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Scott Bedard
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Post subject: Master Pentultimate Posted: Fri Jan 15, 2010 5:06 am |
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Joined: Sun Jul 09, 2006 2:59 am Location: Glastonbury, CT (USA)
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Elwyn
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 5:24 am |
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Joined: Tue Sep 08, 2009 8:41 am Location: The Blue Mountains, Australia
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 I am actualy speachless
_________________ Some PBs 3x3x3 :20.7 seconds, 5x5x5 2:33, gigaminx 16:40, 7x7x7 9:48, pyraminx crystal 3:42
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Door
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 5:28 am |
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Joined: Mon Dec 08, 2008 1:45 am Location: New Zealand
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It's Alivveeeeeee! That is just incredible!! -Mark- 
_________________ My Shapeways Shop!
Tony Fisher wrote: A rare puzzle is one that is only lightly cooked.
Kelvin Stott wrote: Squiggle is such a funny word to say out loud. Squiggle! I am with Frank's Family
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alaskajoe
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 5:45 am |
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Joined: Mon Feb 06, 2006 12:52 am
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WHAT? When I read the title I was confused thinking about what a pentultimate was again because I knew I was wrong thinking that it is what it actually is. But you seriously built a Master Pentultimate, and on top of that it isn't even bigger than a pyraminx crystal?!! This is so... I can't believe this. Is this in the top 3 of the best puzzles of all times in my opinion? I can't really tell but probably. Wow. But what did you mean by "butchering Drew's Starminx Design". I mean did you really butcher a built Starminx? Or did you just mean to say that you in some way "copied" the design of the mechanism to create this? I am so in awe.
_________________ Life is simple. eat. sleep. train. repeat.
Visit my shapewaysshop!: http://www.shapeways.com/shops/Alaskajoe
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qqwref
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 5:47 am |
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Joined: Sat Jan 22, 2005 12:12 pm Location: NY, USA
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Wow, crazy! I dunno if I'd call this the master Pentultimate, though - to me it is the 3x3 version  Would you mind telling us how it works? I'm very curious.
_________________ My official times My youtube Puzzle Solving Service! - a puzzle that has never been scrambled and solved has been wasted.
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cooldayr
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 5:48 am |
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Joined: Fri Nov 27, 2009 8:09 am
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PUZZLES ARE ADVANCING FASTER THAN COMPUTER TECHNOLOGY
_________________ Good to be back. Still plenty of things left to do!
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JasonSmith
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 5:49 am |
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Joined: Sat Apr 21, 2007 11:21 pm Location: Marin, CA
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Sjoerd
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 6:04 am |
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Joined: Mon Sep 29, 2008 9:41 am Location: Spijkenisse, the Netherlands
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Wow that is absolutely crazy. The pentultimate seemed to be impossible to build, and now even this exists! And to think, deep, deep down, there's a megaminx in there 
_________________
Olivér Nagy wrote: 43,252,003,274,489,856,000. Or the full number in Hungarian is: Negyvenháromtrillió-kétszázötvenkétbilliárd-hárombillió-kétszázhetvennégymiliárd-négyszáznyolcvankilencmillió-nyolcszázötvenhatezer  )
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Elwyn
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 6:38 am |
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Joined: Tue Sep 08, 2009 8:41 am Location: The Blue Mountains, Australia
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Alright some of the shock has worn off. After seeing this i went over to gelatinbrain and gave it another solve and even though i agree that master pentultimate is a great name for it i wouldn't really call it a higher order pentultimate because that would almost be like calling a starminx a higher order pyraminx crystal. It is much more like a cross between a sterminx and a pentultimate as it contains all the pieces from both of those puzzles. That aside GREAT build (although it looks like a full print so is build still the correct word?)
_________________ Some PBs 3x3x3 :20.7 seconds, 5x5x5 2:33, gigaminx 16:40, 7x7x7 9:48, pyraminx crystal 3:42
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merlintocs
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 9:50 am |
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Joined: Fri Dec 23, 2005 1:45 pm Location: St. Louis, Missouri
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This is just awesome, Scott. Can't wait to see it stickered and video-ized! 
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pelley
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 10:12 am |
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Joined: Mon Oct 18, 2004 11:06 pm Location: Waterville, ME
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Very cool!
Seems like this mech. could be used to make a regular Pentultimate too. Just put hats on the corners and centers that cover the new layer, similar to how the V6 is really a V7 with a hidden layer. Of course it would have to be clicky to prevent internal lockups...
Chris
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theVDude
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 10:17 am |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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THIS IS SICK!
AMAZING!
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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APJ
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 10:54 am |
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Joined: Sat Jul 11, 2009 1:09 pm Location: My House
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theVDude wrote: THIS IS SICK!
