7 sub 6:30
4x4 sub 1:10


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 3:59 pm 
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It's pretty easy to solve, but still fun. I've wanted a physical dinominx for a while.

Kapusta wrote:
EDIT: Does it say MF8 on EVERY center piece? :?


I think so. From memory, my teraminx says mf8 on every center. Once the sticker is applied, it isn't too noticable though.

cubeguy314 wrote:
APJ wrote:
I really liked solving this on UMC


UMC?

Ultimate Magic Cube

-Mark- :)

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Last edited by Door on Fri Jan 21, 2011 4:00 pm, edited 1 time in total.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 4:04 pm 
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mizzle576 wrote:
That is awesome! Thanks mf8 for taking the initiative to make such a nice puzzle! When will this be available?


Chris


I have no idea. I just saw this post on mf8 and nobody is talking about how soon it will be available. Daqing Bao said that this is going to be the first 20-axis puzzle that is mass produced. And I think he is right.


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 4:32 pm 
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I can't wait to get this. It looks very fun.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 4:45 pm 
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Door wrote:
It's pretty easy to solve, but still fun. I've wanted a physical dinominx for a while.
Ditto. I like how edges can be flipped so it's harder than a dino cube.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 4:50 pm 
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Awesome, this is fantastic news! I find the "virtual" axes very interesting and seeing it applied to a dodecahedron is also interesting. Definetly going to buy once its available.

Does this mean we'll have the FTI that we've all been waiting for?! It turns on its corners which are the same as icosahedron faces.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 4:52 pm 
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On the "What puzzles should LanLan/QJ/YJ/etc produce?" thread, this one of the puzzles I suggested. Haha, being produced by MF8 is even better! This is one of the only puzzles I managed to solve on Gelatinbrain :lol:


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 5:01 pm 
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is this?

http://www.youtube.com/watch?v=aV44yiB-T-Q

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 5:03 pm 
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juanan wrote:

Yes, but that was a custom made one. :D

Alex

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 5:09 pm 
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APJ wrote:
juanan wrote:

Yes, but that was a custom made one. :D

Alex


I know



who is the inventor?

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 5:14 pm 
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juanan wrote:
I know



who is the inventor?

I think that Lukeharry was the first to show it here, although I'm not absolutely sure.

Alex

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 7:21 pm 
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I have more pics.

Attachment:
p1060356_dyx_ddr.jpg
p1060356_dyx_ddr.jpg [ 201.29 KiB | Viewed 8602 times ]

Attachment:
p1060354_dyx_ddr.jpg
p1060354_dyx_ddr.jpg [ 218.78 KiB | Viewed 8602 times ]


'DDR' is man who upload the pics on bbs.maf8 site.
He also member of our korean cube site.
He has upload these pics on the site with same explanation.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 7:49 pm 
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Whoa, its a lot bigger than I thought, wouldn't a smaller version have been cheaper? Also, does anyone know the weight of this puzzle?

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 7:55 pm 
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I love the size. It's been a while since I bought a puzzle that big. :D

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PB: At home (In Competition)
2x2 1.xx (2.88)
3x3 11.xx (15.81)
4x4 1:18.26 (1:24.63)
5x5 (3:00.02)
6x6 4:26.05 (6:34.68)
7x7 6:38.74 (9:48.81)
OH (35.63)

Current Goals:
7x7 sub 6:30
4x4 sub 1:10


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 8:17 pm 
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schuma wrote:
It turns well, but not yet stickered. It has 12 physical axes, but behaves like there are 20 axes.

I believe it is similar to Dayan Gem Cube, which has 6 physical axes, but behaves like 12 axes. Solving this puzzle should be very easy.


I am starting to think that their definition of "physical axes" is different from the one that has been used on this forum. I can see no way of making this puzzle with 12 turning axes, just as I can see no way of making the Dayan Gem with only 6 axes. I can however believe that there is an error in translation, where what they really mean is "12 faces" with "20 turning axes".

Can someone please clarify?

