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Monopoly
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Post subject: Super'void' cube- Prototype Posted: Sun Nov 21, 2010 3:20 pm |
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Joined: Sun May 17, 2009 1:33 pm Location: USA, North America, Planet Earth, Solar system, Milky Way galaxy, Universe
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Hi, today I got around to making a Supervoid cube. I'd outlined the concept in a previous topic (which I can no longer find :/ ), which involves a cube where the centers need to be oriented, but not permuted. It's just a white cube, that's had its center stickers removed, and then drawn on with a (extremely potent) Magic Marker. I didn't expect the marker to stay long, but it's surprisingly durable! here it is! solved  several turns  detail  [full size here- http://www.majhost.com/gallery/chronix25/cubestuff/dsc_0207.jpg] Thanks for watching, sj BTW, if anyone wants to make a better version, feel free! XD
_________________ -sj
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Luke
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Post subject: Re: Super'void' cube- Prototype Posted: Sun Nov 21, 2010 3:21 pm |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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Monopoly
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Post subject: Re: Super'void' cube- Prototype Posted: Sun Nov 21, 2010 3:23 pm |
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Joined: Sun May 17, 2009 1:33 pm Location: USA, North America, Planet Earth, Solar system, Milky Way galaxy, Universe
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Skarabajo
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Post subject: Re: Super'void' cube- Prototype Posted: Sun Nov 21, 2010 3:47 pm |
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Joined: Wed Jan 21, 2009 12:58 pm
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Nice idea Monopoly. For a prototype it looks good. But, it would be nice if your next version looked more like the Photoshoped cube in your original post. You should ask Dr. Sticker or Olivér Nagy to make some stickers for you. Skarabajo.
_________________ My collection | My first mod | Making of first mod
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Monopoly
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Post subject: Re: Super'void' cube- Prototype Posted: Sun Nov 21, 2010 4:12 pm |
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Joined: Sun May 17, 2009 1:33 pm Location: USA, North America, Planet Earth, Solar system, Milky Way galaxy, Universe
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wittkamp
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Post subject: Re: Super'void' cube- Prototype Posted: Sun Nov 21, 2010 7:54 pm |
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Joined: Tue Oct 31, 2006 12:46 pm
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Nice idea, here's a mockup of how I think it could be made to look 
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File comment: super void cube

super-void.png [ 633.63 KiB | Viewed 1917 times ]
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Luke
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Post subject: Re: Super'void' cube- Prototype Posted: Mon Nov 22, 2010 2:56 am |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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I like that, but the words are too small. The word 'VOID' has to be touching the internal rail to make it a super puzzle.
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
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Jared
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Post subject: Re: Super'void' cube- Prototype Posted: Mon Nov 22, 2010 5:39 am |
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Joined: Mon Aug 18, 2008 10:16 pm Location: Somewhere Else
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wittkamp
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Post subject: Re: Super'void' cube- Prototype Posted: Mon Nov 22, 2010 9:49 pm |
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Joined: Tue Oct 31, 2006 12:46 pm
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SEBUVER wrote: I like that, but the words are too small. The word 'VOID' has to be touching the internal rail to make it a super puzzle. Oops, that was a stupid over-sight on my part ..the word 'VOID' on its own would probably look a bit too stretched to make it work. "VOID CUBE" could work better. Jared wrote: Tribox sells Void Cube stickers on their Japanese site that include stickers for the internal parts... That looks really nice.
