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 Post subject: The "Ultimate Magic Cube" Topic
PostPosted: Sat Jan 03, 2009 2:19 pm 
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I haven't seen one of these, so I might as well make it.

http://www.ultimatemagiccube.com/
Post puzzles you've made, times it took to solve them, the measurements to make them, etc.

I've made a variety of puzzles, some of which I've never seen before. Attached is a .RAR file (remove the .txt) of all of the puzzles I've made, along with a read-me with some information about certain ones. To put the puzzles in, extract the folder in UltimateMagicCube/Release/Puzzles.

So far my favorite puzzle to play with in it is what I call the "X-Cube". There have been a variety of puzzles called the "X-Cube", but from what I've seen, this one is different. Basically, think of it as a Dino Cube with orientable centers.

NOTE: At the end of this post, instead of attaching the files, I will link to my 4Shared.com page, where you may download each file individually.
I couldn't attach all of the puzzles, there were too many.

EDIT: Screenshots of new puzzles added, individual puzzles up for download.

EDIT2: "IcosaDino" has been updated.

Original Puzzles:

Read the "README.txt" for details.

My 4Shared: http://www.4shared.com/dir/7200429/d891 ... aring.html

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Last edited by SaiyanKirby on Mon Apr 20, 2009 9:24 am, edited 2 times in total.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sat Jan 03, 2009 7:35 pm 
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Thank you for sharing the puzzles files, I find it useful.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sat Jan 03, 2009 8:55 pm 
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I think it would be nice if people just uploaded a screenshot of the puzzles they upload, and if you can manage [I don't know how large the files are. . . ?] just upload each puzzle on its own?


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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sat Jan 03, 2009 9:40 pm 
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The file's individually are tiny. My smallest (2x2x2) is 83 bytes, where as my biggest (Petaminx) is 3.8 kb.

If you guys really want, I can post screenshots of all of the puzzles and edit them into the first post.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sat Jan 03, 2009 9:49 pm 
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That would be useful! I'm no too great at making anything interesting on that program...

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sat Jan 03, 2009 10:26 pm 
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SaiyanKirby wrote:
If you guys really want, I can post screenshots of all of the puzzles and edit them into the first post.


Making a name list is more than enough for most of the puzzles, I think. Such as 10x10x10, teraminx, etc.

And it will be helpful if you post the screenshots of some rare puzzles in your packages, like "X-Cube".

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 7:03 am 
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I've made a Kilominx, so I thought I should upload it here for you to use. :D

[edit] Uploaded the .pzl instead.


Attachments:
File comment: Remove .txt
Kilominx.pzl.txt [203 Bytes]
Downloaded 337 times


Last edited by Chagi on Mon Jan 05, 2009 5:56 am, edited 1 time in total.
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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 7:25 am 
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It is unbelivable you can make a kilominx out of it. It seems going beyond the ability of UMC. Runs a bit slow.

Great work!

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 9:55 am 
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Chagi wrote:
I've made a Kilominx, so I thought I should upload it here for you to use. :D

WHAT THE...!? XD

How did you figure that out!?

EDIT: I figured out how you made the pieces disappear.

EDIT2: Using the "Erase Threshold", you can make all sorts of other cool things with this program. O.o I never noticed it before. I made an update to the Pyraminx Crystal, and I also made a Dogic. (Well, I think it's a Dogic...)
Image
That is a Dogic, right?


Attachments:
Pyraminx Crystal.pzl.txt [251 Bytes]
Downloaded 211 times
Dogic.pzl.txt [379 Bytes]
Downloaded 167 times

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 3:25 pm 
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Any tips for getting this program running properly under wine? The exe runs fine, but I get the gui and an empty workspace with none of the controls seeming to do anything.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 4:34 pm 
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I have no idea, sorry.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 5:17 pm 
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I didn't make anything too interesting or hard. I created a Super X with corners. Also, a few cuboids.


