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King Koopa
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Post subject: blind solving tutorial Posted: Thu Jan 03, 2008 10:09 pm |
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Joined: Sun Jul 22, 2007 6:33 pm
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Can anyone give me a good blind solving tutorial website that isn't on youtube? Thanks.
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OregonQBR
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Post subject: Posted: Thu Jan 03, 2008 11:19 pm |
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Joined: Tue Nov 06, 2007 1:29 am Location: Portland, OR
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jabeck
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Post subject: Posted: Thu Jan 03, 2008 11:27 pm |
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Joined: Sat Feb 03, 2007 10:03 pm Location: Mississippi
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I learned from here -
http://everything2.com/index.pl?node_id=1818425
Probably not the most efficient method but it was pretty easy to learn - I've done the complete memorize/solve in less than 10 minutes now... Not so much for speed for me, but just to say I can do it... 
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King Koopa
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Post subject: Posted: Fri Jan 04, 2008 6:57 am |
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Joined: Sun Jul 22, 2007 6:33 pm
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Is Rowe Hessler on the forum?
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Pembo
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Post subject: Posted: Fri Jan 04, 2008 6:59 am |
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Joined: Sun Feb 26, 2006 12:40 pm Location: Marske-By-The-Sea, UK
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OregonQBR wrote: Cubefreak.net or to save Pembo some time use the search function!  Well, I would have just recommended Macky's site, I love 3 cycles.  Macky wrote: # 01/01: Version 2.44140625 (third version) of the Blindfold Cubing Guide is now available. There is only one change, but it's an important one; I switched the restriction on edge orientation from (UDFBR2L2) to (UDF2B2RL). There are several advantages to this, which I won't go into here, and most of the top blindfold cubers who use the 4-step 3-cycle method have switched. I'm trying to get used to it now.
Call me ignorant but why would a switch be easier?
_________________ List of Speedcubing methods Speedcubing tutorial
@.=split(//,"J huhesartc kPaeenrro,lt");do{print$.[$_];$_=($_+3)%25;}while($_!=0);
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joey
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Post subject: Posted: Fri Jan 04, 2008 7:11 am |
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Joined: Thu Nov 23, 2006 6:02 pm
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Pembo wrote: Macky wrote: # 01/01: Version 2.44140625 (third version) of the Blindfold Cubing Guide is now available. There is only one change, but it's an important one; I switched the restriction on edge orientation from (UDFBR2L2) to (UDF2B2RL). There are several advantages to this, which I won't go into here, and most of the top blindfold cubers who use the 4-step 3-cycle method have switched. I'm trying to get used to it now. Call me ignorant but why would a switch be easier?
Single are easier to perform then .
_________________ 3x3: PB 9.64 http://www.xanga.com/j_ey
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Pembo
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Post subject: Posted: Fri Jan 04, 2008 7:27 am |
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Joined: Sun Feb 26, 2006 12:40 pm Location: Marske-By-The-Sea, UK
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But F2 and B2 are harder to do than R2 and L2.
It also means you can't set up on F and B, meaning you have to use cumbersome z set ups.
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Stefan Pochmann
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Post subject: Posted: Fri Jan 04, 2008 11:47 am |
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Joined: Wed Nov 29, 2006 4:07 pm
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Why is this thread called "blind solving tutorial" and not " blind solving tutorial?" with a question mark? I open this to see a new tutorial and what do I find? Someone just asking for ones. Deceiver.
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King Koopa
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Post subject: Posted: Fri Jan 04, 2008 3:47 pm |
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Joined: Sun Jul 22, 2007 6:33 pm
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I am sorry. It is a little hard to post stuff from a cell phone.
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Moike
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Post subject: Re: blind solving tutorial Posted: Wed Jul 30, 2008 5:35 pm |
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Joined: Tue Jul 29, 2008 2:39 pm Location: Portland, OR
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A philosophical question re blindfold solving methods:
Why do most methods orient and permute the corners separately? Why not use some setup during the permute portion of the solve so that the orientation happens during permutation? Is it just easier to memorize the cube when you orient and permute separately?
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RubixCubix12
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Post subject: Re: blind solving tutorial Posted: Wed Jul 30, 2008 5:37 pm |
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Joined: Sat Mar 01, 2008 10:49 pm Location: New York
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Pembo
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Post subject: Re: blind solving tutorial Posted: Wed Jul 30, 2008 5:46 pm |
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Joined: Sun Feb 26, 2006 12:40 pm Location: Marske-By-The-Sea, UK
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Moike wrote: Why do most methods orient and permute the corners separately? Why not use some setup during the permute portion of the solve so that the orientation happens during permutation? Is it just easier to memorize the cube when you orient and permute separately? It's easier to do... The top flight cubers do it in one though....
_________________ List of Speedcubing methods Speedcubing tutorial
@.=split(//,"J huhesartc kPaeenrro,lt");do{print$.[$_];$_=($_+3)%25;}while($_!=0);
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