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 Post subject: tpm's mastermorphynx
PostPosted: Sat Feb 28, 2009 11:42 pm 
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hi,everybody again
TPM present my last made
It like pyraminx shape,but It is a mastermorphix with out center(triangle piece)
let's watch
Image Image
Image
Image
Image
Image Image
Image Image
and vdo http://www.youtube.com/watch?v=m1i5F7ze9Og

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sat Feb 28, 2009 11:47 pm 
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Wow Nice job, funny cause I was thinking about trying something like this eariler when I was playing with my Pyraminx, just couldn't figure how to make it.


Maybe try to extend and sand the pieces so they are fairly tight, like a small crack inbetween pieces, like a regular 3x3x3, other wise it looks good.


Great job *thumbs up*

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sat Feb 28, 2009 11:48 pm 
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:shock: :shock: :shock: :shock: :shock: Its finally here!
ive been waiting for this for a long time! good job!

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sat Feb 28, 2009 11:50 pm 
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Awesome puzzle! I love it. It turns perfectly too. Well done!

btw, cool name. ;)


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 1:47 am 
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It's been done! Whoa.

Awesome job. I wasn't sure it was possible, but it looks good. :U


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 2:07 am 
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I didn't think it was possible, amazing :D

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 2:57 am 
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Location: Koblenz, Germany
In the second picture it looks like a EdgeTurning Pyraminx.
Very cool and well done!


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 3:09 am 
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Location: Houston/San Antonio, Texas
Unless I misunderstood something, it IS an edge-turning pyraminx!!!!!! :shock:
That tiny portion that holds the corners in has to be STRONG

Are the 4 "invisible" corners completely gone or just truncated all the way to the mech?

I was wondering how much longer this puzzle would go unmade :wink:
Awesome job 8-)

Peace


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 4:19 am 
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Allagem wrote:
Unless I misunderstood something, it IS an edge-turning pyraminx!!!!!!
sort of... it is an edge turning pyraminx which can make 90˚ turns, something uncommon of edge-turning puzzles.

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 4:30 am 
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People have been talking about this one for a long time, but you're the first! Very well done!
I'd like to see some more pictures of the mechanism.

I would say this is a jumbable edge turning Pyraminx.

Thomas

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 8:00 am 
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I'm actually amazed this hasn't been done earlier. very awesome puzzle. lets wait for an edge turning magic octahedron and icodahedron :P .

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 9:06 am 
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Edge turning Pyraminx, Wow - nice job indeed


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 9:21 am 
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Very nicely done! It looks great, and it was about time for it to be made.

And especially for Sjoerd, here is a nice little calculation:

Corners: 4! * 3^4 (only four corners are visible, any orientation and permutation is possible due to the hidden corners
Edges: 12! (any permutation possible due to the hidden corners, orientation doesn't matter)
Center orientation: 2^6 (again, anything is possible due to the hidden corners)

So this great puzzle has 4!*3^4*12!*2^6 possible positions, 59595463065600 (5.9*10^13).

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 3:21 pm 
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Fantastic mod!

I also like the way your tetrahedral mods in the video, are the same size as a Pyraminx. That's an impressive achievement too :)


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 3:47 pm 
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Very nice indeed!

I sketched up some plans for this puzzle last year, but didn't quite finish them off, and made no effort to actually construct it. I'm glad somebody did it :)

Can I ask how you got rid of the 3 "corners" from the cube? I'm curious to see if we came up with the same solution!

EDIT: Nevermind, I see it now--the "edge" pieces don't quite meet at the tips of the tetrahedron face, so I see how you've done this :)

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 4:01 pm 
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Wow... At first I thought it was a Mastermorphix until I saw the way it jumbled :shock:. That's just amazing!

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Last edited by JonnyWhoopes on Sun Mar 01, 2009 4:04 pm, edited 1 time in total.

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 4:02 pm 
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JonnyWhoopes wrote:
Wow... At first I thought it was a Mastermorphix until I saw the jumbling :shock:. That's just amazing!

a mastermorphix can jumble

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 4:04 pm 
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Bigandrewgold wrote:
JonnyWhoopes wrote:
Wow... At first I thought it was a Mastermorphix until I saw the jumbling :shock:. That's just amazing!

a mastermorphix can jumble


Edited for clarity.