Attachments:
2x2x3.pzl.txt [283 Bytes]
Downloaded 214 times
2x2x4.pzl.txt [283 Bytes]
Downloaded 147 times
2x2x6.pzl.txt [727 Bytes]
Downloaded 141 times
Super X2.pzl.txt [6.92 KiB]
Downloaded 179 times

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 7:31 pm 
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Added "Babyface 2x2x2" and "Babyface Megaminx"(got the idea from an older post :P)

http://www.4shared.com/file/78976306/33 ... e_222.html
http://www.4shared.com/file/78976308/d4 ... _Minx.html

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 8:36 pm 
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Hi,

The main reason there has been no UMC thread up to this point is that so far all discussion has been in GelatinBrain's Applet Solution Discussion Thread (in the Solving Puzzles forum). There are many posts there pertaining to UMC.

I have been working with the program for a while now, and have posted solutions to many puzzles on my website, which is linked to in my signature. On the website I use a classification system which I developed for generalized twisty puzzles such as those in the UMC program, and I recently released a paper on it (which I'll attach again, although it is also attached in the GelatinBrain thread).

In particular, it is good to see someone else use the name "MasterX" which I suggested when I posted the solution (click) to the puzzle on my website. Also, on the new part of my website (click the graphical index link) I give alot more attention to similar hybrids, such as the SuperO (2x2x2+Skewb) and Vestar (Helicopter+Dino). Also, the SuperO has a MasterO just like the SuperX has a MasterX :)

A few more of the names in the original post are a bit odd, "IcosaDino" is most related to the Pyraminx and Magic Octahedron, not Dino cube. I think it was called the Icosaminx when Lee Tutt built it (I think... not sure). Also, the Skewminx was named "HalfMinx" by grigr, who first solved it.

By the way, why is the Kilominx file in .RAR? How was it made? I have to admit, I have not yet come up with a way to make that puzzle with this program!


Attachments:
File comment: Discusses puzzle classification and applies it to cubes.
Classification_of_Cubes.pdf [265.21 KiB]
Downloaded 212 times

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Last edited by AndrewG on Sun Jan 04, 2009 10:03 pm, edited 1 time in total.
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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 9:32 pm 
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I went ahead and made some packs out of several of the puzzles I've made. Hopefully now if you're just starting out with UMC you can just unzip these and have quite alot to play with right off the bat. The first one with cubes is most complete, and includes a common name index. The second has some octa- and dodecahedra, then the third has some interesting bandaged cubes. I didn't include any tetra- and icosahedra because I want to change the way I've classified them very slightly.

Let me know what you think!
I'm getting my wisdom teeth out tomorrow, but I'll reply when I feel well again :)

EDIT: Fusion, that Super X2 is very interesting! :)


Attachments:
File comment: Bandaged Cubes
UMC Pack 3.zip [2.12 KiB]
Downloaded 204 times
File comment: Some Octahedra and Dodecahedra
UMC Pack 2.zip [3 KiB]
Downloaded 191 times
File comment: Cubes only
UMC Pack 1.zip [5.54 KiB]
Downloaded 212 times

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My website, IT DOESN'T WORK ANYMORE but it used to be the only site with "official" guides for the Helicopter Cube, SuperX, Master Skewb, and many more! :D
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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 10:03 pm 
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It seems like I missed a update to this program. When did the 2nd version add on come out and how do you get it? Is it free?

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 10:12 pm 
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The program appears to be free now. Although I have to admit I paid the 7.5 EUR for it when it first came out over a year ago. :| I bought it in October 07 and the programmer emailed me the new version in mid November 07.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 10:18 pm 
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@AndrewG:
I'll have to have a look at your pack of UMC puzzles. The Super X2 wasn't hard to solve but I thought it was interesting also.