-π (Eitan)

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 8:25 pm 
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Here are pictures of the Dayan Gem internals. It has a 6 axis core.


Attachments:
6-axis2.jpg
6-axis2.jpg [ 32.81 KiB | Viewed 8524 times ]
6-axis.jpg
6-axis.jpg [ 22.65 KiB | Viewed 8524 times ]

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2x2 PB: 2.36
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Tony Fisher wrote:
MaCheezm0 wrote:
2nd layer using Fisher parts


I very much hope you mean Fisher Cube parts.
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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 8:26 pm 
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If you disassemble a Dayan gem you will see a 6-armed core that resembles a 3x3x3 core, however the puzzle itself turns on its edges (12 axes of rotation) where no arms of the core reach. Looking at the core, one would assume it is a corner turning puzzle similar to Bandelow's Jewel, but somehow Dayan found a way to make it turn on its edges without the use of a rotating arm. The physical axes are the arms of the core you can see (6) and the virtual core is what allows the puzzle to turn the way it does (12).

The same thing can be applied to the DinoDodeca, the core is the same as a megaminx (12), but it turns on the corners (20) despite there being no "physical" axes.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 8:39 pm 
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Hey, guys. I have DDRs video too.
VDO

It turns well you can see.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 8:42 pm 
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JeongEC wrote:
Hey, guys. I have DDRs video too.
VDO

It turns well you can see.

"Raining men" Just scared the crap out of me. High volume alert.

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~Kapusta

PB: At home (In Competition)
2x2 1.xx (2.88)
3x3 11.xx (15.81)
4x4 1:18.26 (1:24.63)
5x5 (3:00.02)
6x6 4:26.05 (6:34.68)
7x7 6:38.74 (9:48.81)
OH (35.63)

Current Goals:
7x7 sub 6:30
4x4 sub 1:10


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 8:46 pm 
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Kapusta wrote:
JeongEC wrote:
Hey, guys. I have DDRs video too.
VDO

It turns well you can see.

"Raining men" Just scared the crap out of me. High volume alert.


I'm sorry but I didn't edit the vdo. DDR has it. Yep, it is too much high volume.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 8:47 pm 
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pirsquared wrote:
schuma wrote:
It turns well, but not yet stickered. It has 12 physical axes, but behaves like there are 20 axes.

I believe it is similar to Dayan Gem Cube, which has 6 physical axes, but behaves like 12 axes. Solving this puzzle should be very easy.


I am starting to think that their definition of "physical axes" is different from the one that has been used on this forum. I can see no way of making this puzzle with 12 turning axes, just as I can see no way of making the Dayan Gem with only 6 axes.


The 12 pentagonal face centres are fixed to a 12-armed core, and don't rotate. When you make a move, you are turning a vertex piece and 3 edxge pieces. That vertex piece is not physically connected to an axis, but it won't fall out because it has three feet that lie behind the adjacent fixed centres and vertex pieces.

The Gem core really does have 6 arms, each with a square pyramid fixed to the end (which is not visible on the outside except partway through a turn) which hold all the pieces in. I think it is a brilliantly elegant construction.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 9:18 pm 
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jaap wrote:
The 12 pentagonal face centres are fixed to a 12-armed core, and don't rotate. When you make a move, you are turning a vertex piece and 3 edxge pieces. That vertex piece is not physically connected to an axis, but it won't fall out because it has three feet that lie behind the adjacent fixed centres and vertex pieces.

The Gem core really does have 6 arms, each with a square pyramid fixed to the end (which is not visible on the outside except partway through a turn) which hold all the pieces in. I think it is a brilliantly elegant construction.


So technically we should say the Gem Cube has 6 arms instead of 6 axes, right? It's because an arm that doesn't rotate is not an axis. I should say in the original post by DDR in mf8, he did say "12 axes". It's not an mistranslation.


