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 Post subject: Dino Tetrahedron
PostPosted: Sun Mar 14, 2010 7:01 pm 
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I have mostly finished a prototype of a Dino Tetraheron, and although there have been issues with "blocking" of pieces there is still one that occurs when a turn along the bottom edge is attempted (I tried to show it in a picture but couldn't because the turns don't work :roll: ). Does anybody have any suggestions as to how to fix this?

NOTE: I cannot upload images for some reason or another, so I have posted some pictures on My Blog

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 Post subject: Re: Dino Tetrahedron
PostPosted: Sun Mar 14, 2010 7:49 pm 
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NO! I was just starting this...... :x


filling the holes to the point and sanding the edges will help alot

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 Post subject: Re: Dino Tetrahedron
PostPosted: Mon Mar 15, 2010 10:22 am 
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I was thinking that it was just shoddy workmanship, but then I realised that there was a design flaw and I was not able to solve it like I did the first one. I am also thinking of a Dino Pyramid, but I want to be entirely sure that it's gong to work (which is difficult because some of the things that you need to do are difficult to do temporarily). I have begun prototyping with paper and can see no immediate issues, but if any of you forsee problems please let me know.

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doctor who wrote:
I don't think I can make her pose without heavy sedation. The rendering doesn't have to be perfect, it just can't look like Oskar in drag.


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 Post subject: Re: Dino Tetrahedron
PostPosted: Mon Mar 15, 2010 10:45 am 
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I knew it!!! :D

Looks pretty awesome.

Alex

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 Post subject: Re: Dino Tetrahedron
PostPosted: Sat Mar 20, 2010 6:17 am 
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APJ wrote:
I knew it!!! :D

Looks pretty awesome.

Alex


I agree with you there, it does looks pretty cool.

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 Post subject: Re: Dino Tetrahedron
PostPosted: Sat Mar 20, 2010 7:45 am 
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I thought the term "dino" meant that the puzzles turned around the verticies? This looks like a 2x2 Xenomorphix to me.

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 Post subject: Re: Dino Tetrahedron
PostPosted: Sat Mar 20, 2010 9:33 am 
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Perhaps it should be called a Rainbow Tetrahedron (although without the blocking problems it should, in fact, turn around the vertices). This project has ground to a halt as I have more important puzzles to work on and I can't devote any time to solving the piece collision issues (I could always truncate the offending pieces but that would look odd, I think)

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doctor who wrote:
I don't think I can make her pose without heavy sedation. The rendering doesn't have to be perfect, it just can't look like Oskar in drag.


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 Post subject: Re: Dino Tetrahedron
PostPosted: Sun Mar 21, 2010 6:17 pm 
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Here's an update: I found a solution to my problem but have neither the willpower nor the time to implement it. My solution is to put hinges on the bottom pieces so that they are pushed out of the way of the bottom edges when they are turned. I would be really pleased if someone made this idea a reality.

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doctor who wrote:
I don't think I can make her pose without heavy sedation. The rendering doesn't have to be perfect, it just can't look like Oskar in drag.


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