Get better as soon as possible! :wink:

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 10:38 pm 
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AndrewG wrote:
The program appears to be free now. Although I have to admit I paid the 7.5 EUR for it when it first came out over a year ago. :| I bought it in October 07 and the programmer emailed me the new version in mid November 07.


Yeah I bought mine for the same price. I got my program 12/26/2007. I was wondering do I have to ask for the up date or do you think I have it because I got mine after yours. I guess the only way that we'll know that its difference is tell me whats new about it and then I'll compare it.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 11:02 pm 
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He updated the program after I asked for the ability to turn multiple slices at once and for the "multi turn metric option" (so 180 or 144 degree turns would count as one instead of two). If you can do this you have the new version, as far as I can tell.

There are a few other small updates, and sometimes old .pzl files work and sometimes they don't.

There seems to be a bug in mine where I can't change the erase threshold but no one else seems to have this problem. I work around it by setting the threshold in the old version then using that file and making the puzzle in the new version.

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My website, IT DOESN'T WORK ANYMORE but it used to be the only site with "official" guides for the Helicopter Cube, SuperX, Master Skewb, and many more! :D


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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 11:03 pm 
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SaiyanKirby wrote:

Original Puzzles:


I was just wondering if it is possible to take out that middle piece and just make it a cut just like in the real Helicopter cube.

SaiyanKirby wrote:
+ "Master Lattice" (Picture)


I can get what ever you want to call it Master Lattice. Make sure that you put it on points only.

15
30
45
60
75
90
105
120
135 edit!!!!

SaiyanKirby wrote:
+ "MasterX" (Picture)
+ "SkewMinx" (Picture)
+ "X-Cube" (Picture)


Nice!!!

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Last edited by Darren Grewe on Mon Jan 05, 2009 4:12 am, edited 1 time in total.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 11:05 pm 
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AndrewG wrote:
There seems to be a bug in mine where I can't change the erase threshold but no one else seems to have this problem.


I have this problem. Anyway to fix it?

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Jan 04, 2009 11:32 pm 
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I could send you the old version, lol. Or actually... here are the three files I use most as "templates". Although generally I'm trying to get rid of small pieces, not make things like babyface or (however he made it...) a kilominx. Idk if you need a special exact value to get the kilominx.


Attachments:
Templates.zip [388 Bytes]
Downloaded 147 times

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My website, IT DOESN'T WORK ANYMORE but it used to be the only site with "official" guides for the Helicopter Cube, SuperX, Master Skewb, and many more! :D
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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Jan 05, 2009 12:11 am 
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AndrewG wrote:
Or actually... here are the three files I use most as "templates".


Thanks! I already used one (don't remember which) to create an interesting puzzle. I don't have a name for it. I'll attach a picture.


Attachments:
Unnamed.pzl.txt [1.23 KiB]
Downloaded 144 times
Unnamed1.JPG
Unnamed1.JPG [ 51.65 KiB | Viewed 8314 times ]

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Jan 05, 2009 3:35 am 
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Here's my current contribution: DinoEdge


Attachments:
dinoedge.pzl.txt [872 Bytes]
Downloaded 124 times
File comment: corner twist
cornertwist1.jpg
cornertwist1.jpg [ 34.93 KiB | Viewed 8314 times ]
File comment: Edge twist
edgetwist1.jpg
edgetwist1.jpg [ 34.48 KiB | Viewed 8298 times ]
File comment: solved
solved.jpg
solved.jpg [ 35.72 KiB | Viewed 8284 times ]

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Jan 05, 2009 5:55 am 
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AndrewG wrote:
By the way, why is the Kilominx file in .RAR?

This was because when I tried to upload the puzzle, I noticed that the format .pzl didn't upload, so I tried quite many difrent thing , and eventually ended up with .rar.
When even THAT didn't work, I took a look at how the others uploaded their puzzles (adding .txt), and so I did that to the .rar, and it worked.