AMAZING! I agree. Alex
_________________ If I had £1,000,000 more, I'd be a Millionaire
YouTube Account: Cubiksrube113
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Drewseph
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 12:29 pm |
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Joined: Mon Feb 04, 2008 8:57 pm
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Congrats scott! great job! though the faces need some sand paper love! I suggest placing parts on a flat hard surface,200 grit them until they are smooth and grey alaskajoe wrote: But what did you mean by "butchering Drew's Starminx Design" I gave him my Solidworks file for the purpose of him to modify.
_________________
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Bram
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 12:31 pm |
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Joined: Sat Mar 22, 2003 9:11 am Location: Marin, CA
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How well does it turn?
Jason's Pentultimate uses a different design, by the way, which doesn't have so many internal layers.
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RoboticFresca
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 1:48 pm |
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Joined: Wed May 13, 2009 8:22 pm Location: Pittsburgh☆彡
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Amazing! It looks wonderful! I bet it's fun to solve.
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Kapusta
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 5:14 pm |
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Joined: Tue Mar 10, 2009 7:06 pm Location: Nowhere in particular.
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Woohoo, awesome! Does the turning quality match the quality of Drew's Starminx, or is it a little worse?
_________________ ~Kapusta
PB: At home (In Competition) 2x2 1.xx (2.88) 3x3 11.xx (15.81) 4x4 1:18.26 (1:24.63) 5x5 (3:00.02) 6x6 4:26.05 (6:34.68) 7x7 6:54.62 (9:48.81) OH (35.63)
Current Goals: 7x7 sub 6:45 4x4 sub 1:10
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Synester
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 6:40 pm |
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Joined: Sat Apr 19, 2008 10:16 am Location: Maryland,USA
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Congratulations Scott! It is beautiful! Chris
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boublez
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 7:00 pm |
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Joined: Sun Dec 06, 2009 9:00 am
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this is very awesome. does it have a similar core to the pentultimate? i have to agree that cube technology is progressing extreme fast!
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lukeharry
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 8:06 pm |
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Joined: Fri Apr 17, 2009 2:06 am Location: Suny California
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This is a great puzzle from a great builder.
Boublez, Scott can correct me if I am wrong, but this puzzle uses the exact same core as the pentultimate, but the cuts are slightly more shallow therefore revealing hidden pieces.
_________________ I'm with Frank
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Drewseph
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 8:16 pm |
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Joined: Mon Feb 04, 2008 8:57 pm
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The mechanism is the exact same as the starminx, just built up another half layer
_________________
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Hugo Mak
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Post subject: Re: Master Pentultimate Posted: Fri Jan 15, 2010 9:44 pm |
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Joined: Sat Oct 17, 2009 7:44 am Location: In Rubik's World!
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@Drewseph Please can you lend me the files please? 'Cause I don't really understand how the pieces hang on. 
_________________ My collection. http://hugotwistypuzzles.webs.com/
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Jared
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 1:05 am |
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Joined: Mon Aug 18, 2008 10:16 pm Location: Somewhere Else
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Synester
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 1:09 am |
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Joined: Sat Apr 19, 2008 10:16 am Location: Maryland,USA
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pelley wrote: Very cool!
Seems like this mech. could be used to make a regular Pentultimate too. Just put hats on the corners and centers that cover the new layer, similar to how the V6 is really a V7 with a hidden layer. Of course it would have to be clicky to prevent internal lockups...
Chris Actually there would be no need for it to be clicky because it is a dodecahedron.
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traiphum
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 5:10 am |
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Joined: Mon Dec 08, 2008 10:48 pm Location: Thailand
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Umm...... it's starminx mech.? with a bigger star amazing design, congratulation 
_________________ My designed Youtube Channel : traiphumi
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TBTTyler
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 5:10 am |
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Joined: Thu Jan 06, 2005 8:53 pm Location: Los Angeles
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Synester wrote: pelley wrote: Very cool!
Seems like this mech. could be used to make a regular Pentultimate too. Just put hats on the corners and centers that cover the new layer, similar to how the V6 is really a V7 with a hidden layer. Of course it would have to be clicky to prevent internal lockups...
Chris Actually there would be no need for it to be clicky because it is a dodecahedron. The shape has nothing to do with it. The mech has everything to do with it. You can do something similar to the internal structure of an Eastsheen 2x2 and glue some of the pieces together to make a single static corner. If you search for the thread called "Pentultimate Writings" you'll find information on exactly that.
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Geert
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 8:43 am |
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Joined: Mon Oct 22, 2001 12:45 pm
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Scott, Congratulations, I knew that you were working on this for some time and the fact that you succeeded in completing it and making a working sample is truly fantastic. This is indeed one of the best puzzles that was ever designed and built,
Geert
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wwwmwww
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 9:24 am |
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Joined: Thu Dec 02, 2004 12:09 pm Location: Missouri
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Nice!!!! We are now one step closer to having a full Face-Turn Multidodecahecron. This is one of the two puzzles needed as seen here: http://twistypuzzles.com/forum/viewtopic.php?p=179431#p179431I wonder how long it will be before we see the Hybrid Megaminx-Pyraminx Crystal. Then we'd just need a way to tie the two puzzles together. Maybe make one puzzle radio controlled and the other puzzle the controller. To be honest I sort of expected to see the Hybrid Megaminx-Pyraminx Crystal first. I think custom puzzle making methods are advancing so fast we are now jumping over some of the easier puzzles in the rush to see who can make some of the more complex ones first. It's amazing times we are living in. Carl
_________________ -

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JasonSmith
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 12:53 pm |
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Joined: Sat Apr 21, 2007 11:21 pm Location: Marin, CA
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TBTTyler wrote: Synester wrote: pelley wrote: Very cool!
