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 Post subject: blind solving tutorial
PostPosted: Thu Jan 03, 2008 10:09 pm 
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Can anyone give me a good blind solving tutorial website that isn't on youtube? Thanks.


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PostPosted: Thu Jan 03, 2008 11:19 pm 
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Cubefreak.net

or to save Pembo some time use the search function! :)

That is the standard 3-cycle method otherwise check out Pochmann's website for R2/M2 its also on Joel Van Noort's page, Erik's web page for his variation turbo or for the easiest method search for Bill McGaugh's page


http://www.stefan-pochmann.info/spocc/blindsolving
http://solvethecube.110mb.com/index.php ... =blindfold
http://erikku.er.funpic.org/rubik/
http://home.earthlink.net/~bmcgaugh/

Or you could PM Rowe Hessler and learn his method with no EO and Commutators.

Happy Cubing!


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 Post subject:
PostPosted: Thu Jan 03, 2008 11:27 pm 
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I learned from here -

http://everything2.com/index.pl?node_id=1818425

Probably not the most efficient method but it was pretty easy to learn - I've done the complete memorize/solve in less than 10 minutes now... Not so much for speed for me, but just to say I can do it... :)

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 Post subject:
PostPosted: Fri Jan 04, 2008 6:57 am 
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Is Rowe Hessler on the forum?


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 Post subject:
PostPosted: Fri Jan 04, 2008 6:59 am 
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OregonQBR wrote:
Cubefreak.net

or to save Pembo some time use the search function! :)

Well, I would have just recommended Macky's site, I love 3 cycles. :)

Macky wrote:
# 01/01: Version 2.44140625 (third version) of the Blindfold Cubing Guide is now available. There is only one change, but it's an important one; I switched the restriction on edge orientation from (UDFBR2L2) to (UDF2B2RL). There are several advantages to this, which I won't go into here, and most of the top blindfold cubers who use the 4-step 3-cycle method have switched. I'm trying to get used to it now.

Call me ignorant but why would a switch be easier?

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 Post subject:
PostPosted: Fri Jan 04, 2008 7:11 am 
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Pembo wrote:
Macky wrote:
# 01/01: Version 2.44140625 (third version) of the Blindfold Cubing Guide is now available. There is only one change, but it's an important one; I switched the restriction on edge orientation from (UDFBR2L2) to (UDF2B2RL). There are several advantages to this, which I won't go into here, and most of the top blindfold cubers who use the 4-step 3-cycle method have switched. I'm trying to get used to it now.

Call me ignorant but why would a switch be easier?


Single are easier to perform then .

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 Post subject:
PostPosted: Fri Jan 04, 2008 7:27 am 
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But F2 and B2 are harder to do than R2 and L2.

It also means you can't set up on F and B, meaning you have to use cumbersome z set ups.


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 Post subject:
PostPosted: Fri Jan 04, 2008 11:47 am 
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Why is this thread called "blind solving tutorial" and not " blind solving tutorial?" with a question mark? I open this to see a new tutorial and what do I find? Someone just asking for ones. Deceiver.


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 Post subject:
PostPosted: Fri Jan 04, 2008 3:47 pm 
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I am sorry. It is a little hard to post stuff from a cell phone.


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 Post subject: Re: blind solving tutorial
PostPosted: Wed Jul 30, 2008 5:35 pm 
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A philosophical question re blindfold solving methods:

Why do most methods orient and permute the corners separately? Why not use some setup during the permute portion of the solve so that the orientation happens during permutation? Is it just easier to memorize the cube when you orient and permute separately?


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 Post subject: Re: blind solving tutorial
PostPosted: Wed Jul 30, 2008 5:37 pm 
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Did you notice this thread is 6 months old?

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 Post subject: Re: blind solving tutorial
PostPosted: Wed Jul 30, 2008 5:46 pm 
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Moike wrote:
Why do most methods orient and permute the corners separately? Why not use some setup during the permute portion of the solve so that the orientation happens during permutation? Is it just easier to memorize the cube when you orient and permute separately?

It's easier to do...

The top flight cubers do it in one though....

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