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 9:25 pm 
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PLEASE DON'T BE COLOR MOLDED! I ABSOLUTELY HATE THE COLOR MOLDING! :x

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 9:52 pm 
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Ah, of course! It's the same size as the gigaminx, so they adapted the gigaminx spider to a Gem-style puzzle.

cubeguy314 wrote:
PLEASE DON'T BE COLOR MOLDED! I ABSOLUTELY HATE THE COLOR MOLDING! :x


Some of us do like it, you know.


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 9:53 pm 
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cubeguy314 wrote:
PLEASE DON'T BE COLOR MOLDED! I ABSOLUTELY HATE THE COLOR MOLDING! :x


Dear MF8,
I understand that many people like the color molding. Many others do not. Please, please, release your puzzles in black. Probably in white too. If the color molding has been selling well, release them in color AND in black! You'd single-handedly eliminate all the grumbling from those who don't like the color molding (myself included), and almost certainly sell a bunch of neat puzzles to those people...

Sincerely,
Lots of potential customers


Also, this is awesome, I'm excited to see it produced. Keeping my fingers crossed for a black one.


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 10:03 pm 
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Iranon wrote:
cubeguy314 wrote:
PLEASE DON'T BE COLOR MOLDED! I ABSOLUTELY HATE THE COLOR MOLDING! :x


Dear MF8,
I understand that many people like the color molding. Many others do not. Please, please, release your puzzles in black. Probably in white too. If the color molding has been selling well, release them in color AND in black! You'd single-handedly eliminate all the grumbling from those who don't like the color molding (myself included), and almost certainly sell a bunch of neat puzzles to those people...

Sincerely,
Lots of potential customers


Also, this is awesome, I'm excited to see it produced. Keeping my fingers crossed for a black one.




Agreed. 100%. The sooner the better. I cant believe how well it turns.

Chris


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Fri Jan 21, 2011 10:11 pm 
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I don't think this one will be color-molded anyway, since the pieces don't seem to be split...


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Sat Jan 22, 2011 5:27 am 
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juanan wrote:
No it is the one below :lol:
To clarify: I have bought this one from Kuhrik.
Attachment:
ItsMine.JPG
ItsMine.JPG [ 85.96 KiB | Viewed 8299 times ]


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Jan 26, 2011 8:37 am 
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pirsquared wrote:
schuma wrote:
It turns well, but not yet stickered. It has 12 physical axes, but behaves like there are 20 axes.

I believe it is similar to Dayan Gem Cube, which has 6 physical axes, but behaves like 12 axes. Solving this puzzle should be very easy.


I am starting to think that their definition of "physical axes" is different from the one that has been used on this forum. I can see no way of making this puzzle with 12 turning axes, just as I can see no way of making the Dayan Gem with only 6 axes. I can however believe that there is an error in translation, where what they really mean is "12 faces" with "20 turning axes".

Can someone please clarify?

-π (Eitan)

Attachment:
001.jpg
001.jpg [ 31.8 KiB | Viewed 8127 times ]


Attachment:
002.jpg
002.jpg [ 14.92 KiB | Viewed 8127 times ]

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Jan 26, 2011 10:12 am 
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Oh, clear. I like it!


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Jan 26, 2011 10:30 am 
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I really hope it comes in black too.


Chris


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Jan 26, 2011 10:47 am 
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Ya, I'm actually pretty fond of the black one in the first picture. I noticed it isn't quite as finished as the other black Mf8 puzzles. Is this just how the puzzle looks, or is this a prototype? I'm just wondering, because I'm worried that it's a prototype, and that it may not come in black.

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~Kapusta

PB: At home (In Competition)
2x2 1.xx (2.88)
3x3 11.xx (15.81)
4x4 1:18.26 (1:24.63)
5x5 (3:00.02)
6x6 4:26.05 (6:34.68)
7x7 6:38.74 (9:48.81)
OH (35.63)

Current Goals:
7x7 sub 6:30
4x4 sub 1:10


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Jan 26, 2011 10:55 am 
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MF8 wrote:
pirsquared wrote:
schuma wrote:
It turns well, but not yet stickered. It has 12 physical axes, but behaves like there are 20 axes.