Seems like this mech. could be used to make a regular Pentultimate too. Just put hats on the corners and centers that cover the new layer, similar to how the V6 is really a V7 with a hidden layer. Of course it would have to be clicky to prevent internal lockups...
Chris Actually there would be no need for it to be clicky because it is a dodecahedron. The shape has nothing to do with it. The mech has everything to do with it. You can do something similar to the internal structure of an Eastsheen 2x2 and glue some of the pieces together to make a single static corner. If you search for the thread called "Pentultimate Writings" you'll find information on exactly that. Seems like a good time to admit my Pentultimate version 2 is a Master Pentultimate with caps covering the master pieces. 
_________________ Jason Smith posted here as 'io' through 2012. Visit Jason Smith's PuzzleForge on Shapeways! Jason Smith's Puzzles - YouTube Channel.
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Aleksey
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 1:24 pm |
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Joined: Mon Sep 09, 2002 2:19 pm Location: Yaroslavl, Russia and Maryland, USA
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io wrote: Seems like a good time to admit my Pentultimate version 2 is a Master Pentultimate with caps covering the master pieces.  That's what I figured. But somehow I don't think your "Master Pentultimate" has any special underlying mechanism like a Starminx. Why? Because I have a mechanism in mind. 
_________________ Aleksey
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Apollo
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 5:16 pm |
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Joined: Tue Nov 11, 2008 2:43 am Location: British Columbia, Canada
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Very nice work. Can't wait to see the finished product. I love hearing when two puzzle builders/designers ideas come together to create a great puzzle.
_________________ If you would like to see videos of my puzzles you can see them at: http://www.youtube.com/user/kylerv3
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Jeffery Mewtamer
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 5:51 pm |
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Joined: Sun Nov 23, 2008 2:18 am
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Elwyn wrote: I agree that master pentultimate is a great name for it i wouldn't really call it a higher order pentultimate because that would almost be like calling a starminx a higher order pyraminx crystal. This puzzle seems to be related to Pentultimate in the same way that Master Skewb is related to Skewb. Master Skewb is intermediate between the Dino Cube and Skewb; Master Pentultimate is intermediate between Starminx and Pentultimate.
_________________ I pledge allegiance to the whole of humanity, and to the world in which we live: one people under the heavens, indivisible, with Liberty and Equality for all.
My Shapeways Shop
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lukeharry
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Post subject: Re: Master Pentultimate Posted: Sat Jan 16, 2010 9:08 pm |
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Joined: Fri Apr 17, 2009 2:06 am Location: Suny California
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Yes, but you are referring to an extremely overcomplicated Skewb that results from an octahedron internal geometry rather than the tetrahedron that can be easily made.
_________________ I'm with Frank
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Bram
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Post subject: Re: Master Pentultimate Posted: Sun Jan 17, 2010 12:59 am |
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Joined: Sat Mar 22, 2003 9:11 am Location: Marin, CA
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The master skewb is a little weird in that it's most naturally built by making a skewb and then adding the master pieces in the outermost layer. The skewb has a special property that four of the corners can be directly fixed to the center, giving each slice orientation in a way where everything holds in nicely. That trick doesn't work for any other deep cut puzzle. For the rest it's most natural to build the master puzzle and then cover it like in the 2x2x2. The deep issue with the pentultimate is getting the buried central slices to not spin freely and jam up the whole puzzle. It can be done via the shells method using careful gluing, although that requires a buildup of megaminx -> pyraminx crystal -> starminx -> pentultimate. Jason came up with a trick which involves a lot fewer pieces than the shelled method, and his pentultimate v2 uses that, although it does have the master pieces under the very outermost layer, which makes it so that even though it has fewer layers the number of pieces it skips out on isn't as much as you might expect.
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Leslie Le
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Post subject: Re: Master Pentultimate Posted: Sun Jan 17, 2010 11:33 am |
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Joined: Sun Aug 09, 2009 1:46 pm Location: P.R.China
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Congrats, Scott! You've started a new series of puzzles.
Leslie
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Scott Bedard
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Post subject: Re: Master Pentultimate Posted: Tue Jan 19, 2010 12:50 am |
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Joined: Sun Jul 09, 2006 2:59 am Location: Glastonbury, CT (USA)
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Sigurd
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Post subject: Re: Master Pentultimate Posted: Tue Jan 19, 2010 11:37 am |
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Joined: Mon Aug 27, 2007 3:50 pm Location: Copenhagen, Denmark
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