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An Andromeda cube reduced to two axes.
Some time back the inventor was playing with the Andromeda cube, and found that using just two adjacent axes of the puzzle was actually quite challenging. With that in mind, the inventor and Jason Gavril started working together to make an FDM version of just the two adjacent axes. The design was actually more challenging than thought it would be, and in fact the whole cut curve had to be redesigned to make it work in the new core, which actually incorporates all of the adjacent pieces outside of the two axes that turn. Jason Gavril printed the puzzle.
The Edge of Andromeda consists of two of the original 24 axes of the Andromeda Cube. Each axis can initially stop at four different places where one turn on the other axis can be made. Of course due to the jumbling and bandaging, the number of possible moves will vary from position to position.
Although the puzzle is restricted to two of the original moves it can not be translated into a 2D-puzzle.
Size: 83 mm
Weight: 59.2 grams
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