Attachments:
File comment: There. Remove .txt extension
Kilominx.pzl.txt [203 Bytes]
Downloaded 133 times
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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Jan 05, 2009 11:54 am 
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AndrewG wrote:
A few more of the names in the original post are a bit odd, "IcosaDino" is most related to the Pyraminx and Magic Octahedron, not Dino cube. I think it was called the Icosaminx when Lee Tutt built it (I think... not sure). Also, the Skewminx was named "HalfMinx" by grigr, who first solved it.

Whenever a puzzle turns on it's corner, the first thing that pops in my head is "Dino Cube". For the "SkewMinx", I named it that because it turns very similarly to the Skewb. I don't use gelatinbrain so I wouldn't know what puzzles have and haven't been created. I put them under "original" because I came up with them on my own, though I do admit that I'm not the first one to come up with the idea.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Feb 15, 2009 4:28 pm 
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I can't seem to get the kilominx file to work... Where exactly should I put the file?


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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Feb 15, 2009 4:44 pm 
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BlackJack wrote:
I can't seem to get the kilominx file to work... Where exactly should I put the file?
Remove the ".txt" at the end (if it's not there, then go to tools > folder options and see if a box that says "hide known file extensions" is checked, and uncheck it) and put the file in UltimateMagicCube > Release > Puzzles. Then open up the program and load it. The Kilominx is a very complex puzzle to make in the program, so know that there should be lag when opening it up and playing with it.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Feb 15, 2009 6:52 pm 
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Why does it doesn't work at my house?

When I try to open it, it says:

Quote:
Switching to the reference rasterizer, a software device that implements the entire Direct3D feature set, but runs very slowly

And another pop-up says:

Quote:
Failing creating the Direct3D device



Did that happened to anybody?


Thanks guys,
Nikola

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Feb 15, 2009 8:44 pm 
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I'm no tech-support-guy, but my best guess is you either have a terrible graphics card or you need to update your drivers. It seems this program uses a lot of CPU, because a friend of mine has a pretty good computer and it doesn't run right because of his graphics drivers.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Feb 15, 2009 11:50 pm 
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How do I take the .txt extensions off?

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Feb 16, 2009 11:07 am 
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Simply rename the file and delete the ".txt" part.

Anyway, I've uploaded a few more puzzles to my 4shared, so check that out.

Here are the pictures for the original ones:

"EliteLattice" (Picture) [Darren Grewe's idea, credit goes to him]
"Icosathingy" (Picture) [couldn't think of a name. :P]

Also note: please re-download the README.txt file. I added a bit or information. (Also, I made a typo, "Icosathingy" is an edge-turning puzzle, not corner-turning. Sorry)

By the way, whoever solves the "Elite Lattice Cube" gets an e-cookie. :P

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Feb 16, 2009 11:00 pm 
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When I go to rename it, it doesn't have the .txt extension on it, and If I add it then delete it, it stays a txt document, what do I do?

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Feb 16, 2009 11:25 pm 
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It sounds like you have it set so that recognized file extensions are not shown. Just change the setting so that all extensions are shown and then try renaming it again.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Tue Feb 17, 2009 10:17 am 
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GamerCuber101 wrote:
When I go to rename it, it doesn't have the .txt extension on it, and If I add it then delete it, it stays a txt document, what do I do?
SaiyanKirby wrote:
Remove the ".txt" at the end (if it's not there, then go to tools > folder options and see if a box that says "hide known file extensions" is checked, and uncheck it)

Please read next time. :)

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Mar 22, 2009 1:54 pm 
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Is there a way to make a Floppy and a Domino with this program?

If not, is there any program which can do this? I want to practice for the Floppy Cube coming out soon.


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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Mar 22, 2009 4:12 pm 
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Cubism wrote:
Is there a way to make a Floppy and a Domino with this program?

If not, is there any program which can do this? I want to practice for the Floppy Cube coming out soon.

no,

isocubesim (google it) :D

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Mar 22, 2009 5:27 pm 
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Is there a version of this that would run on a mac OS 10.3, or any mac at all for that matter? I'm dying to get this software, or something similar to it...