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Garrett
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Post subject: Re: Super'void' cube- Prototype Posted: Mon Nov 22, 2010 11:09 pm |
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Joined: Wed Aug 01, 2007 3:14 pm Location: Orange County, CA
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This can be done very easily with some plastic sheet. I might try it soon, if I can find some 
_________________ -Garrett
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ortwin
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Post subject: Re: Super'void' cube- Prototype Posted: Tue Nov 23, 2010 3:15 am |
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Joined: Wed Nov 19, 2008 3:02 am
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_________________ Ortwin __________________________________________________
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Konrad
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Post subject: Re: Super'void' cube- Prototype Posted: Tue Nov 23, 2010 7:01 am |
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Joined: Thu Sep 17, 2009 6:07 am Location: Germany, Bavaria
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ortwin wrote: This topic is certainly related. The puzzle in the earlier thread  is a normal 3x3x3 Supercube. It will a bit harder to recognize the colour scheme, though. (It would be like a Pochmann sticker set without the centre colour, additionally the stickers on the rails are harder to see.) The above mentionend Tribox stickers  would produce this puzzle . The puzzle in this thread has a different quality being a Super Void Cube. The neutral signs will not allow to know to which void centre a given edge cubie should go. I will certainly make a Super Void Cube, if someone makes a nice sticker set, like the proposed scripture "Void Cube". (Void on a transparent sticker in black font and Cube on a white sticker in black font.) Or I'll cut my own stickers.
_________________ My collection at: http://sites.google.com/site/twistykon/home
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ortwin
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Post subject: Re: Super'void' cube- Prototype Posted: Tue Nov 23, 2010 8:47 am |
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Joined: Wed Nov 19, 2008 3:02 am
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konsassen wrote: The puzzle in this thread has a different quality being a Super Void Cube. The neutral signs will not allow to know to which void centre a given edge cubie should go.
One could use the six white sticker pairs of the tribox design that go on the inside to achieve the effect. Just place one pair "inside" every surface of the solved cube.
_________________ Ortwin __________________________________________________
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Konrad
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Post subject: Re: Super'void' cube- Prototype Posted: Tue Nov 23, 2010 9:03 am |
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Joined: Thu Sep 17, 2009 6:07 am Location: Germany, Bavaria
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ortwin wrote: One could use the six white sticker pairs of the tribox design that go on the inside to achieve the effect. Just place one pair "inside" every surface of the solved cube. Yeah, that's an idea. I would prefer (for the edge cubies) something that goes on the face stickers. Probably, your idea would hurt the aesthetics of the Void Cube less. I'll try it when I make my next order at Tribox.
_________________ My collection at: http://sites.google.com/site/twistykon/home
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wwwmwww
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Post subject: Re: Super'void' cube- Prototype Posted: Tue Nov 23, 2010 10:30 am |
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Joined: Thu Dec 02, 2004 12:09 pm Location: Missouri
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Would a super void cube still have the parity issue of the normal void cube? If not this might make it easier then a normal void cube.
Carl
_________________ -

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ortwin
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Post subject: Re: Super'void' cube- Prototype Posted: Tue Nov 23, 2010 11:52 am |
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Joined: Wed Nov 19, 2008 3:02 am
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wwwmwww wrote: Would a super void cube still have the parity issue of the normal void cube? If not this might make it easier then a normal void cube.
Carl The "super void cube" discussed in this thread would still have the exact same parity issue, the "void supercube" in the thread I was posting a link to earlier, would not have the parity issue if you analyze/memorise the colours and the combination of the round stickers exactly.
_________________ Ortwin __________________________________________________
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Konrad
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Post subject: Re: Super'void' cube- Prototype Posted: Tue Nov 23, 2010 1:11 pm |
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Joined: Thu Sep 17, 2009 6:07 am Location: Germany, Bavaria
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ortwin wrote: wwwmwww wrote: Would a super void cube still have the parity issue of the normal void cube? If not this might make it easier then a normal void cube.
Carl The "super void cube" discussed in this thread would still have the exact same parity issue, the "void supercube" in the thread I was posting a link to earlier, would not have the parity issue if you analyze/memorise the colours and the combination of the round stickers exactly. I think ortwins's statement is correct. I have simulated it on an ordinary 3x3x3 (similarly as in the original post) and have seen a parity situation in my first solve. I think the Super Void is a bit harder than the original Void Cube, because you have to care about the orientation of the "voids centres additionally" and then you can come across parity situations as well. I can not argue mathematically, just with the experience out of my little experiment. Well done Monopoly and ortwin!!! 
_________________ My collection at: http://sites.google.com/site/twistykon/home
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