Hey guys, I wanted to share a new concept for twisty puzzles that I came up with over the past month. It may have already been discussed but I'm pretty sure it's new.
The concept I'm going to share is one I call "multi-bandaged puzzles." Here is the idea: imagine a twisty puzzle that has a bandaged subset (for example the Master Skewb, it's bandaged subset is the Offset Skewb):
File comment: The Master Skewb and its bandaged subset, the Offset Skewb
skewb comparison.jpg [ 190.78 KiB | Viewed 402 times ]
Now imagine that the bandaged subset is taken, and the unbandaged puzzle is built around it, like a multi-puzzle
File comment: The Multi-bandaged Master Skewb.
multi-bandage skewb 1.jpg [ 172.37 KiB | Viewed 402 times ]
The way such a theoretical puzzle would function is like this: the inner and outer puzzle are connected in such a way so that if the outer puzzle can turn one way and the inner puzzle also can turn in the same way, both puzzles will turn:
File comment: A turn in which both puzzles are affected.
multi-bandage skewb 2.jpg [ 183.73 KiB | Viewed 402 times ]
However, if the outer puzzle can turn one way and the inner puzzle cannot
turn in the same way, only the outer puzzle turns, like this:
File comment: A turn which only affects the outer Master Skewb.
multi-bandage skewb 3.jpg [ 178.92 KiB | Viewed 402 times ]
It seems as though such a puzzle would be much more difficult to solve than it sounds, because pieces which may seem as though should behave in the same way really don't since the outer puzzle has many more ways to turn than the inner puzzle.
I already have explored other puzzles where this idea could be implemented, for example the deepcut FTI (as its subset is a Skewb) or even a 12 segmented 3-layer cheese (its subset is a square-1!)
Keep in mind that I see this puzzle idea as a solving concept, not
as a design challenge (I don't even think it's possible to build). I'm also wondering if it's possible to simulate such a puzzle in a program.
I'm interested in hearing your thoughts on this idea. Thanks!