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 5:19 pm 
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Bigandrewgold wrote:
JonnyWhoopes wrote:
Wow... At first I thought it was a Mastermorphix until I saw the jumbling :shock:. That's just amazing!

a mastermorphix can jumble

no it can't

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 5:41 pm 
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TheCube wrote:
Bigandrewgold wrote:
JonnyWhoopes wrote:
Wow... At first I thought it was a Mastermorphix until I saw the jumbling :shock:. That's just amazing!

a mastermorphix can jumble

no it can't

Image
Image

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Personal Bests -single(avg of 12)
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5x5-3:23.99(3:55.61)


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 5:56 pm 
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Bigandrewgold-

jumbling is when 2 mechanically different pieces can be swapped, on the mastermorphix, the center and corners peices are mechanically the same, thus it can't jumble

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 7:08 pm 
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Very nice mod!!!

I don't mean to be rude or anything, but it is still technically a mastermorphix. the corner peices (centers) are just extremely small. The truncation is way down, but they are still there. It still does not take away anything from the mod. It still is very nice, but it still has the center peices in it. You can tell because of the small triangular space in the middle of each face.

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 8:20 pm 
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^That's like saying a half-truncated cube is still a 3x3. It's the same concept but executed differently. This is mechanically the same as a mastermorphix, but visually it's MUCH different.

-CC10

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Sun Mar 01, 2009 9:03 pm 
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Great Mod!!!

I'd Love to see the thing taken apart. That's some serious cutting.


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Tue Mar 03, 2009 6:55 am 
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mechanic picture
Image
Image
Image
Image
Image
and other http://s643.photobucket.com/albums/uu15 ... msmorphix/

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Last edited by traiphum on Wed Mar 11, 2009 8:42 pm, edited 1 time in total.

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Tue Mar 03, 2009 9:01 am 
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Nice!!!! Any chance we might see this up on http://www.bedardpuzzles.com any time soon? I'd love to have one of these in my collection.

And why is it that all I can see is the video? All the pictures in this thread are boxes with the text "This image or video has been moved or deleted photobucket" in them.

Carl

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Tue Mar 03, 2009 9:37 am 
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NEAT!! I have been giving this puzzle alot of thought. I concluded that I could just make a master pyramorphix and pretend is was this puzzle.
I'd love to solve that thing! So cool!!

Great work!!!

edit: I dont see any pictures
but the videos are great!

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 Post subject: Re: tpm's mastermorphynx
PostPosted: Wed Mar 04, 2009 7:30 pm 
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What happened to the pictures :?:

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Put this in your signature if you are the 8% who would be laughing.

Personal Bests -single(avg of 12)
3x3-22.21(27.09)
4x4-1:28.18(1:53.49)
5x5-3:23.99(3:55.61)


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Wed Mar 04, 2009 9:12 pm 
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Haha, I just wanted to point something out real quick....

The puzzles that we know to be jumbleable all normally turn by 180* and have cores with rhombic faces right?
Well, technically, a square is a type of rhombus and the non-shapeshifter moves on a Mastermorphix/mastermorphynx are all 180* turns.
SO......
couldn't the 90* turns be considered jumbleable moves in some sense???? :wink:
Although I have to agree that they really aren't the same kind of jumbling moves that the rua/toru/helicopter-bevel cube/little chop has

Peace


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Thu Mar 05, 2009 4:03 am 
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A square is not a kind of rhombus. With a rhombus, one diagonal is twice as long as the other, and with a square they´re both the same length.

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Negyvenháromtrillió-kétszázötvenkétbilliárd-hárombillió-kétszázhetvennégymiliárd-négyszáznyolcvankilencmillió-nyolcszázötvenhatezer :wink: )


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 Post subject: Re: tpm's mastermorphynx
PostPosted: Thu Mar 05, 2009 6:17 am 
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Sjoerd wrote:
A square is not a kind of rhombus. With a rhombus, one diagonal is twice as long as the other, and with a square they´re both the same length.


Actually, a rhombus is an equilateral parallelogram, i.e. a quadrilateral with two pairs of parallel sides that all have equal length. The diagonals can vary: on one end there's a square (both diagonals have the same length), on the other end you have rhombi approaching a segment whose length is twice the side (as you squish two opposing vertices of a square together).

As for the diagonals, it is true that in any parallelogram (so also in squares and rhombi) the diagonals bisect each other (so the point of intersection divides each into two equal parts). Also, in rhombi the diagonals bisect the angles.


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