I believe it is similar to Dayan Gem Cube, which has 6 physical axes, but behaves like 12 axes. Solving this puzzle should be very easy.


I am starting to think that their definition of "physical axes" is different from the one that has been used on this forum. I can see no way of making this puzzle with 12 turning axes, just as I can see no way of making the Dayan Gem with only 6 axes. I can however believe that there is an error in translation, where what they really mean is "12 faces" with "20 turning axes".

Can someone please clarify?

-π (Eitan)

Attachment:
001.jpg


Attachment:
002.jpg



Why the hell do the centerpieces require springs (they should be fixed)? And where the hell are the arms of the rotating corner pieces that should have a connection to the core?! And what in the world is this diagonal cut of the 12 armed spider for the center pieces??!!

Other than these question I must say: clear looks impressive. Still I only want to purchase black. Really cool though, thanks for the pictures.


EDIT: Thinking about it again and locking at the pictures while especially paying attention to the area of this circular cut where the pieces are taken out I think I get the idea. They just have a Gigaminx with modified centers, where the rotating corners are hooked under the centers rather than having a 20 armed spider and than the edgepieces are hooked between those corner pieces.
Kind of like a normal 3x3x3 mech. Whereas the 3x3x3 edges are the corners here and the 3x3x3 corners are the edges here.
That also explains the springs in the centers since they are the only connection to the core and need to move a bit for a working puzzle.
Now the cut of the core might just have some production or economical advantage.

Mystery solved. It was harder than solving the puzzle itself. :lol:

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Jan 26, 2011 1:33 pm 
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Nice, mech pictures! I think the transparent puzzle is very beautiful, it gives the impression of curved center pieces.
Kapusta wrote:
Ya, I'm actually pretty fond of the black one in the first picture.

Is it just me, or is the first puzzle actually green?!

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Jan 26, 2011 2:11 pm 
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Yeah it does look kind of green. I really like the clear one, I hope that they offer it with the frame like stickers that Smaz uses.

P.S. Does any one know when any of these puzzles will be coming out. I still am waiting on the gigaminx before I even consider getting this one.


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Jan 26, 2011 2:53 pm 
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Hmm, I never saw it as a green puzzle. It's probably just the way that the lighting is hitting the gray-black puzzle, though.

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Jan 26, 2011 5:14 pm 
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I believe Luke Harry Designed this puzzle first, and I was the first person to build it. However his design was not perfect and ended up producing a loose puzzle, that I had to modify heavily to get it to stay together. I am really happy MF8 is producing this because before I sold it to Andreas, it was one of my favorite puzzle, but I was planning to make an improved version.

MF8 Please produce this in black!

-Kevin Uhrik

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Feb 23, 2011 1:23 pm 
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Kuhrik wrote:
I believe Luke Harry Designed this puzzle first, and I was the first person to build it. However his design was not perfect and ended up producing a loose puzzle, that I had to modify heavily to get it to stay together. I am really happy MF8 is producing this because before I sold it to Andreas, it was one of my favorite puzzle, but I was planning to make an improved version.

MF8 Please produce this in black!

-Kevin Uhrik


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Wed Feb 23, 2011 1:33 pm 
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I tried one of these on ultimate magic cube, and it's not hard until you have two edges flipped and the rest solved... and then i closed the program and forgot to save :cry:

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Thu Feb 24, 2011 1:46 am 
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Thank you MF8 for listening to our comments, this puzzle looks extremely nice in black. I cannot wait until this becomes available, so i can compare it to my original. I definitely will be picking up one or two of these!

-Kevin Uhrik

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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Thu Feb 24, 2011 2:12 am 
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I am not sure if anyone noticed, but the transparent puzzle images resemble
one of the simplest 3D projections of the... 120-cell!

:mrgreen:


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 Post subject: Re: mf8 vertex-turning dodecahedron (prototype)
PostPosted: Sun Mar 20, 2011 5:53 am 
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It's here (pre-order)!

Chris :D


Last edited by mizzle576 on Sun Mar 20, 2011 2:57 pm, edited 1 time in total.

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