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5x5 (3:00.02)
6x6 4:26.05 (6:34.68)
7x7 6:38.74 (9:48.81)
OH (35.63)

Current Goals:
7x7 sub 6:30
4x4 sub 1:10


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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Mar 22, 2009 7:50 pm 
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Bigandrewgold wrote:
Cubism wrote:
Is there a way to make a Floppy and a Domino with this program?

If not, is there any program which can do this? I want to practice for the Floppy Cube coming out soon.

no,

isocubesim (google it) :D


Yes, domino and floppy cube can be made in UMC, but not proportionately. Use the bandaging (connect cubies) :wink:

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Mar 22, 2009 9:09 pm 
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Kapusta wrote:
Is there a version of this that would run on a mac OS 10.3, or any mac at all for that matter? I'm dying to get this software, or something similar to it...

Unfortunately, the only things close to this that I've been able to use on a mac are isocubesim and gelatinbrain (google them).

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Mar 23, 2009 2:01 pm 
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Bigandrewgold wrote:
Cubism wrote:
Is there a way to make a Floppy and a Domino with this program?

If not, is there any program which can do this? I want to practice for the Floppy Cube coming out soon.

no,

isocubesim (google it) :D

If you check my 4shared, I have already made a Floppy cube through bandaging. You can also make a Domino by making a 4x4x4 and bandaging it.

In other words, yes, and it's fairly easy.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Mar 23, 2009 3:56 pm 
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SaiyanKirby wrote:
Bigandrewgold wrote:
Cubism wrote:
Is there a way to make a Floppy and a Domino with this program?

If not, is there any program which can do this? I want to practice for the Floppy Cube coming out soon.

no,

isocubesim (google it) :D

If you check my 4shared, I have already made a Floppy cube through bandaging. You can also make a Domino by making a 4x4x4 and bandaging it.

In other words, yes, and it's fairly easy.

i was talking about proportional puzzles :D

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4x4-1:28.18(1:53.49)
5x5-3:23.99(3:55.61)


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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Dec 13, 2009 8:50 pm 
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how do i use the downloads that you guys post?
all i see are some letters and a bunch of n's

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Sun Dec 13, 2009 8:51 pm 
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epicbump :lol:


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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Dec 14, 2009 12:08 am 
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TBH, I'm glad this got bumped. UMC is a great program, and I haven't played with it in a long time.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Mon Dec 14, 2009 9:33 am 
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I am also glad, i learned a few new things, and found a little glitch..

and something just for fun


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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Tue Dec 15, 2009 4:02 pm 
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Here's a link to a video I made a while ago about using a glitch to make higher-order puzzles:
http://www.youtube.com/watch?v=bwfLRs4NA0w

Anyway, to download the file, go to my 4shared page (the link is in the first post) and click the name of a file. It will bring you to a page describing the file, and there's a seciong that says "Download Link: [link] GO>", click "GO". This will bring you to the actual download page, where you will see a large button that says "Download Now", with "No Virus Detected" underneath it. It should be fairly simple to figure out.

To put them into the program, go to the program folder and you'll see a folder called "Release". Go into that and there's another folder called "Puzzles". Put the files into that folder.

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Tue Dec 15, 2009 4:17 pm 
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I don't really use UMC for solving that much as the controls aren't that easy to use. I just like making weird puzzles on it.

Alex

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 Post subject: Re: The "Ultimate Magic Cube" Topic
PostPosted: Wed Dec 16, 2009 7:02 am 
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So, if I made an Edge-Turning Cube (Helicopter), do you think it would jumble? :scrambled:

Jumbling, Bandaging, or otherwise non- polyhedral/dihedral geometries would be cool. I'll take a look at this later as I have to go to bed atm...

Z ZZ Zzz zzzz......

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