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 Post subject: Getting a puzzle from paper to production
PostPosted: Wed Jun 02, 2010 2:28 pm 
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Joined: Sun May 30, 2010 4:58 pm
Location: United Kingdom
Hello All

I have always wondered about the process a puzzle has to go through before it reaches production and the challenges the process brings. I am of course talking about patent application, prototyping, manufacturing etc. I figured that since this forum is full of individuals who are familiar with the many different aspects of puzzle design, creation and business, asking this question here would provide me with an answer.

Thankyou in advance.

Ryan

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Last edited by RyanA on Tue Jun 15, 2010 10:46 am, edited 1 time in total.

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 Post subject: Re: Getting a puzzle from paper to production
PostPosted: Wed Jun 02, 2010 2:38 pm 
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What do you exactly want? If you want to get a patent for something new, you do not need to make a prototype. You only need drawings and appropriate description. But if someone has already made it ("prior art"), you can not get a patent.

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 Post subject: Re: Getting a puzzle from paper to production
PostPosted: Wed Jun 02, 2010 2:48 pm 
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@Timur

I would just like information on the subject, as I am keen to learn about the process.

Ryan

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Tony Fisher wrote:
Please can you reduce the size of your photos when posting. To see the whole of this thread I have to walk into the next room.


Last edited by RyanA on Tue Jun 15, 2010 10:47 am, edited 1 time in total.

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 Post subject: Re: Getting a puzzle from paper to production
PostPosted: Wed Jun 02, 2010 2:53 pm 
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The simplest (but not always cheapest) way to make a prototype is to make 3D models and 3D-print them.

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Timur aka Shim
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Come visit my Shapeways shop


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 Post subject: Re: Getting a puzzle from paper to production
PostPosted: Thu Jun 03, 2010 1:05 am 
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Location: Marin, CA
Patents in general are not worth it. The cost of getting a patent vastly exceeds the proceeds from all but the very most commercially successful puzzles, and things like v-cubes illustrate that having a patent doesn't help all that much in practice. Better to spare the cost of taking out a patent and make the puzzles that much cheaper, which makes it harder for knockoffs to undercut price.

The thing to do for commercializing a puzzle is (a) make a prototype (b) show it around to all puzzle produces who might be interested, and (c) see if any of them take an interest in it. Companies who you can currently show stuff to include... uh... Mefferts, Seven Towns, Thinkfun, Gentosha, RecentToys, and maybe Verdes and some others. There are probably others, but all of these are long shots, even for good puzzle designs, and there are lots of those floating around.


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 Post subject: Re: Getting a puzzle from paper to production
PostPosted: Thu Jun 03, 2010 2:12 am 
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Thankyou very much for your posts Timur and Bram, they have been helpful.

Ryan

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Tony Fisher wrote:
Please can you reduce the size of your photos when posting. To see the whole of this thread I have to walk into the next room.


Last edited by RyanA on Tue Jun 15, 2010 10:48 am, edited 1 time in total.

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 Post subject: Re: Getting a puzzle from paper to production
PostPosted: Fri Jun 04, 2010 12:20 am 
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Joined: Sat Mar 22, 2003 9:11 am
Location: Marin, CA
Reputable companies will always agree to not produce puzzles you show them without a licensing agreement, and to not show your designs to anyone else. If you have a question as to whether a given company is reputable, feel free to ask here.


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